Developers' corner: talking with Unsanity
TweetFollow Us on Twitter

Developers' corner: talking with Unsanity

Alf: Unsanity has been on for five years now. How was it when it started?

Brian: Unsanity started rather slowly actually. :) We came from a different segment of the market than we are in now. Our first two products were mp3/audio players. (Unsanity Echo and Mint Audio) We spent a lot of time and effort developing them and learned some great lessons in the process. Both players are now discontinued and our efforts have been focused on utilities for Mac OS X for 4 years now.

Alf: How did you come to the $10 pricepoint? If it were $20 would it have been any difference?

Brian: We actually started out at an even lower price point of $7 for our "haxies". We soon realized that we had underpriced and raised to $10. We actually get a lot of customers telling us that we are still too low and we should charge more! We think the price point we entered at has been a been important to our success. We always try to provide quality products at a fair price. Hopefully whatever that price is our customers will still find the value of our products to be well worth it.

Alf: What does Unsanity mean for your clients?

Brian: Unsanity means they can expect quality products at a fair price. It means customization and having your computer behave the way you want it to. It means dedication to working through and around limits and habits.

Alf: Why do you have a corporate weblog?

Brian: It started out as a way for us to just rant about various topics and then grew into a great way for us to communicate with our users and the rest of the internet community. In a nutshell, it's there for fun - hopefully for us and the readers.

Alf: You use to have the Comments open, but last time i checked, they were disabled Why is that?

Brian: Comments are on/off on a per article basis. I actually can't remember a time when we had them off. They have bee on for the vast majority of our posts.

Alf: How has the relationship with you clients through internet has shaped the company or its products?

Brian: Our customers are what drive us. We have some fantastic users and much of the success of the products is due to great feedback received from them. We continue to solicit feedback and always listen to it. (though we don't always have time to reply to each of them!)

Alf: How do you get feedback?

Brian: We gather it most formally through our published email addresses (feedback@unsanity.com) and then from any other method we can. Internet forums, reviews, ratings, weblogs, etc.

Alf: Would you like to have more communication with your audience? How would that be achieved?

Brian: We are always open to more communication with our audience. There are plenty of ways to do that ... the trick is balancing time spent in communication with users and time spent in development of product. ;)

Alf: Anything you would like to shout to a starting Mac developer?

Brian: Find a niche! Don't over complicate! Find someone or some company you like and figure out what makes them a success and then apply those things you learn! There is nothing wrong with using great strategies from others to get you started. Your time to innovate will come later with experience.

 
AAPL
$459.68
Apple Inc.
+4.56
GOOG
$596.33
Google Inc.
+11.22
MSFT
$30.24
Microsoft Corpora
+0.29
MacNews Search:
Community Search:

Reckless Racing 2 Review
Reckless Racing 2 Review By Greg Dawson on February 3rd, 2012 Our Rating: :: RUBBIN' AND RACIN'iPhone App - Designed for the iPhone, compatible with the iPad The original Reckless Racing game set the bar for down and dirty iOS racing. Reckless Racing 2 has raised the bar even higher.   | Read more »
Five For Friday: Week of February 3
Another week has left us behind along with the first month of the year. As always with the arrival of Friday, we take a few moments to round up five of the most interesting apps and games that we’ve yet to cover in a more extensive form. There will be fun to be had and new recipes to be learnt, amongst other things. Remarks | Read more »
GHOST TRICK: Phantom Detective Review
GHOST TRICK: Phantom Detective Review By Dan Lee on February 3rd, 2012 Our Rating: :: TRICKYUniversal App - Designed for iPhone and iPad Use “Ghost Tricks” to possess objects and solve a murder.   | Read more »
Launch Center Launches New Third Party A...
Launch Center has gotten a major new update that brings new automatic app detection. While the app launched with support for built-in notifications, now the app supports launching third-party apps with specific commands, that can be scheduled to appear as notifications on iPhone and iPod touch. | Read more »
Spy Mouse Feels the Love With New Valent...
EA and Firemint’s Spy Mouse has an update out now that’s designed to be more appropriate for this time of year, with Valentine’s Day coming up. Love is in the air, and while the cats in Agent Squeek’s life are still out to keep him from getting his cheese, everything is a lot more lovey-dovey. The app icon shows not a stern and focused Agent... | Read more »
Panorama 360 Camera Review
Panorama 360 Camera Review By Jennifer Allen on February 2nd, 2012 Our Rating: :: CREATIVEUniversal App - Designed for iPhone and iPad Creating a panoramic image just got a whole lot simpler.   | Read more »
Gravity Lander Review
Gravity Lander Review By Rob Rich on February 2nd, 2012 Our Rating: :: SHORT FLIGHTiPhone App - Designed for the iPhone, compatible with the iPad Get three cosmonauts to land on the surface of Mars safely. It’s significantly harder than it sounds.   | Read more »
Fly With Me!: Flying To The App Store To...
Following a familiar yet addictive path, EA Mobile’s latest release Fly With Me! is an endless runner – or should I say flyer – title. Players take the role of a bird as they avoid hurdles like trees, geysers and Venus fly trap, while they also chomp their way through the many bees in their path. It’s easy to get the hang of with regular taps to... | Read more »
Windosill Review
Windosill Review By Dan Lee on February 2nd, 2012 Our Rating: :: SURREALiPad Only App - Designed for the iPad Explore and solve puzzles in a dream-like world.   Developer: Vectorpark Price: $2.99 Version Reviewed: 1.0.19 Device Reviewed On: iPad | Read more »
Terra Noctis: Free Dreaming Promises Ple...
When I first played Terra Noctis, I came away with an incredibly positive opinion. Sure it had its share of problems. In fact, it had a ton of small ones. However it was still a cool platformer that was well worth the somewhat hefty (comparably) price of $2.99 at the time. The cost has dropped down to $0.99 since then, but even that might be “too... | Read more »
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.