MacNews Blog
TweetFollow Us on Twitter

MacNews Blog

Apr 25
Perforce Software suggests spring cleaning tips for...

Perforce Software (www.perforce.com) has released five tips for software teams to consider this spring when managing their development environments. The suggestions are guidelines for maintaining well-organized codebases and improving development processes.

"Springtime is when software projects begin to pick up steam, but longer days don't have to equal longer delivery cycles," says Randy DeFauw, senior product manager at Perforce. "With a well-maintained and well-managed codebase, companies can have peace of mind while ramping up to launch various projects."

Five tips from Perforce to spring clean codebases:

1. Use one tool to keep track of everything: Studies consistently show that poor communication is a barrier to effective delivery -- and that this obstacle is more challenging among distributed teams. To overcome this hurdle, make sure everyone knows where to look for all important project...

| Read more »
Apr 24
Over 40% of pay-TV re-subscribers lured back by...

Parks Associates (www.parksassociates.com) has released data showing traditional promotions, such as offering free or discounted premium channels, are the most-effective tool for pay-TV providers in luring back lost subscribers. The research group's consumer research finds 44% of customers who re-subscribed to pay-TV services in the past 18 months said a promotion was a significant reason for their return.

"Most people leave pay-TV services due to economic factors, and these are the main influencers bringing them back," says John Barrett, director, research, Parks Associates. "They are not dissatisfied with Internet video. In fact, many cited Netflix Watch Instantly as a very satisfying experience. These re-subscribers were simply ready to take advantage of a promotion as their own financial situation improved."

Promotions and/or discounts were the leading factors for re-subscribers with...

| Read more »
Apr 23
Need for condensed, visual presentations mark slow...

Organizations across the world are starting to see the need for platforms that help them shorten presentations in dynamic and direct ways. While PowerPoint still has a 95% share of the presentation software market1, forward-thinking companies, like Apple, Amazon and Facebook, have already taken steps to retire their hour-long sales presentations and decks full of tech-speak and industry-speak in favor of new presentation styles, according to Sheffield Marketing Partners.

"This transition has been happening slowly for some time," says Joseph McCormack, Managing director and co-founder of Sheffield Marketing Partners. "The business world relied so heavily on PowerPoint for so long that it almost forgot how to communicate. Now, we’re finally seeing a change. Organizations are opting to simplify. They’re distilling messages into what really matters -- without the extra additives."

This idea is reinforced by burgeoning concepts like "information triage," which remind...

| Read more »
Apr 23
Companies remain concerned about employee use of...

Employers continue to be concerned about the risk and liability posed by employee use of mobile devices while driving on the job. Seven in 10 companies have adopted written policies designed to curb employee distracted driving, but only 32% are confident that current enforcement methods are effective at achieving compliance.

These are among the new findings from Aegis Mobility’s third-annual survey of 547 fleet safety and risk management professionals. Key findings include:
"Hands-Free" and "Zero Tolerance" are most popular policies. Forty-five percent of existing employer policies prohibit all use, except hands-free. Forty-one percent prohibit all use, no exceptions. Twelve percent prohibit texting, emailing and browsing.

Efforts to enforce distracted driving policies remain steady. Eighty-six percent of companies report taking some steps to enforce distracted driving policies.

Confidence is lacking in current policy enforcement. Confidence in current...

| Read more »
Apr 22
Integrated platforms increasingly important; rising to...

Mobile device design is increasingly reliant on integrated platforms, which are chipsets based on combinations of application processor, baseband processor, and wireless connectivity technologies, according to ABI Research (www.abiresearch.com). In 2012, 19% of handsets shipped were based on an integrated platform; set to more than double to 46% in 2018.

"Integrated solutions are used in many handsets from mass-market smartphones to flagship smartphones and will eventually find their way into feature phones," says research director Philip Solis. "One industry dynamic mitigating the need for integrated platforms are device reference designs and related services offered by semiconductor vendors."

One industry dynamic mitigating the need for integrated platforms are device reference designs and related services offered by semiconductor vendors, he adds. Qualcomm certainly benefits from its integrated...

| Read more »
Apr 19
Mobile location-based advertising to be worth US$8.5...

According to a new research report from the analyst firm Berg Insight (www.berginsight.com), the total value of the global real-time mobile location-based advertising and marketing (LBA) market will grow from € 526 million in 2012 at a compound annual growth rate (CAGR) of 65% to € 6.5 billion (approximately US$8.5 billion) in 2017.

This will then correspond to 32.8% of all mobile advertising and marketing. This means that location-based advertising and marketing will represent around 5% of digital advertising, or more than 1 percent of the total global ad spend for all media. SMS, mobile search and coupons are today important high-volume LBA formats. The ability to precisely target prospective customers using real-time location is currently one of the most promising additions to the advertising toolbox.

"Key drivers for LBA include the growing adoption of both outdoor and indoor location...

| Read more »
Apr 18
Mobile devices to generate data traffic equivalent to...

A new report from Juniper Research (www.juniperresearch.com) forecasts that the amount of mobile data traffic generated by smartphones, feature phones and tablets will exceed 90,000 Petabytes by 2017. That's equivalent to almost 42 quadrillion tweets or approximately 7 billion Blu-ray movies.

However, the report finds that only 40% of the data generated by these devices will reach the cellular network by 2017 The majority of the data traffic will be via the Wi-Fi network. The Juniper Research report finds that, despite 2012 being a breakthrough year for 4G LTE, operators will still need offloading technologies such as Wi-Fi and Small cells to augment 4G networks.

"The trend will continue and operators will make use of more integrated units of Wi-Fi and small cells. In the case of indoor cells, where most usage happens, you effectively have Wi-Fi as the pioneer and are in many ways the leader...

| Read more »
Apr 17
Global cloud-based gaming market to grow at A CAGR Of...

Research and Markets (www.researchandmarkets.com) says the global cloud-based gaming market will grow at a compound annual growth rate of 15.9% from now through 2015.

One of the key factors contributing to this market growth is the increasing audience for social media games and mobile games, says the research group. The Global Cloud-based Gaming market has also been witnessing the increasing adoption of next-generation technologies. However, the requirement of high broadband speed could pose a challenge to the growth of this market, according to Research and Markets.

According to their report: ''Cloud-based gaming provides large opportunities to publishers for promotions and marketing. One such opportunity is the free-to-play business model, which is also known as the freemium model. It consists of the consumer playing the core loop of a game for free, but then eventually paying for...

| Read more »
Apr 16
For mobile advertising networks, era of dominance is...

Mobile publishers such as Facebook, Pandora, and Twitter are rapidly taking over the mobile display advertising market in the United States.

Where in past years, ad networks such as Google, Millennial Media, and Apple received most of the spending on mobile display ads, now publishers control the segment, thanks to very strong sales growth in the past year. Facebook, Pandora, Twitter, and The Weather Channel all registered strong sales in 2012 and all (with the exception of Pandora) popped onto the scene from zero sales in 2011. As a result, publishers controlled 52% of U.S. mobile display ad spending in 2012, compared to the 39% they received in 2011. This is one of the results from a newly published report from the International Data Corporation (IDC) research group (www.idc.com).

"Mobile ad networks are losing market share to publishers, and we expect them to lose even more going forward," says Karsten Weide,...

| Read more »
Apr 15
Enterprise users encounter problems when using open...

Univa (www.univa.com), a data center automation company, has announced the findings of its "2013 Open Source Software Use" survey.

Conducted online by uSAMP, the report finds that Free and Open Source software (FOSS) is prominent with businesses today with 76% of companies using FOSS, while 75% have experienced a problem with using it. Businesses are relying heavily on unsupported Open Source solutions; therefore 64% say they would pay for supported software should it solve their problems.
 
A lack of enterprise-grade support is the largest problem FOSS users experience in their company with 27% of respondents raising this as their top concern. Other troublesome issues include usability (24%), maintenance (20%), crashes (19%), bugs (18%), downtime (16%), loss off productivity (16%) and interoperability (16%).
 
Indeed FOSS’ importance today means that 64% are willing to pay for better quality,...

| Read more »
Apr 12
Smartphones, fast networks drive mHealth growth

Mobile health (mHealth) applications are rapidly evolving to take advantage of new image support capabilities in mobile networks and devices, according to a new report from Strategy Analytics (www.strategyanalytics.com).

mHealth image-based applications range from remote interpretation of blood samples taken in a remote jungle clinic to sending fetal sonograms to the smartphones of friends and relatives. Remote diagnostics has seen significant growth in recent years, as it is a way to get around shortages or poor distribution of specialists, according to Strategy Analytics. In Egypt, for example, a partnership of Qualcomm, Mobinil, Click Diagnostics and the Ministry of Health allowed remote health clinics to send smartphone-captured images of skin conditions for diagnosis, by some of the country's few dermatologists.

"Smartphones and tablets have improved so much as image capture and...

| Read more »
Apr 11
Early adopters of 3D printing could gain innovation...

3D printing is disrupting the design, prototyping and manufacturing processes in a wide range of industries, according to Gartner (www.gartner.com).

Enterprises should start experimenting with 3D printing technology to improve traditional product design and prototyping, with the potential to create new product lines and markets, according to the research group. 3D printing will also become available to consumers via kiosks or print-shop-style services, creating new opportunities for retailers and other businesses. 

"3D printing is a technology accelerating to mainstream adoption," says Pete Basiliere, research director at Gartner. "It is a technology of great interest to the general media, with demonstrations on science shows, on gadget websites and in other areas. From descriptions of exciting current uses in medical, manufacturing and other industries to futuristic ideas -- such as using 3D printers on...

| Read more »
Apr 10
Kaazing Global study: real time web, mobile...

Kaazing, pioneers of HTML5 WebSocket and the leading web and mobile communication platform for live data delivery, have announced the findings of its annual Live Web and Mobile Communication research study. 

The survey, which was conducted in March 2013 with nearly 300 global IT professionals and developers worldwide, found that nearly nine out of 10 (86%) respondents consider real-time web and data communication to be a priority for them in 2013, with 81% saying they will apply that priority to their mobile strategy. Within the next 12 months respondents plan to enable two-way, real-time web applications, ranked as follows:

° Monitoring -- 33.8%;
° Push notifications -- 32.8%;
° Collaboration -- 30.4%;
° eCommerce -- 29.7%;
° Live chat -- 29.1%;
° Extending enterprise applications to the web -- 25.7%;
° Remote employee solutions -- 23.6%.

Countries outside of the U.S. also ranked online gaming and real-time voting as top...

| Read more »
Apr 09
4G LTE mobile broadband subscribers to reach nearly...

A new report from Juniper Research (www.juniperresearch.com) forecasts a rapid uptake of 4G LTE mobile broadband technology in the next two years, with the subscriber number doubling from an estimated 105 million subscribers this year to nearly 220 million in 2014.

The new report finds that, with 2012 being a breakthrough year for LTE and deployments gaining momentum, subscribers will begin to sign up for services in volume this year (2013), but will still have a very limited global reach. The emerging factor that will and is driving the consumer take-up in the forecast and beyond is the embedding of LTE technology in consumer devices.

With LTE roll-outs gaining momentum, primarily in developed markets, Juniper Research acknowledges that while migration to 4G is expected to follow an evolutionary path, there is a genuine opportunity for many operators in developing countries to completely...

| Read more »
Apr 08
Google, Netflix in war for global content-market...

The Internet content delivery market will undergo huge changes over the next decade as major telcos and Internet giants -- including Google, Amazon, Netflix and Microsoft -- wrangle over the continuing over-the-top (OTT) Internet traffic content boom, according to a new Informa Telecoms & Media report Internet Innovation.
 
The Internet Innovation report details how the Internet giants are trying to fulfill their ambitions of becoming globally dominant digital content providers by building their own Internet infrastructure that will provide them with low-cost high-quality digital content distribution.
 
Google, Amazon, Netflix and Microsoft are working towards delivering their digital content in premium condition to their customers using techniques such as edge caching on operator networks and using Internet Exchange Points (IXPs). By building out their own extensive Internet distribution networks, these Internet giants also hope to alleviate the telcos...

| Read more »
Apr 05
Real time web, mobile communications an enterprise...

Kaazing (www.kaazing.com), a web and mobile communication platform for live data delivery, has announced the findings of its annual "Modern Architectures for Mobile Enterprises Survey."

The survey, which was conducted in March 2013 with nearly 300 global IT professionals and developers worldwide, found that nearly nine out of 10 (86%) respondents consider real-time web and data communication to be a priority for them in 2013, with 81% saying they will apply that priority to their mobile strategy.
 
Within the next 12 months respondents plan to enable two-way, real-time web applications, ranked as follows: monitoring – 33.8%; push notifications – 32.8%; collaboration – 30.4%; eCommerce – 29.7%; live chat – 29.1%; extending enterprise applications to web – 25.7%; and remote employee solutions – 23.6%.
 
Countries outside of the U.S. also ranked online gaming and real-time voting as top...

| Read more »
Apr 04
Infoentics: LTE smartphones up 151% in fourth quarter

Infonetics Research (www.infonetics.com) says global smartphone market totaled $247 billion in 2012, up 51% from 2011 -- and that the number of LTE smartphones increased by 151%.

Owing to the introduction of the iPhone 5, Apple regained its lead in smartphone revenue market share in 4Q12 with 37%. It was followed by Samsung with 29%; Samsung maintains its lead in smartphone unit share.

Sales of tablets reached US$42 billion worldwide in 2012, jumping 281% over 2011. In 2012, shipments of standalone USB mobile broadband cards grew steadily, driven by W-CDMA shipments in developing countries and LTE growth in developed markets

Meanwhile, embedded cards declined as the more functional tablet segment overshadowed embedded PCs and mobile internet devices (MIDs) Infonetics expects the number of global mobile broadband subscribers (phone and PC) to grow from 1.2 billion in 2012 to close to 3 billion by...

| Read more »
Apr 03
Global mobile data will exceed 40% of total service...

Global mobile data service revenue, made up of mobile internet and messaging revenue, will rise by 21.4% between 2012 and 2014 to represent 40.4% of the US$1 trillion mobile customers will be spending on their mobile phone services, according to new data from ABI Research (www.abiresearch.com).

Thanks to strong commitments to LTE network deployment in Latin America and Africa, not just the developed markets, growth rates in the regions will be substantially faster as the increase in usage outstrips mobile data pricing decline. This represents a significant opportunity for regional mobile content and application developers, which will stimulate a very nascent mobile apps and content market-place, says ABI Research. North America will be the first region to see mobile data service revenue eclipse voice revenue in 2016.

"By offering unlimited voice calls and texts, while making data the only component...

| Read more »
Apr 02
App-connected vehicles to reach 20% of consumer cars...

A new report from Juniper Research (www.juniperresearch.com) has found that advancements in entertainment head-units and higher smartphone penetration will result in app-capability reaching a fifth of all consumer vehicles in the developed markets of North America and Western Europe by 2017.

The success of new standards such as MirrorLink will be instrumental in creating the foundations for the connected car ecosystem to flourish, finds the report. Though Juniper Research also forecasts robust growth in more traditional embedded consumer telematics services, the success of smartphone tethering and in-vehicle apps is expected to exert downward pressure on the price of vehicle manufacturers’ own embedded telematics infotainment services.

The report notes that "big data" derived from telematics service provision is also likely to emerge as an unexpected revenue driver for telematics companies...

| Read more »
Apr 01
The Northern Spy: there's no truth to the rumor...

By Rick Sutcliffe

There is no truth to the rumour

° That Apple has become a third bidder in the suddenly interesting battle to gain control of Dell. Michael Dell himself began the process by trying to take the company private under his own personal leadership, but has hit a roadblock in the form of a second suitor who would likely show him the door. Apple was said to be ready to close the company, wind up its affairs, turn the assets into cash, and give the money back to the shareholders.

That Apple intends to buy Sony, Sharp, Panasonic, and/or RIM out of petty cash. A far better bet is the acquisition of IBM. After all, Apple makes money from computing devices and software, whereas IBM makes most of its money showing business people how to use them. "No one needs to explain our devices to seven-year-olds, but there are people out there who need a helping hand," said Apple's manager of acquisitions. "A...

| Read more »
Apr 01
Prime Time is peak time for mobile gaming and social...

Mobile gamers and social networkers spend the most time playing games or posting updates during TV prime time -- weekdays from 8-10 pm -- according to an hour-by-hour analysis of Arbitron Mobile smartphone panelists (www.abitron.com) in the United States during the fourth quarter 2012.

Five functions -- –voice calls, messaging, browsing, social networking, and gaming -- dominate weekday smartphone use by Arbitron Mobile panelists in the U.S. The average time per hour for each of the five top smartphone functions rises sharply until the 9-10 am hour when messaging, browsing, social networking, and gaming enter a late morning plateau.

The plateau exception: mobile voice calls. Average time per hour continues to increase until noon, when it sags slightly over the lunch break, and then accelerates again to a 5 pm peak. Both mobile social media and mobile gaming see a slow increase in their average time per hour...

| Read more »
Mar 29
U.S. broadband households want TV YouTube on-demand...

New online research from Parks Associates (www.parksassociates.com) reveals consumers want to be able to access online video as part of their pay-TV service.

More than one-half of U.S. broadband households would like to have a YouTube on-demand feature with their pay-TV services. The new research is based on multiple nationwide surveys of over 2,000 U.S. broadband households and examines the impact of carriage disputes, which have prompted pay-TV providers like DirecTV, Dish Network, and Time Warner to drop channels such as AMC, Comedy Central, Nickelodeon, and MTV as part of ongoing fee and licensing struggles between service and content providers.

"U.S. pay-TV operators enjoy higher ARPU [average revenue per user] than their counterparts in other countries, allowing them to test and deploy a variety of new services, although many international providers are making similar moves," Brett...

| Read more »
Mar 28
67% of smartphone owners use devices for shopping

The results from the Strategy Analytics consumer survey (www.strategyanalytics.com), conducted in the US, UK and China, showed that smartphone owners were much more likely than feature phone owners to use their devices either while shopping or for shopping.

Usage at home demonstrates that smartphones are frequently used for research on products. Sixty-one percent of smartphone owners use the device for shopping at home. Usage while out and about shows a very similar pattern to usage at home, although slightly more users overall have used their smartphone while out and about (67% compared to 61%). The least popular shopping activity on all devices is the actual point of purchase itself.

"Brick and mortar retailers are not waiting for carriers or OEMs [original equipment manufacturers] to roll out mobile payments and are leveraging mobile solutions already in the market, such as mobile...

| Read more »
Mar 27
Global LTE traffic will grow by over 200% in 2013

Total mobile data traffic had amounted to 13,412 petabytes by the end of 2012; an increase of 69% year-on-year, according to ABI Research (www.abiresearch.com).

3G data usage occupied 46% of the total with an increase of 130% year-on-year. 4G LTE traffic is accelerating, with a growth rate of 207% in 2013 compared to 99% for 3G traffic.

According to ABI Research, underpinning mobile data usage are smartphone apps; their downloads, and the traffic usage they generate, has become a significant contributor to mobile data traffic. Smartphone app downloads were 36.2 billion for 2012, up 88% compared to 2011.

Asia-Pacific has overtaken North America (25%), with 39% of total smartphone app downloads. IP/web browsing constitutes 51% of total mobile data traffic in 2012. However, by 2018, large mobile device screens and 4G data-speeds will stimulate mobile video streaming/downloads to account for 56...

| Read more »
Mar 26
3D experience to revolutionize the mobile device...

The improvised 3D experience in smartphones, tablets, notebooks, computers, cars, etc. is set to revolutionize the mobile device market and other GPS-enabled device market by broadening the horizons for the users to locate things easily using any device, according to new data from Reportlinker.com, a web site that covers "industry reports, company data and country profiles."

The past decade witnessed a giant leap in various industries, with 3D technology being implemented in various electronic devices and other objects. The need for 3D mapping arose after an attempt to make 2D maps more advanced and look more real. This was done by introducing sensors, cameras, scanners, GPS components, and other acquisition devices to capture the real time 3D images which are created into models incorporated into maps. This type of technology is often used in modern computer programs to provide a lifelike view of a place or thing on a map.

Portable GPS devices use 3D mapping...

| Read more »
 
AAPL
$104.83
Apple Inc.
+1.84
GOOG
$543.98
Google Inc.
+11.27
MSFT
$45.02
Microsoft Corpora
+0.64
MacNews Search:
Community Search:

Latest Forum Discussions

See All
view counter

view counter
view counter
view counter
view counter
view counter
view counter

A Few Days Left (Games)
A Few Days Left 1.01 Device: iOS Universal Category: Games Price: $3.99, Version: 1.01 (iTunes) Description: Screenshots are in compliance to App Store's 4+ age rating! Please see App Preview for real game play! **Important: Make sure your device is supported! A Few Days Left supports iPhone 4s or newer, iPad 3 or newer. The... | Read more »
Toca Boo (Education)
Toca Boo 1.0.2 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0.2 (iTunes) Description: BOO! Did I scare you!? My name is Bonnie and my family loves to spook! Do you want to scare them back? Follow me and I'll show you how!SCARE | Read more »
Intuon (Games)
Intuon 1.1 Device: iOS Universal Category: Games Price: $.99, Version: 1.1 (iTunes) Description: Join the battle with your intuition in a new hardcore game Intuon! How well do you trust your intuition? Can you find a needle in a haystack? Can you reveal the truth among the lies? Intuition is your weapon!* Challenge!* Guess!* Win... | Read more »
Ravenous Rampage (Games)
Ravenous Rampage 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: | Read more »
Partia 2 (Games)
Partia 2 1.0.1 Device: iOS Universal Category: Games Price: $5.99, Version: 1.0.1 (iTunes) Description: Partia 2 is a SRPG (Strategy Role-playing) video game inspired by Fire Emblem and Tear Ring Saga series. In a high fantasy setting, the game will take players through an adventure where magic and sword collide and friendship and... | Read more »
Puzzle to the Center of the Earth Review
Puzzle to the Center of the Earth Review By Campbell Bird on October 23rd, 2014 Our Rating: :: SPELUNKING PUZZLESUniversal App - Designed for iPhone and iPad Do some puzzles to make some platforms in this smart and fun free-to-play cave mining adventure.   | Read more »
Sleep Attack TD Review
Sleep Attack TD Review By Jennifer Allen on October 23rd, 2014 Our Rating: :: A TRUE TWISTUniversal App - Designed for iPhone and iPad Sleep Attack TD is a tower defense game with a difference – you can rotate the layout – and it’s pretty good.   | Read more »
Mecanic (Education)
Mecanic 1.0 Device: iOS Universal Category: Education Price: $1.99, Version: 1.0 (iTunes) Description: Plates, screws, wheels ... Everything you need to achieve whatever you want...MECHANICWith 'MECANIC' kids will have fun assembling several different pieces. Straight lines, elbows, rectangles, triangles ... All his pieces have... | Read more »
Earn Your Master Camper Badge in Camp Po...
Earn Your Master Camper Badge in Camp Pokemon Posted by Jessica Fisher on October 23rd, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Garruk Gets His Revenge in a New Magic 2...
Garruk Gets His Revenge in a New Magic 2015 Expansion, Coming This November Posted by Jessica Fisher on October 23rd, 2014 [ permalink ] | Read more »
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.