MacNews Blog
TweetFollow Us on Twitter

MacNews Blog

Apr 10
Worldwide wearables market forecast to reach 126.1...

A combination of new vendors, new devices, and greater end-user awareness will drive the worldwide wearables market higher in 2015. According to the most recent forecast data from IDC (www.idc.com) vendors will ship a total of 45.7 million units in 2015, up a strong 133.4% from the 19.6 million units shipped in 2014.

By 2019, total shipment volumes are forecast to reach 126.1 million units, resulting in a five-year compound annual growth rate (CAGR) of 45.1%, says the research group. Propelling the market higher in 2015 is an increased focus on smart wearables, or those devices capable of running third-party applications. These include devices like the Apple Watch, Motorola's Moto 360, and Samsung's Gear watches.

The total volume of smart wearables will reach 25.7 million units in 2015, up a whopping 510.9% from the 4.2 million units shipped in 2014. Basic wearables, or those devices that do not run third party...

| Read more »
Apr 09
iPhone, ApplePay opening up financial services for...

There are more than 28 million small business owners in the United States, some 80% of whom are non-employers. Small business use of mobile devices—in particular "smart" devices—opens up a world of opportunity, much like it has done in the consumer marketplace, according to Packaged Facts, a a division of MarketResearch.com.

As mobile technology and payments continue to converge, more and more small businesses will look to their smartphones to make payments and meet their financial services needs, according to the market research publisher. ApplePay provides a case in point. Many payments industry observers view Apple's ApplePay mobile wallet as the first product with the potential to push payments into the realm of mobile point-of-sale, which has thus far had difficulty gaining mainstream traction.

Small business participants may make especially strong targets for this payments solution, notes Packaged Facts research director David Sprinkle. For one, they are more...

| Read more »
Apr 08
Cloud-DVR subscribers worldwide will increase to 24...

New data from Parks Associates (www.parksassociates.com) shows the total number of cloud-DVR subscribers worldwide will exceed 4.6 million in 2015 and total 24 million by 2018.

"Time-shifting content has led to an evolution and new challenges in television business models," Brett Sappington, director, Research, Parks Associates, says. "Though the basic features of the DVR are the same, moving the service to the cloud is surprisingly complex. However, it opens up a variety of new opportunities for consumers and operators. Beyond expanding storage capacity, a cloud-based DVR impacts viewing features, revenue opportunities, and rights agreements with content creators."

Operators are interested in deploying cloud DVR because these solutions will reduce set-top box costs, eliminate costly replacements, and provide support for enhanced features, which will open new revenue opportunities, he adds...

| Read more »
Apr 07
Smartphones fuel biometrics to $3.1 billion

ABI Research (www.abiresearch.com) forecasts US$3.1 billion global revenues in 2015 for biometrics in the consumer and enterprise sectors with much of the growth coming from smartphone solutions.

Existing smartphone hardware provides a relatively stable foothold for some authentication modalities but rapid advances in the biometrics field will drive further smartphone hardware upgrades. Meanwhile, pioneering algorithm design and cloud computing services are transforming user authentication.

Dimitrios Pavlakis, digital security research analyst, ABI Research says: "Biometry is moving rapidly into the security ecosystem and its adoption by CE [consumer electronic] devices will jumpstart this phenomenon. Specifically, smartphone biometrics provide not only a secure alternative for authentication, mobile payments, and BYOD [bring your own device] initiatives but also enhance user experience, navigation...

| Read more »
Apr 06
Global pay TV subscriber base to surpass 1.1 billion...

According to ABI Research (www.abiresearch.com) the worldwide pay TV market grew at a steady rate of 4% in 2014 to reach 923.5 million subscribers.

"Despite the growth in subscriber base, weak currency exchange rates resulted in a slower increase of pay TV market service revenue. Worldwide the pay TV market generated US$257 billion in 2014 and is expected to surpass 1.1 billion subscribers in 2020 with a CAGR 2.7%," says Jake Saunders, vice president and practice director of Core Forecasting.

Cable and terrestrial TV markets had weaker growth rates in 2014 compared to satellite and IPTV platforms. However, high definition (HD) penetration is increasing across all pay TV platforms because of the increasing number of HD channels added by operators. In 2014, 44% of the worldwide pay TV subscriber base were HD subscribers, with the highest HD penetration in Western Europe and North America. HD...

| Read more »
Apr 03
The global mobile biometrics revenue is set to boom

Starting from a base of $249 million 2015, global mobile biometrics revenue is forecast to reach $3.5 billion by 2024, with cumulative revenue for the 10-year period totaling $17.5 billion, according to Research and Markets (www.researchandmarkets).

Biometrics for mobile devices have finally reached a tipping point. The march began with the release of the Apple iPhone in 2007 and later the iPad, each subsequently matched by Android competitors. These smartphones and tablets finally have enough processing power and hardware capabilities to put biometrics directly into their users' hands.

Biometrics, whether for mobile devices or large stationary systems, typically perform one of two functions: authentication, proving that someone is who they claim to be, or identification, figuring out who someone is. Nearly all consumer-facing use cases are authentication and nearly all identification uses are...

| Read more »
Apr 02
Mobile, casual gaming fuels gaming content markets

Overall, ABI Research (www.abiresearch.com) expects the video game market to pass US$80 billion in 2020, growing from under $70 billion in 2014.

Mobile gaming is behind nearly all of this projected growth, with the traditional PC and console segments seeing 1 to 2% annual growth. Triple-A titles have the potential to dramatically change a developer/publisher’s financials, but gaming’s long tail is equally important to the continued growth of the industry.

This is particularly true in the mobile space where a hit title can catapult a mobile game developer into the upper echelons of the market—as was true for developers like King Digital (Candy Crush Saga) and Supercell (Clash of Clans). Innovation in the industry is particularly important to fend off the stagnation that can occur from too many copy-cat games, but the market can also move in unpredictable ways as one game can quickly gain favor, so...

| Read more »
Apr 01
Global smart TV market set to boom

The global smart TV market is expected to post a CAGR [compound annual growth rate] of 20.37% from 2014-2019, as consumers are spending more than ever on electronics, according to a new report from research firm Technavio (www.technavio.com).

The new report draws attention towards economic growth in developing countries that has improved the financial status of a significant portion of the population. This has resulted in higher consumer purchasing power, which has contributed to increased spending on consumer electronic goods.

"The increased number of technologically advanced devices available in the market is expected to trigger the demand for devices that offer multifunctional capabilities to consumers," says Faisal Ghaus, vice president of Technavio.

What's more, the Technavio report emphasizes the increased adoption of smart TVs in advertising. The growing popularity of smart TVs and 3D TVs...

| Read more »
Mar 31
Chromebook’s computing style disrupts low-end PC,...

Chromebooks: cloud-centric, budget-friendly, fast-booting, secure computing devices that are more functional than tablets and less expensive than the average laptop PC are market changers, according to ABI Research (www.abiresearch.com).

In 2014, Chromebooks gained traction in North America, and are set to continue growing as streaming devices become more popular among consumers and purchasing entities. According to ABI Research, Chromebooks experienced 235% growth between 2013 and 2014, with shipments reaching 4.87 million in 2014.

"The rollout of cloud services and the 2009 global economic collapse created the opportunity for developers to provide a budget-friendly solution for consumers,”" says Research Analyst Stephanie Van Vactor. "Chromebooks were the result, and the ‘anytime anywhere’ access to content is a mobile-centric game changer."

Deployments in the education market have...

| Read more »
Mar 30
Global devices shipments to grow 2.8% this year

Worldwide combined shipments of devices (PCs, tablets, ultramobiles and mobile phones) are estimated to reach 2.5 billion units in 2015, an increase of 2.8% over 2014, according to Gartner, Inc. (www.gartner.com). In spending terms, the global computing devices market (PCs and ultramobiles) is on pace to reach US$226 billion, a 7.2% decline in current U.S. dollars, says the research group.

Stripping out the impact of exchange-rate movements (constant U.S. dollars), the global computing devices spending will decrease 3.1 percent in 2015. The global PC market is on pace to total 306 million units in 2015, a 2.4 percent decrease over 2014. 

"The fall in PC purchases is primarily due to expected price increases by vendors in Europe and other regions, which is forced by local currency depreciation against the dollar," says Ranjit Atwal, research director at Gartner. "The currency squeeze is forcing PC vendors to...

| Read more »
Mar 27
Public Wi-Fi hotspots to reach 7.8 million this year

Worldwide public Wi-Fi hotspot deployments have reached a total of 5.69 million in 2014, and will grow at a CAGR [compound annual growth rate] of 11.2% between 2015 and 2020, according to ABI Research (www.abiresearch.com).

This includes public Wi-Fi hotspots deployed by mobile and fixed-line carriers as well as third-party Wi-Fi service providers. ABI Research expects the number of worldwide carrier Wi-Fi hotspots will reach 13.3 million in 2020.

"Wi-Fi hotspot deployments have been surprisingly robust; more and more public locations have signed up on a free or 'freemium' basis. This has discouraged the participation of third-party operators in some locales because there is a need for the upgrade of service, coverage and legacy equipment, which is only beneficial for operators with significant economies of scale," comments Lian Jye Su, research associate at ABI Research,

For example,...

| Read more »
Mar 26
Smart cities will use 1.1 billion connected things in...

Increasing urbanization is putting unprecedented pressure on city mayors to constantly balance the challenge of resource constraints against environmental sustainability concerns.

Gartner, Inc. (www.gartner.com)estimates that 1.1 billion connected things will be used by smart cities in 2015, rising to 9.7 billion by 2020. 

Smart homes and smart commercial buildings will represent 45% of total connected things in use in 2015, due to investment and service opportunity. Gartner estimates that this will rise to 81% by 2020, according to the research group.

"Smart cities represent a great revenue opportunity for technology and services providers (TSPs), but providers need to start to plan, engage and position their offerings now," says Bettina Tratz-Ryan, research vice president at Gartner. 

Gartner defines a smart city as an urbanized area where multiple sectors cooperate to achieve sustainable...

| Read more »
Mar 25
Report: global headphones market to grow at 12.70%...

According to the Sandler Research group (www.sandlerresearch.com), the global headphones market will see a 12.70% CAGR [compound annual growth rate] between now and 2019.

According to the report, one key trend being witnessed in the market is the rapid adoption of over-ear headphones. The rise in disposable income, especially among individuals in developed countries, the proliferation of smartphones, and the availability of headphones with advanced features, has increased the purchase of over-ear headphones.

In terms of volume, the global headphone market is forecasted to grow at a CAGR of 4.1%. Sandler Research says one major factor propelling this market's growth is advances in technology. The availability of various technologies such as noise cancellation, SRS Wow effect, and extra bass in headphones has resulted in a huge demand for these advanced headphones worldwide.

| Read more »
Mar 24
Increasing number of data breaches will impact...

According to the latest report by the TechNavio (www.technavio.com) research group, the number of data breaches has increased in recent years.

Encryption software encrypts data, files, folders and software with a secret code that only registered users can access. With encryption software, organizations can store sensitive data in secure storage in the cloud, which can be accessed only by authorized users.

"Because data breaches can be catastrophic for an organization, encryption software is being adopted increasingly to control these violations and create a secure information environment," says Faisal Ghaus, vice president of TechNavio.

What's more, the new TechNavio report emphasizes the growing adoption of BYOD policies as a key driver for market growth. BYOD policy offers enterprises various benefits like improved productivity, employee satisfaction and cost saving options, but it can also open...

| Read more »
Mar 23
Older mobile users spur data traffic growth in the U.S.

According to Strategy Analytics’ AppOptix Telemetry Intelligence Platform (www.strategyanalytics.com), the total data traffic (Wi-Fi andcellular combined) doubled between the first quarter [Q1} 2014 and Q4 2014, with the bulk of the growth coming from an older demographic.

The analysis is based on over one million individual application sessions from 3000+ panel members in the US. The results are powered by Strategy Analytics’ elemetry Intelligence Platform. Additional findings from the study include:

° Between Q1 2014 and Q4 2014, social media use has emerged as the top category in three out of four age groups.
 
° Data traffic through the browser remains consistent across all age groups – highlighting the universal appeal of browsing across all users.

"Over the past four quarters, there has been a significant shift in traffic priorities by application categories,"...

| Read more »
Mar 19
Strategy Analytics: sponsored data not hurt by Net...

Sponsored data business models benefit consumers by expanding the mobile ecosystem to new partners that want to foot part of the bill for consumers to use wireless data — according to the Strategy Analytics (www.strategyanalytics.com) Wireless Operator Strategies (WOS) service report, "Measuring the Success of Sponsored Data."

There are two main types of sponsored data—offers that provide free access or zero-rated data traffic, and campaigns that reward the consumer with a free data allocation. AT&T has been enabling brands, developers and other companies to explore the potential of sponsored data, in partnership with leading US startups like Aquto, DataMi and Syntonic  that provide cloud-based solutions with rich analytics for tracking success, according to the research group. Key findings from the report:

° Sponsored data use cases gaining traction today range from advertising, free...

| Read more »
Mar 18
Top US pay TV operators added 101,000 subscribers in...

The top pay TV operators in the United States added 101,000 new subscribers during the fourth quarter to end a roller coaster year in 2014 according to the latest data from Strategy Analytics (www.strategyanalytics.com)

The declining trend in pay TV subscribers in North America, seen during the second and third quarters, reversed in the fourth quarter, with overall growth in both the US and Canada.

The 19 tracked operators in the US added 101,000 subscribers while operators in Canada added 5,000. In the US, the increase in the fourth quarter brought the total tracked subscribers to 96.1 million, representing more than 95% of the total US market. Digital subscriber growth has continued throughout 2014, ending the year at nearly 95 million.

"2014 started and finished strong, with growth in Pay TV subscribers in both the first and fourth quarters," says Jason Blackwell, director of...

| Read more »
Mar 17
App users regularly use 7-8 apps on mobile devices

New data from Parks Associates (www.parksassociates.com) shows that smartphone and tablet app users regularly use nearly eight apps on their smartphone and nearly seven apps on their tablet.

The average user spends 3.3 hours per week using social networking apps on a smartphone, while gaming and music apps score 2.7 and 2.6 hours per week, respectively. Fourteen percent of smartphone users and 26% of tablet users do not regularly use an app.

"Although the number of smartphone users has greatly expanded since 2012, the average app use among smartphone users has held relatively constant," says Harry Wang, Director, Health & Mobile Product Research, Parks Associates. "This leaves an increasingly wide variety of apps competing for the finite attention span of the consumer."

Parks Associates' research shows smartphone penetration increased rapidly over the past few years. Smartphone...

| Read more »
Mar 16
Production printer shipments see double digit growth

The worldwide production print market enjoyed double-digit year-over-year shipment growth in the fourth quarter of 2014 (4Q14). Unit shipments grew 17.1% to approximately 11,650 units (printers and MFPs) and shipment value increased 4.5% to nearly $1.4 billion in the same time period, according to the IDC (www.idc.com) research group.

With exception of Japan, all of IDC's regional markets saw positive year-over-year shipment growth in the production print space. Among the regions, North America grew 19.4% year over year, EMEA grew 23.2%, and Asia/Pacific (excluding Japan) was up 14.7%.

All categories in the production print market recorded double-digit year-over-year growth. Production had year-over-year shipment growth of 50.1%, followed by Label & Packaging at 25.0% and Mid-Production with 10.2%.

Color laser grew by 44.8% on an annual basis while high speed inkjet saw a 27.9% year-over-year increase and...

| Read more »
Mar 13
Worldwide LAN market shows slower growth in the fourth...

The combined consumer and enterprise worldwide wireless local area network (WLAN) market segments increased 7.0% year over year in the fourth quarter of 2014 (4Q14), according to new data from IDC (www.idc.com).

The enterprise segment continued to grow at a steady rate and increased another 7.4% over the same period last year, notes the research group. After an uptick in year-over-year growth in 3Q14 (9.4%), the enterprise WLAN market growth rate resumed a pattern of incremental growth rate decreases. For the full year 2014, the enterprise WLAN market grew 8.5% year over year, significantly lower than the gains seen in the last few years.

The 802.11ac standard continues to see adoption at a breakneck pace in the enterprise segment. After six full quarters of product availability, the 802.11ac standard already accounts for just over 30% of dependent access point shipments and 44% of dependent access point revenues,...

| Read more »
Mar 12
Tablet adoption in commercial segment to drive growth...

According to figures published by the IDC research group (www.idc.com), the commercial tablet market will reach more than 11 million units by 2019 in Western Europe, achieving more than 130% growth. Tablets continue to represent a significant opportunity for device makers in the coming years.

Since their launch in 2010, tablets have been strong in the consumer segment and have benefited from early adopters in enterprises. The introduction of tablets contributed to an ever-growing number of computing devices increasingly differentiated in terms of screen size and product features as demand is influenced by end users' differing mobility needs.

Among other things, innovation has brought new product designs, with devices becoming lighter and better connected, and with greater input options, including keyboards, according to IDC. With traditional PC vendors expanding their offerings to include tablets, devices are...

| Read more »
Mar 11
Top 10 ad markets account for nearly 3/4s of global ad...

The global advertising market surpassed a half-trillion USD in 2014 totaling $525 billion with the top 10 countries accounting for nearly three-quarters of global advertising spend, according to new data from Strategy Analytics (www.strategyanalytics.com).

The United States alone accounted for over a third of global ad spend in 2014, 3.8 times higher than the second largest market, China, and over 16 times larger than Canada, the 10th largest market. Meanwhile China surpassed Japan in 2013 to become the second largest advertising market and will surpass Germany (4th largest market) and the U.K. (5th largest market) markets combined in 2015.

"While in absolute terms U.S. ad spend continues to grow its share of global advertising it is declining as spend in other regions grows." says Leika Kawasaki. "Despite this, the U.S. remains at #1 in ad spend across all media types and we do not...

| Read more »
Mar 10
Reading convenience for students to be key for digital...

Device portability and reading convenience have had a positive impact on the global digital education publishing market, according to TechNavio (www.technavio.com).

With digitally published material, students, especially in the post-secondary segments, don't have to carry bulky textbooks, notes the research firm. E-readers, tablets and other devices provide easy access to the same content as a print book.

"Overall the convenience of e-textbooks will cement their place in the education sector over the forecast period," says Faisal Ghaus, Vice President of TechNavio.

The TechNavio report also emphasizes changes in value propositions, with the shift from print textbooks to digital media. As the supply chain shifts, publishers are finding it difficult to maintain a monopoly with high entry barriers.

"Competition is much higher in the digital environment than it is in print, which actually...

| Read more »
Mar 09
Healthcare cybersecurity a 'massive' concern

The healthcare sector is ill-prepared for the new cyberage, according to ABI Research (www.abiresearch.com). Hospitals, clinics, trusts, and insurers are constantly under attack from malicious online agents, says the research group.

The value of personal health information, made more easily available with the convergence to electronic health records, is 10 times that of financial data such as credit card numbers. Medical identity theft and fraud are on the rise, and healthcare providers are struggling to cope, with the past 2 years seeing hundreds of instances of data breaches leaking millions of personal records.

Yet the industry spends very little on cybersecurity, comparatively to other regulated critical industries. ABI Research calculates cybersecurity spending for healthcare protection will only reach US$10 billion globally by 2020, just under 10% of total spend on critical infrastructure...

| Read more »
Mar 06
Augmented, VR devices to explode to 55 million units...

The augmented (AR) and virtual reality (VR) markets are seeing much action, from new devices and new content, to existing content adapting to make use of the new medium, according to ABI Research (www.abirsearch.com). Head Mounted Displays (HMDs) will be the prevailing form-factor for both AR and VR devices, but AR will see varied form-factors as the technology progresses into more applications, notes the research group.

"Among the three categories of devices defined by ABI Research—standalone, mobile-reliant, and tethered—mobile-reliant devices like the Samsung Gear VR will see the most success early, while tethered devices like the Oculus Rift and standalone devices like those manufactured by ODG for industrial applications will need more time to mature before establishing a large user base," says Eric Abbruzzese, research analyst.

Virtual reality will be most popular in the gaming market, because...

| Read more »
 
AAPL
$122.99
Apple Inc.
-0.39
GOOG
$631.93
Google Inc.
+3.93
MSFT
$46.29
Microsoft Corporation
+0.95
MacNews Search:
Community Search:
view counter

view counter
view counter
view counter
view counter
view counter
view counter

Tap Delay (Music)
Tap Delay 1.0.0 Device: iOS Universal Category: Music Price: $4.99, Version: 1.0.0 (iTunes) Description: Back in the “old days”, producers and engineers created delay and echo effects using tape machines. Tap Delay combines the warm sound of vintage tape echo machines with a modern, step sequencer-like tapped delay engine which... | Read more »
This Week at 148Apps: July 20-24, 2015
July is Heating Up With 148Apps How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at... | Read more »
Red Game Without A Great Name (Games)
Red Game Without A Great Name 1.0.3 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.3 (iTunes) Description: The mechanical bird is flying through an unfriendly, Steampunk world. Help it avoid obstacles and deadly traps using its teleportation ability while picking up power-ups. Grab as many gears as you can to... | Read more »
Warhammer: Arcane Magic (Games)
Warhammer: Arcane Magic 1.0.2 Device: iOS Universal Category: Games Price: $9.99, Version: 1.0.2 (iTunes) Description: Engage in epic battles and tactical gameplay that challenge both novice and veteran in Warhammer: Arcane Magic, a turn-based digital board game set in Warhammer Fantasy Battles. | Read more »
Mazes of Karradash (Games)
Mazes of Karradash 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: The city of Karradash is under attack: the monsters of the Shadow Realms are emerging from the depths.No adventurer is strong enough to defeat the horde alone, but the whole people of Karradash is ready to fight. | Read more »
Battle Golf is the Newest Game from the...
Wrassling was a pretty weird - and equally great - little wressling game. Now the developers, Folmer Kelly and Colin Lane, have turned their attention to a different sport: golfing. This is gonna be weird. [Read more] | Read more »
Qbert Rebooted has the App Store Going...
The weird little orange... whatever... is back, mostly thanks to that movie which shall remain nameless (you know the one). But anyway it's been "rebooted" and now you can play the fancy-looking Qbert Rebooted on iOS devices. [Read more] | Read more »
Giant Monsters Run Amok in The Sandbox...
So The Sandbox has just hit version number 1.99987 (seriously), and it's added a lot more stuff. Just like every other update, really. [Read more] | Read more »
Fish Pond Park (Games)
Fish Pond Park 1.0.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.0 (iTunes) Description: Nurture an idyllic slice of tourist's heaven into the top nature spot of the nation, furnishing it with a variety of services like inns, tours, and more! | Read more »
Look after Baby Buddy on your Apple Watc...
Parigami Gold is the new premium version of the match three puzzler that includes Apple Watch support and all new content. You won't simply be sliding tiles around on your wrist, the Apple Watch companion app is an all new mini-game in itself. You'll have to take care of Baby Buddy, your cute little pet bird that needs feeding and playing with to... | Read more »
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.