Recommended Reading: 'Programming Sound with Pure Data'
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Recommended Reading: 'Programming Sound with Pure Data'


Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, you can learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language.

What's more, you'll be able to integrate dynamic sound environments into your native apps or games — sound that reacts to the app, instead of sounding the same every time. You can start your journey as a sound designer with "Programming Sound with Pure Data" from O'Reilly Press.

The books introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library.



"Programming Sound with Pure Data" is available for e-readers in epub, mobi, and PDF formats and at different prices. For more information about the book, including: code, errata, discussions, full table of contents, excerpts from the book and more, go to http://tinyurl.com/ljykol2 .

 
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