Survey: iPhone users more willing to pay for content than the average consumer
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Survey: iPhone users more willing to pay for content than the average consumer

iPhone users are heavy users of services such as on-demand TV -- not only on their phones (19% of iPhone users compared to 3% of the survey base, which is representative of users of the UK online population as a whole) but also on other devices, such as the main TV at home (37% of iPhone users compared to 26% of the survey base).

When asked about their future desire to use these services, iPhone users retained this extra enthusiasm -- with 37% wanting to access on-demand TV via their mobile phones in the future (as against 11% of the overall survey base).

iPhone users also demonstrated greater willingness to use micropayments and subscriptions to pay for access to a broad range of content.

Matthew Phillips, a partner at Olswang, said the survey results demonstrate that the iPhone is changing consumer behavior in some remarkable ways. "The survey gives fascinating insight into iPhone users' behavior in terms of current use, intended future use and willingness to pay for a wide variety of content across a range of platforms and devices.

"Having discovered the habit and simplicity of paying for apps and other services on the iPhone, it would seem that iPhone owners are also more willing to pay for content of many types than the general online population," Philips says. "To maximize their revenue opportunities in the digital environment, companies need to build payment solutions into consumer propositions on other platforms that are as easy to use as that on the iPhone."

The survey was conducted by Olswang, a UK law firm, and YouGov who carried out an online poll of 1,013 UK adults and 536 13-17 year olds. Olswang also spoke to more than 25 executives from leading businesses which are affected by convergence.

There was a willingness among those surveyed to pay for a wide range of content online. The good news for movie studios and producers is that the survey found that films represent the content for which consumers are most willing to make micropayments, with 58% of those adults surveyed saying they would pay, to access online, a film just released in cinemas, 52% saying they'd pay for to access a film which won't be on DVD for at least two months and 40% saying they would pay to access a film which is already on DVD or pay-TV.

Among iPhone users, these figures leap up to 73%, 67% and 54% respectively. Of course, this demonstrates how much consumers value movie content, but the film industry faces challenges to change its business model to take advantage of this pent-up demand.

Consumers are also surprisingly willing to pay for some content which they currently get for free, such as catch-up of the last seven days of TV – which 30% of the online population as a whole and 41% of iPhone users were willing to make micropayments or set up a subscription to pay for.

However, the news was much less positive for newspapers, with only 19% of adult respondents (and only 30% of iPhone users) indicating any willingness to make micropayments or take out subscriptions for newspaper articles or columns.

John Enser, an Olswang partner, says: "The digital ecology has a complex mix of free, ad-supported and paid-for content. As people look to access social media and consume music, films and TV shows on an increasing range of devices, it appears that they can be taught to pay, just so long as it is easy and painless and that they value what they receive in return. However, newspaper owners have an uphill struggle to convince consumers to pay."

Most people find their current broadband speeds satisfactory for their current activities either often or always. Demand for super fast broadband will only arise from the widespread adoption of the Internet as a delivery mechanism to the main TV at home

Truly "convergent" behavior -- i.e. accessing the same content and services across a range of devices -- is being driven by the increase in "connected devices" with Internet or other network connectivity, even if for the businesses involved, that requires building different technical solutions for different platforms.

The main television screen, connected to the Internet (as contemplated by Project Canvas) is most likely to succeed when people move further towards on-demand viewing. For the mass market, linear TV appears likely to remain the default behavior. Ultimately, "connected televisions" where the network connectivity is built into the set itself, combined with the upgrade cycle for consumer electronics, might create the game-changing moment.

Other than for a narrow core demographic, e-book readers are likely to find their market position challenged by the next generation of tablets and other next generation devices. Traditional radio isn't a habit that is being ingrained within the 13-17 age group, who would much rather use new streaming services and services where they can control what they listen to by setting up their own playlists.

Price and ease of access are key factors for adoption of online alternatives to products such as DVDs. In the world of connected devices, where users increasingly rely on recommendations, the content of smaller players risks getting lost, in the absence of meaningful regulatory protection. Consumers are generally willing to share personal information to improve the quality of these recommendations.

 
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