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Allegorithmic has updated Substance Designer, its non-linear texture and material processing software, to version 3. It adds 2D painting utilities and new batch processing tools.
As game development is often expensive, SD 3 was designed to alleviate some of the biggest loss areas in an artist’s work routine, all while creating high-quality graphics that will help sell a game’s look and feel upon release, according to Dr. Sébastien Deguy, founder and CEO of Allegorithmic. The robust tool set found in SD 3’s work environment begins this process by eliminating the need to jump in and out of numerous texturing programs, he adds. It extends it further by allowing users to customize, share and scale up their textures to any game platform.
Substance Designer 3 is available now on both the Mac OS X and PC platforms as an interchangeable license for the retail price of US$590. An upgrade price of $300 is offered for pre-existing users. For more information go to www.allegorithmic.com .