MacNews Blog
TweetFollow Us on Twitter

MacNews Blog

Aug 11
Good Technology releases Q2 Mobility Index Report

In its twelfth quarterly Mobility Index Report, Good Technology, which specializes in secure mobility, has announced key findings showing that organizations are continuing to adopt an increasing variety of apps to secure corporate information. The acceleration of secure work app deployments enables users to perform work-related and personal activities on the same device, protecting user information, such as email, contacts, voicemails, SMS, location, etc.
 
With 67% of organizations now using two or more apps beyond email, companies are rapidly mobilizing content and apps while strengthening their cyber resiliency. The average organization now uses almost three and a half apps in addition to email, with secure browser leading all app categories for a third quarter in a row, according to Good Technology.

This quarter’s findings indicated that employees are requesting mobile access to corporate information located behind the firewall. The top five app categories...

| Read more »
Aug 10
Virtual Reality Devices to Ship 43 Million Units by...

The early excitement surrounding AR (augmented reality) and VR (virtual reality) has prompted some substantial bets from major players, including Google, Samsung, Microsoft, and Facebook. ABI Research (www.abirsearch.com) says Microsoft’s Hololens will likely be a major driver of consumer AR devices, while Google Cardboard will continue to be the first choice for an inexpensive VR experience (estimated to ship around 1.5 million units by then end of 2015), and will join Samsung’s Gear VR in driving mobile-reliant device growth.

The Oculus Rift, along with similar devices like the HTC Vive or Sony’s Project Morpheus, will be dominant among tethered devices and will drive early growth, with their successors likely continuing that lead in the space, according to the research group. These tethered VR devices are forecast for the highest growth among VR device types — 128% CAGR (compound annual growth rate) 2014...

| Read more »
Aug 07
Enterprise wearables expected to reach $8.5 billion

As wearables continue to explode, the discussion of practical applications for wearables within businesses becomes more and more important. At the end of last year a survey of 300 top IT leaders showed that over a third of the surveyed companies were interested in using wearables, but most also felt that the current market did not have any offerings that were ready for adoption into a corporate environment.

Now, according to a report from Research and Markets (http://www.researchandmarkets.com), the U.S. Enterprise Wearables market is expected to reach US$8.5 billion by 2020, with growth driven by key industries such as medical, industrial, energy and field services.

"A wrist computer or glasses style heads-up-display will be beneficial to workers in the industrial sector, giving them the hands-free ability to manage difficult tasks and still receive and send information," says...

| Read more »
Aug 06
'Internet of Things' connected devices to...

New data from Juniper Research (www.juniperresearch.com) says that the number of IoT (Internet of Things) connected devices will number 38.5 billion in 2020, up from 13.4 billion in 2015: a rise of over 285%.

While IoT "smart home" based applications grab media headlines, it is the industrial and public services sector – such as retail, agriculture, smart buildings and smart grid applications – that will form the majority of the device base, notes the research group. This is due in no small part to a much stronger business case for these types of applications.

Michelin and John Deere, for example, have successfully transitioned their businesses towards being service based companies through the use of IoT, as opposed to their previous incarnations as product vendors. Juniper's new research found that while the number of connected devices already exceeds the number of humans on the planet by...

| Read more »
Aug 05
91% of back-to-school shoppers find online purchasing...

SOASTA, which specializes in performance analytics, has unveiled the findings of its annual SOASTA Back to School Shopping Report Card, which found that nearly all (91%) of parents who plan to shop online for back to school report there are stressors for them when making online purchases for the new school year.

According to SOASTA’s research, back to school online shoppers cited shipping costs (57 percent), out-of-stock inventory (51%) and not being able to see or test the product before buying (50%) among the top stressors when shopping online for back to school. Additional frustrations they’ve experienced include:
 
° Credit card security – 30%;

° Slow load times – 27%;

° Page crashing in the middle of a transaction – 25%;

Hard-to-navigate websites – 23%;

Out-of-date website and buying process – 19%.
 
While most back to school online shoppers report feeling stressed while making their online purchases, SOASTA’s...

| Read more »
Aug 05
Biometrics industry to generate US$13 billion in...

Biometric technologies are developed constantly, strengthening their position in both existing markets like law enforcement and government applications, but also in emerging high-value segments like the consumer and banking markets.

Near-infrared iris recognition technology is a promising up-and-comer for both smartphone applications and enterprise access control, while ultrasound fingerprint and vein recognition companies are looking to establish their dominance in banking and finance applications, according to ABI Research (www.abiresearch.com).

Shortcomings on facial recognition, solid-state, and optical fingerprint technology are being revisited with companies unveiling new commercial deployments to secure their position in the market but some technical issues keep them from delivering to their full potential, according to the research group. Different end-user markets, however, have specific...

| Read more »
Aug 04
Brain-to-machine interface market to top US$200...

With the early success of consumer wearables targeting health and fitness and recent advancements in neuroscience research technology, several manufacturers are preparing to launch Brain-to-Machine Interface (BMI) products in advance of the end-of-year holiday buying season.

According to a new market intelligence study by ABI Research (www.abiresearch.com), revenues from both medical-grade and consumer BMI products will approach US$10 million in 2015. Unlike the scenes in science fiction books and film, BMI is not able to read one’s thoughts nor can it be used to program someone to perform nefarious acts. However, tapping into brain activity as a means of understanding human behavior, or controlling an external activity are now possible.

"Hardcore gamers will be the first consumers to buy brain-to-machine interfaces," says ABI Research Director Jeff Orr. "Combining augmented reality, eye-tracking,...

| Read more »
Aug 03
The Northern Spy: more on Modula-2 R10

By Rick Sutcliffe

In these last three months the Spy has introduced the fully modern dialect of an existing notation he and Telecom engineer Benjamin Kowarsch have developed to address serious software engineering issues of safety, security, reliability, and extensibility. This month he shows how to leverage Blueprints to enforce the rigour involved in planning code before executing it.

Modula-2 R10 allows the programmer to develop Abstract Data Type (ADT) libraries that include binding to language features such as operations (+ - * and /), various reserved words such as FOR, and syntax such as the accessor [] commonly used in programming notations for random access to array elements.

Each such library must conform to a blueprint In the definition module for each of the separate types and IO libraries that contained bindings, the syntax [Proto..] appears immediately after the name of the module, for instance:

DEFINITION MODULE CARD128...

| Read more »
Jul 31
Established entertainment brands are being outshone by...

New data from the June Application Strategies’ Monthly iPhone Entertainment App Tracker (http://bit.ly/1HLdbbk) – covering 150 individual countries – indicates that established entertainment brands are being outshone by less well known applications potentially creating new media powerhouses across the globe.

Of the top 10 most popular free and grossing apps – based on number of appearances globally in June – only Netflix and Vine make the list as established global brands. This is partially due to the confusion about what the entertainment category actually is. The category includes streaming apps – such as Netflix and HBO Now but also content creation apps such as Action FX and personalization apps such as Wallpapers for iOS8.

For entertainment companies – such as HBO, Cinemax and Starz – seeking a global audience the ability to break through the noise of the category could be challenging and may...

| Read more »
Jul 30
Public cloud computing to reach nearly $70 billion...

Cloud, as one of the substantial transformative forces, is impacting all areas of IT supply, composition, and consumption and provides the basis for many of the big data, mobile, and social solutions. In fact, the IDC (www.idc.com) research group predicts the number of new cloud-based solutions will triple in the next four to five years. 

Industry-specific applications will be a driving force as businesses look for solutions that can be easily configured to their unique business and vertical requirements, says IDC. With the huge increase in the number and diversity of services available in the market, organizations across the industries will shift steadily toward cloud-first strategies to enable digital transformation.

The IDC study provides a vertical forecast by 20 industries for the United States and worldwide for 3 public cloud computing technologies — software as a service, platform as a service, and...

| Read more »
Jul 29
Hardware-based encryption market revenue to reach $36....

There are a variety of ways to secure data, either on the perimeter or within the local area network (LAN), but the most fundamental method in a defense-in-depth model is hardware encryption. ABI Research (www.abiresearch.com) expects the global hardware encryption market revenue to reach US$36.4 billion by end of 2015.

The advantage of hardware-based solutions is that they bypass many of the typical drawbacks of software-based solutions like performance degradation or vulnerability to attacks aimed at the encryption key stored in memory. Because encryption is available at drive-level, this solution is not dependent on any software or operating system used, and usually cannot be turned off by users.

Examples of storage products that use hardware based encryption include hard drives, self-encrypting drives and USB flash drives. Players like IronKey (by Imation), WinMagic, Vormetric, SanDisk, Seagate...

| Read more »
Jul 28
Smartphones, tablets are changing how users print, scan

Driven by an explosion of smartphones and tablets, the landscape for printing, scanning, and document management is in the midst of profound and significant change.

According to new global research covering six countries across three major regions from International Data Corporation (IDC), the mobile opportunity for document solutions continues to grow as organizations adopt mobile devices at a fevered pace. Large and medium companies are leading the charge, accounting for 54% of smartphone and/or tablet users, notes the research group. Additionally, six vertical markets stand out as having a statistically higher percentage of smartphone and tablet users: Information Technology, Wholesale Trade, Banking, Life Sciences, Resource Industries, and Securities.

"The business value for smartphone/tablet printing is enormously clear, and yet support for this is shockingly lacking in 2015. This is a huge missed productivity opportunity for both businesses and print providers...

| Read more »
Jul 24
Gartner: worldwide semiconductor capital spending to...

Worldwide semiconductor capital spending is projected to grow 2.5 percent in 2015, to US$66.1 billion, according to Gartner, Inc. (www.gartner.com). This is down from the 4.1% growth predicted in the previous quarter's forecast.

"Since the previous quarter's forecast, continued weakness in the euro and yen have created major weaknesses in the overall equipment market picture," says Bob Johnson, research vice president at Gartner. "With over half of all equipment being produced by either Japanese or European suppliers, the weakness in their currencies has been the primary factor in our reducing our overall outlook for 2015. Longer term, we expect modest growth throughout the semiconductor cycle, with just a pause in the equipment market growth expected in 2016, as DRAM goes through a typical cyclical downturn."

Foundries will continue to outspend the logic integrated device manufacturers (IDMs) in 2015, says...

| Read more »
Jul 23
Mobile entertainment continues to be for quick...

Consumers are motivated to play video games because they relieve boredom, provide a challenge, create a more social atmosphere and help to escape reality. A recent study by Strategy Analytics (www.strategyanaltyics.com) has found that mobile gaming continues to primarily be for quick entertainment in downtime; in an average week, more time is spent playing mobile games outside of the home.
 
The Media and Services UX (MSX) group at Strategy Analytics investigated mobile gaming behaviors and identified four motivators that are making the mobile gaming experience more compelling. These include daily incentives for accessing and playing the game, game incentives for viewing advertisements, daily timeouts for game play and frequent game updates.

"Daily incentives for accessing and playing a game give users a progressive series of incentives," says Christopher Dodge, report author and...

| Read more »
Jul 22
ABI Research: LTE-Unlicensed angst roils Wi-Fi markets

Operating in the unlicensed 5GHz band, LTE-U’s coexistence with Wi-Fi has become a primary concern for the Wi-Fi industry which anticipates disruption on both the technical and business levels, according to ABI Research (www.abiresearch.com).

Unlike Wi-Fi, LTE-U, as a propriety solution does not sense the channel activity before transmitting. Instead, it applies a form of time sharing using periodic time slots, according to the research group. Such scheduled transmission of LTE-U not only adds interference and increases collisions for Wi-Fi’s opportunistic transmission, but also defies the concept of fair sharing as it seizes complete control over the channel and Wi-Fi’s transmission window.

LTE-U provides clear advantages for mobile operators. It uses the free unlicensed spectrum to expand network capacity and does so without having to integrate another network, like Wi-Fi, within the cellular core...

| Read more »
Jul 21
Hardware-based 4K content protection a growing concern

High resolution premium video, including 4K and UHD content, is a fast-growing market and therefore content protection services must follow suit with adaptability and preparedness for the expanding space, according to ABI Research (www.abiresearch.com).

"UHD TV penetration is expected to reach 61% in North America by 2020, which is higher than expected," says Eric Abbruzzese, analyst with the research group. "Along with TVs, browser and application based streaming services will continue to roll out 4K content at a quickening rate, creating an expanding marketplace filled with premium content from studios that demand strong content protection.”

Guidelines for proper 4K content protection rely on deep hardware-level integration of security measures in combination with software security, creating an end-to-end secure system from publishing to consumption. This involves dedicated space on a SoC; Hardware...

| Read more »
Jul 20
Mobile app gaming companies poised for record second...

According to Strategy Analytics (www.strategyanalytics.com), mobile gaming apps continue to show strength globally with smaller second quarter (Q2) declines in the US and UK than last year.

However, emerging categories such as Travel and Health & Fitness need to find revenue through alternative business models, says the research group. Mobile gaming continued to experience seasonal Q2 declines but in the U.S. specifically those declines still placed gaming at a higher percentage of top grossing apps than in the year ago quarter.

While the gaming category continues to decline as a percentage of the top free and paid apps its strength is clearly being driven by in-app purchasing of virtual goods – a revenue model that gaming companies have exploited and others have failed to truly benefit from. Strategy Analytics says the following combination of factors will see mobile gaming grow in...

| Read more »
Jul 17
OTT video service credential sharing will cost the...

New data from Parks Associates (www.parksassociates.com) finds that OTT [over-the-top] video service credential sharing will cost the industry US$500 million in direct revenues worldwide in 2015. The report shows 6% of U.S. broadband households use an OTT video service that is paid by a person living outside of the household.

"Live-streaming usage has garnered media attention recently, but credential sharing is also a popular form of piracy in the connected world, one that has received varying responses from service providers and content owners," says Glenn Hower, research analyst, Parks Associates. "Credential sharing has a measurable impact on video services, particularly in the OTT video service area, where young subscribers are active. The impact on OTT video revenues is especially troublesome as OTT providers are investing large sums of money to boost their original content offerings."

...

| Read more »
Jul 16
Wearable medical devices market to be worth $5.8...

In its latest report, Transparency Market Research (www.transparencymarketresearch.com) states that the global wearable medical devices market was worth US$2 billion in 2012, and is estimated to be worth $5.8 billion by 2019. The research group's study also indicates that the global wearable medical devices market will register a CAGR [compound annual growth rate] of 16.4% during the forecast period of 2013 to 2019.

Geographically, the wearable medical devices market has been dominated by North America, leading the overall market in 2012 with a global industry share of 44%. Asia-Pacific, on the other hand, is anticipated to be the fastest-growing regional market for wearable medical devices, presenting a more than 18% CAGR from 2013 to 2019.

Emerging economies such as India and China have been witnessing an increase in medical investments and an improvement in...

| Read more »
Jul 15
Over 40% of thermostats sold in 2015 will be smart...

New data from Parks Associates (www.parksassociates.com) finds smart thermostats taking a larger portion of the market this year, accounting for over 40% of the nearly 10 million thermostats sold in the U.S. The research group estimates smart thermostats will account for over 50% of the total market by 2017.

"Smart thermostats already account for more than one-half of the smart home devices in U.S. broadband households," says Tom Kerber, director, Research, Home Controls & Energy, Parks Associates. "Many utilities have promoted smart thermostats as part of their home energy management initiatives; however, the retail channel accounts for the most units sold last year, nearly 45% of the total market, so opening utility programs to include the variety of different types and brands of devices is an important consideration."

Retailers such as Target, Walmart, and Best Buy are working to...

| Read more »
Jul 15
Worldwide semiconductor sales predicted to reach $348...

Worldwide semiconductor revenue is forecast to reach $348 billion in 2015, a 2.2% increase from 2014, but down from the previous quarter's forecast of 4.0 percent growth, according to Gartner, Inc. (www.gartner.com).

"The outlook for the major applications that drive the semiconductor market, including PCs, smartphones, and tablets, have all been revised downward. This, combined with the impact of the strong dollar on demand in key markets, has resulted in a lower semiconductor forecast for 2015," says Jon Erensen, research director at Gartner. "The typical second-quarter bounce did not materialize this year, and as a result, the semiconductor industry is more back-end loaded and dependent on a strong third-quarter rebound, driven by Windows 10 and the ramp-up to the holiday season."

From an application point of view, smartphones and solid-state drives (SSDs) will continue to drive semiconductor market...

| Read more »
Jul 14
Mobile is key to fulfilling the promise of Internet...

The Internet Society today released its 2015 Global Internet Report (http://tinyurl.com/oq8zx9c) , the organization’s second annual report on the global state of the Internet. Focused on the impact of the mobile Internet, this year’s report shows that mobile has fundamentally transformed Internet access and use, and holds the key to fulfilling the promise of Internet connectivity for the next billion people.

People are increasingly accessing the Internet through mobile devices. Today there are more than 3 billion people online and the mobile Internet offers hundreds of millions around the world their primary, if not only, means of accessing the Internet. In addition to providing access, benefits of the mobile Internet arise from using all the features embedded into smart devices, which are typically accessed via convenient apps.

"We applaud this global shift in the Internet dynamic, with...

| Read more »
Jul 13
Worldwide devices shipments to grow 1.5% this year

Worldwide combined shipments of devices (PCs, tablets, ultramobiles and mobile phones) are expected to reach 2.5 billion units in 2015, a 1.5% increase from 2014 and down from the previous quarter's forecast of 2.8% growth, according to Gartner, Inc. (www.gartner.com). 

End-user spending on devices will total $606 billion in 2015 and will show, for the first time since 2010, a 5.7% decline in current U.S. dollars, according to the research group.

"Our forecast for unit shipment growth for all devices in 2015 has dropped by 1.3 percentage points from last quarter's estimate," says Ranjit Atwal, research director at Gartner. "This was partly due to a continued slowdown in PC purchases in Western Europe, Russia and Japan in particular, largely due to price increases resulting from local currency devaluation against the dollar." 
The only market that continues to show growth is the mobile phone market...

| Read more »
Jul 10
Cloud IT infrastructure spending to grow 26% year-over...

According to International Data Corporation (IDC), total cloud IT infrastructure spending (server, storage, and Ethernet switch) will grow by 26.4% in 2015 and will reach US$33.4 billion, accounting for a third of all IT infrastructure spending, up from 28.1% in 2014.

Private cloud IT infrastructure spending will grow by 16.8% year over year to $11.7 billion, while public cloud IT infrastructure spending will grow by 32.2% in 2015 to $21.7 billion, says the research group. In comparison, spending on non-cloud IT infrastructure will remain flat at $67 billion.

IDC expects that spending on cloud IT infrastructure will grow across all regions and all technologies. In most regions, growth in public cloud IT infrastructure spending will exceed growth in spending on private cloud IT infrastructure as public cloud service providers will continue to invest in expansion of their datacenters and service offerings.

For the five-year forecast period, IDC expects that...

| Read more »
Jul 09
IDC: tablets drive business transformation in...

According to a IDC research group (www.idc.com) study n tablets in enterprises, a large and increasing share of tablets deployed across U.K., French, and German companies are the only devices that employees are equipped with to perform their business activities.

"The majority of tablet users in enterprises currently have at least another device to perform their business activities," says Marta Fiorentini, senior research analyst, IDC EMEA Personal Computing. Additional devices are usually desktop or portable PCs, smartphones, workstations, or, depending on the employee's role, specialized handheld or point of sale (POS) devices. "However, a large share of tablets is already used by employees as their only work tool, either replacing traditional client devices or for functions previously not supported by any computing device. As digitalization transforms business processes and tablets are optimized for business functions...

| Read more »
 
AAPL
$95.26
Apple Inc.
+0.25
GOOG
$686.34
Alphabet Inc.
+3.60
MSFT
$49.64
Microsoft Corporation
+0.23
MacNews Search:
Community Search:
view counter

view counter
view counter
view counter
view counter
view counter
view counter

FINAL FANTASY Ⅸ (Games)
FINAL FANTASY Ⅸ 1.0.4 Device: iOS Universal Category: Games Price: $16.99, Version: 1.0.4 (iTunes) Description: ==========●Special sale price for the FINAL FANTASY IX release! ●20% off from February 10 to February 21, 2016!==========--------------------------------------------------- As this application is very large, it will take... | Read more »
Tennis Club Story (Games)
Tennis Club Story 1.03 Device: iOS Universal Category: Games Price: $4.99, Version: 1.03 (iTunes) Description: Aim for the ace position of tennis club prestige in this simulation! Your leadership decides if players make it to the big time or bust! Customize your training menu to focus on power or technique, molding players as you... | Read more »
Check out the new Pirate Attack update i...
Love pirates and board games? Well, you'll love the new Pirate Attack themed update that just launched in Game of Dice. It adds a bunch of new content themed around pirates, like an all new event map based on a pirate ship which revamps the toll system to better suit the rogueish nature of the seafarers. [Read more] | Read more »
Splash Cars guide - How to paint the tow...
Splash Cars is an arcade driving game that feels like a hybrid between Dawn of the Plow and Splatoon. In it, you'll need to drive a car around to repaint areas of a town that have lost all of their color. Check out these tips to help you perform with flying colors: [Read more] | Read more »
The best video player on mobile
We all know the stock video player on iOS is not particularly convenient, primarily because it asks us to hook a device up to iTunes to sync video in a world that has things like Netflix. [Read more] | Read more »
Four apps to help improve your Super Bow...
Super Bowl Sunday is upon us, and whether you’re a Panthers or a Broncos fan you’re no doubt gearing up for it. [Read more] | Read more »
LooperSonic (Music)
LooperSonic 1.0 Device: iOS Universal Category: Music Price: $4.99, Version: 1.0 (iTunes) Description: LooperSonic is a multi-track audio looper and recorder that will take your loops to the next level. Use it like a loop pedal to make loops, and then arrange those loops into complete songs with cut, copy, trim, paste, reverse,... | Read more »
Space Grunts guide - How to survive
Space Grunts is a fast-paced roguelike from popular iOS developer, Orange Pixel. While it taps into many of the typical roguelike sensibilities, you might still find yourself caught out by a few things. We delved further to find you some helpful tips and tricks on surviving as long as possible. [Read more] | Read more »
Dreii guide - How to play well with othe...
Dreii is a rather stylish and wonderful puzzle game that’s reminiscent of cooperative games like Journey. If that sounds immensely appealing, then you should immediately get cracking and give it a whirl. We can offer you some tips and tricks on getting started too! [Read more] | Read more »
Kill the Plumber World guide - How to ou...
You already know how to hop around like Mario, but do you know how to defeat him? Those are your marching orders in Kill the Plumber, and it's not always as easy as it looks. Here are some tips to get you started. This is not a seasoned platform player [Read more] | Read more »
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.