



Visual effects artists, Andrew Hazelden and Russell Hazelden, share workflow techniques designed to help save you time and help you work more efficiently when using the Hypershade in Maya. Topics include: understanding shading groups, linking render nodes using the connection editor, graphing shading networks, working with file textures, assigning materials to objects, exploring the use of both 2D and 3D procedural textures, and using the IPR Renderer to preview the look of shading networks in real time.
Advanced topics include: converting a displacement map to a polygon surface, fine tuning feature based displacement, and working with alpha gain and alpha offset values to control the depth and scale of displacement mapped surfaces.
For more information go here to watch the free preview. "Maya Hypershade Workflow 2nd Edition" is available now as a download for US$49.95. Single user and multi-user site licensed versions of the video are available.



