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Sep 04
Gartner: worldwide server shipment markets grows 8...

In the second quarter of 2015, worldwide server shipments grew 8.0 percent year over year, while revenue increased 7.2 percent from the second quarter of 2014, according to Gartner, Inc. (www.gartner.com).

"The second quarter year-over-year growth for 2015 slowed compared with the annual growth of the first quarter of the year," says Jeffrey Hewitt, research vice president at the research group. "Currency exchange rate changes have started to show their impact by reducing relative spending power in regions like Western Europe. It is likely that in anticipation of further currency rate shifts that some organizations utilized their budgets earlier in the year rather than waiting until the third or fourth quarters when their purchasing power may be further reduced by these relative currency changes.

x86 server shipments increased 8.3 percent in the second quarter of 2015 and revenue grew 9 percent. RISC/Itanium...

| Read more »
Sep 03
Medical apps are leading advancement in 3D printing

Gartner, Inc. (www.gartner.com) says that 3D printing (3DP) technology has progressed rapidly in recent years, and that medical applications are leading to some of the most significant deployments of 3DP technology.

New data from the research group reveals that 3DP of medical devices has reached the Peak of Inflated Expectations, but certain specialist applications are already becoming the norm in medical care.

"In the healthcare industry, 3DP is already in mainstream use to produce medical items that need to be tailored to individuals, such as hearing aids and dental devices," says Pete Basiliere, research director at Gartner. "All of the major hearing aid manufacturers now offer devices that are personalized to the shape of the customer's ear. This is evidence that using 3DP for mass customization of consumer goods is now viable, especially given that the transition from traditional manufacturing in this...

| Read more »
Sep 01
The Northern Spy: Modula-2 R10 Templates

By Rick Sutcliffe

Modula-2 R10 has been the Spy's meat and potatoes in this space for a few months now. It is the fully modern dialect of Niklaus Wirth's Modula-2 that he and Telecom engineer Benjamin Kowarsch have developed to address serious software engineering issues of safety, security, reliability, and extensibility. This month we consider the use of Generic templates to reach toward the software engineering grail of reusable code.

Modern programming practice first saw Generics in Modula-3, C++, and Java. The Modula-3 technique was then modified somewhat by the Spy as part of a proposal to the ISO committee for Modula-2 and this became a supplementary standard to that work, subsequently implemented by most vendors.

Generic facilities address two common situations with a lightweight solution for which using class types and their objects is overkill. These are:

1. the implementation of algorithms...

| Read more »
Sep 01
Production printer market grows in the second quarter

The worldwide production print market enjoyed 9.4% year-over-year growth in unit shipments in the second quarter of 2015 (2Q15), according to new data from IDC.

According to the research group, shipments grew to approximately 9,279 units (printers and MFPs) and shipment value increased 6.0% to nearly US$1.1 billion in the same time period. All of IDC's regional markets saw positive year-over-year unit growth in the production print space. Key contributors to the worldwide growth were Latin America (32.7%), Middle East & Africa (30.7%), and Western Europe (19.7%).

All categories in the production print market recorded year-over-year gains. Mid-Production shipments grew 5.8% year over year while Production shipments increased 25.8% and Label & Packaging was up 18.3%. Color laser shipments grew 24.8% year over year in 2Q15. The Xerox Versant 2100 Press and Konica Minolta bizhub Press C1100/C1085 have each made strong gains in this segment and contributed...

| Read more »
Aug 31
Publishers struggle as digital ad budgets grow

As the number of screens and ad impressions continue to proliferate, advertising dollars are moving from traditional to digital environments at a staggering rate.

An important key to capturing share of the growing digital spend comes down to the ability for publishers to leverage real-time data, according to Forrester Consulting (www.forrester.com). The research group found that 65% of publishers report that they used SSP/exchange analytics data for critical operational decisions.

Further, the study found that 67% of publishers – large and small – believe that real-time data is important to their efforts, and 62% find that it leads to an increase in revenue, yet only 27% report receiving data in real-time. As publishers grow, their appetite for data and actionable insights increase too.

The study also found that the majority of larger publishers, with over 500 employees, experience challenges...

| Read more »
Aug 28
Mobile services market to reach $21.4 billion this year

Spending on mobile services will grow 4% to reach US$21.4 billion in 2015, according to Gartner Inc. (www.gartner.com).

Spending on mobile services will be driven by data services, which is expected to grow 15% to reach $6.5 million in 2015, says the research group. A large chunk of this growth will be driven by the increasing use of cellular services on data-centric devices, such as tablets and notebooks, through either embedded cellular modems or USB sticks.

"In India, the rise in spending on data-only connections will be driven by two user scenarios – first, to complement their fixed broadband connectivity, so they can use their larger-screen data-centric devices on the go. In other use cases, data-only connections will be the way for consumers to access broadband connectivity because of a lack of fixed networks," says Neha Gupta, senior research analyst at Gartner.

Newer and faster networks, a...

| Read more »
Aug 27
One in 10 iOS users listens to Apple Music

According to a new research study conducted by MusicWatch (http://www.musicwatchinc.com), a company providing consumer research for the music industry, three quarters (77%) of Apple’s iOS users in the United States are aware of Apple Music, and 11% reported they are currently using Apple Music.

That usage level is similar among consumers who purchase music from iTunes or use iTunes to manage their music collections. Among users of iTunes Radio, Apple’s earlier music streaming service, listening to Apple Music reached 18 percent. The study measured trial, awareness and use of Apple Music across a representative sample of U.S. consumers.

Among people who had tried Apple Music, 48% reported they are not currently using the service. More than one quarter (28 percent) of Spotify Premium customers also use Apple Music, but the draw from popular ad-supported services is more modest: Just 11% of...

| Read more »
Aug 26
Portable computer shipments are expected to be flat...

According to the latest market data findings from ABI Research (www.abiresearch.com), total system shipments for portable computing are predicted to reach 165 million units for full-year 2015, which is essentially flat compared to 2014 levels.

Assuming that the free upgrade promotion to Windows 10 OS offered by Microsoft is successful, much of the Windows installed base are likely to use their current computer hardware for at least a while longer. (The portable notebook PC category consists of four segments: netbooks, laptops, Chromebooks, and ultraportable PCs.)

"Segment growth is occurring in Chromebooks, much in part due to purchases by schools," says Research Director Jeff Orr. "Growth for 2015 is also in ultraportable PCs where thin and light designs are looking to tackle more mobile use cases by reversing the display panel flat like a tablet or having the screen separate entirely."

ABI...

| Read more »
Aug 25
IDC: personal storage market declined in the second...

Worldwide personal and entry-level storage (PELS) shipments declined by -9.7% year over year and -13.8% sequentially, finishing the second quarter of 2015 (2Q15) with 15.1 million units, according to the IDC research group (www.idc.com) Shipment values declined along with unit shipments, down -16.1% from a year ago to $1.2 billion.

"The personal and entry-level storage market has been showing seasonality since 2013, indicating that it has become a mature market and is no longer immune to macro trends," says Jingwen Li, Research Analyst, Storage Systems, IDC. "Competition from cloud offerings and shift of media consumption preferences within mature markets are negatively impacting demand within the personal storage space, making high growth emerging markets more critical than ever."

According to IDC, personal storage, which accounted for over 98% of the market shipments, continued to experience decline in the second...

| Read more »
Aug 24
Strategy Analytics: 2-in-1 tablet sales are taking off

While the overall tablet market contracts in 2015, 2-in-1 detachable tablets have become a bright spot, according to Strategy Analytics (www.strategyanalytics.com).

Traditional PC vendors like Asus, Acer, and HP have found a niche in which they can credibly compete against mobile device heavyweights, as the segment is forecast to grow 91% over the next five years due to lower prices and better designs, according to the research group.

By 2019, 2-in-1 tablet growth will show a five-year compound average growth rate (CAGR) of 57% while slate tablet growth will amount to a 2% five-year CAGR, says Strategy Analytics. The overall tablet market is set to decline 4% in 2015, with modest growth returning in 2016 due to more innovative designs and enabling technology in 2-in-1 and slate tablets alike.

| Read more »
Aug 21
IEEE: young generations playing video games for...

One of the most common behaviors of gaming aficionados over the years has been to sit for hours at a time playing with, or against, fellow gamers across the world, but recent findings from IEEE (www.ieee.org), a professional organization "dedicated to advancing technology for humanity," has dispelled myths of the "traditional" gamer.

IEEE today revealed data on the past and future of gaming, based on input from an interactive timeline. Gamers from around the world were invited to view and participate in the interactive timeline launched on Facebook from June 11 – July 13.

The timeline revealed that younger generations of gamers are actually playing for a shorter period of time. Respondents aged 18-24 years shared that they have only played five to eight hours, at most, in one sitting, while respondents aged 25-34 years indicated that the longest they have played videos games in one sitting was 15+ hours, more...

| Read more »
Aug 20
IDC: Early movers will reap rewards from Ripple...

A new IDC Financial Insights (www.idc.com)study builds on recent IDC analysis of the Bitcoin ecosystem by considering the potential of Ripple, an offshoot of Bitcoin which purports to be an open source, real-time payment settlement infrastructure, and the impact it could have on the financial services industry.

Crucially, Ripple concentrates on providing a payments infrastructure, rather than a new currency, in its attempt to overhaul the international payments landscape.
IDC expects payments through Ripple or similar protocols to grow exponentially in the years ahead. As such protocols supersede Bitcoin, the distinction between cryptocurrencies and new payment protocols will become clearer, and the banking industry will embrace the protocols. With the support of Ripple Labs and other interested parties, Ripple is currently best placed to take this market share, according to IDC.

In the short term, more...

| Read more »
Aug 19
Gartner forecasts 59% mobile data growth this year

Global mobile data traffic is set to reach 52 million terabytes (TB) in 2015, an increase of 59 percent from 2014, according to Gartner, Inc. (www.gartner.com).

The rapid growth is set to continue through 2018, when mobile data levels are estimated to reach 173 million TB, according to the research group. Gartner analysts advise communication service providers (CSPs) to rethink their data caps to meet consumer needs and win market share.

"Mobile data traffic is soaring worldwide, more than tripling by 2018," says Jessica Ekholm, research director at Gartner. "New, fast mobile data connections (3G and 4G) will grow more slowly, from 3.8 billion in 2015 to 5.1 billion in 2018, as users switch from slower 2G connections and consume more mobile data."

In the third quarter of 2014, Gartner conducted a mobile app survey and asked 1,000 smartphone users in the U.S. and 1,000 in Germany about their mobile app...

| Read more »
Aug 18
Gartner: competition increasing to be the connected...

The hype surrounding the Internet of Things (IoT) in the home is growing rapidly, according to Gartner, Inc. (www.gartner.com), as the battle for the IoT gateway in the connected home gets underway. 

"The numerous IoT applications for the home include smart stoves, which tell you how to cook a meal and provide recipes; and smart washers and dryers, which help you determine the optimum time to run a load of laundry," says Paul O'Donovan, principal research analyst at Gartner. "Add to that smart lighting, which can be operated remotely and programed to dim or turn on or off at specific times; thermostats, which can have your living space at the desired temperature when you walk in the door; and entertainment devices, which can stream programming to your display whenever you want to watch it." 

As home appliances have increased in smartness, cellular and cable connections improved, and pricing declined, the...

| Read more »
Aug 17
91% of back-to-school shoppers find online purchasing...

SOASTA, which specializes in performance analytics, has unveiled the findings of its annual SOASTA Back to School Shopping Report Card, which found that nearly all (91%) of parents who plan to shop online for back to school report there are stressors for them when making online purchases for the new school year.

According to SOASTA’s research, back to school online shoppers cited shipping costs (57 percent), out-of-stock inventory (51%) and not being able to see or test the product before buying (50%) among the top stressors when shopping online for back to school. Additional frustrations they’ve experienced include:
 
° Credit card security – 30%;

° Slow load times – 27%;

° Page crashing in the middle of a transaction – 25%;

° Hard-to-navigate websites – 23%;

° Out-of-date website and buying process – 19%.
 
While most back to school online shoppers report feeling stressed while making their online purchases, SOASTA’s...

| Read more »
Aug 14
System on chip (SoC) market to grow at 11% CAGR to 2019

The system on chip (SoC) market will see a compound annual growth rate of 11% between now and 2019, according to Sandler Research (SandlerResearch.org).

The need to differentiate so as to compete in the increasingly competitive printer market has led to the innovation of 3D printers. 3D printers are increasingly being adopted in key technology-driven markets such as aerospace, automotive, educational, healthcare, and manufacturing sectors, according to the research group. With the increase in the number of functions per IC, ICs have become denser, which helps manufacturers to add more functionality.

Miniaturization also helps reduce the overall cost of a SoC. Miniaturization of electronics is a major trend, as can be seen in the ever-increasing number of sleek smartphones, smart watches and wearables popping up at trade shows. Almost all industry segments, including automotive, healthcare, and industrial vendors are following the trend, which has led to a high...

| Read more »
Aug 13
Facial recognition market to reach $2.67 billion by...

The global market for facial recognition is forecast to reach US$ 2,67 billion by 2022, according to Transparency Market Research (http://tinyurl.com/dygmb53).

The market is driven by increased demand for surveillance systems by civil and government agencies, according to the research group. This is majorly due to the rising number of crimes and terrorist activities across the globe that would elevate the demand for efficient facial recognition solutions/systems in the near future.

In addition, acceptance of facial recognition in the entertainment industry coupled with extensive use of facial recognition in consumer electronics is expected to fuel the demand for facial recognition technology in future, according to Transparency Market Research. Geographically, North America is expected to remain the largest regional market for facial recognition throughout the forecast period.

This...

| Read more »
Aug 12
Gartner: personal cloud is growing in importance

The "personal cloud" is growing in importance as it shapes how employees operate across their digital lives, according to Gartner, Inc. (www.gartner.com) End-user computing (EUC) and digital workplace managers responsible for building the digital workplace will be increasingly challenged as the personal cloud continues to evolve and intersect with IT initiatives, says the research group.

"The personal cloud is the collection of content, services and tools that users assemble to fulfill their personal digital lifestyle needs across any device. Each user's personal cloud is unique and evolving, as the user's daily needs change and as vendors and products come and go," says Stephen Kleynhans, research vice president at Gartner. "Looking forward, we see continued upheaval and challenges from the blending of personal and corporate digital tools and information within each user's life."

The next wave of the...

| Read more »
Aug 11
Good Technology releases Q2 Mobility Index Report

In its twelfth quarterly Mobility Index Report, Good Technology, which specializes in secure mobility, has announced key findings showing that organizations are continuing to adopt an increasing variety of apps to secure corporate information. The acceleration of secure work app deployments enables users to perform work-related and personal activities on the same device, protecting user information, such as email, contacts, voicemails, SMS, location, etc.
 
With 67% of organizations now using two or more apps beyond email, companies are rapidly mobilizing content and apps while strengthening their cyber resiliency. The average organization now uses almost three and a half apps in addition to email, with secure browser leading all app categories for a third quarter in a row, according to Good Technology.

This quarter’s findings indicated that employees are requesting mobile access to corporate information located behind the firewall. The top five app categories...

| Read more »
Aug 10
Virtual Reality Devices to Ship 43 Million Units by...

The early excitement surrounding AR (augmented reality) and VR (virtual reality) has prompted some substantial bets from major players, including Google, Samsung, Microsoft, and Facebook. ABI Research (www.abirsearch.com) says Microsoft’s Hololens will likely be a major driver of consumer AR devices, while Google Cardboard will continue to be the first choice for an inexpensive VR experience (estimated to ship around 1.5 million units by then end of 2015), and will join Samsung’s Gear VR in driving mobile-reliant device growth.

The Oculus Rift, along with similar devices like the HTC Vive or Sony’s Project Morpheus, will be dominant among tethered devices and will drive early growth, with their successors likely continuing that lead in the space, according to the research group. These tethered VR devices are forecast for the highest growth among VR device types — 128% CAGR (compound annual growth rate) 2014...

| Read more »
Aug 07
Enterprise wearables expected to reach $8.5 billion

As wearables continue to explode, the discussion of practical applications for wearables within businesses becomes more and more important. At the end of last year a survey of 300 top IT leaders showed that over a third of the surveyed companies were interested in using wearables, but most also felt that the current market did not have any offerings that were ready for adoption into a corporate environment.

Now, according to a report from Research and Markets (http://www.researchandmarkets.com), the U.S. Enterprise Wearables market is expected to reach US$8.5 billion by 2020, with growth driven by key industries such as medical, industrial, energy and field services.

"A wrist computer or glasses style heads-up-display will be beneficial to workers in the industrial sector, giving them the hands-free ability to manage difficult tasks and still receive and send information," says...

| Read more »
Aug 06
'Internet of Things' connected devices to...

New data from Juniper Research (www.juniperresearch.com) says that the number of IoT (Internet of Things) connected devices will number 38.5 billion in 2020, up from 13.4 billion in 2015: a rise of over 285%.

While IoT "smart home" based applications grab media headlines, it is the industrial and public services sector – such as retail, agriculture, smart buildings and smart grid applications – that will form the majority of the device base, notes the research group. This is due in no small part to a much stronger business case for these types of applications.

Michelin and John Deere, for example, have successfully transitioned their businesses towards being service based companies through the use of IoT, as opposed to their previous incarnations as product vendors. Juniper's new research found that while the number of connected devices already exceeds the number of humans on the planet by...

| Read more »
Aug 05
91% of back-to-school shoppers find online purchasing...

SOASTA, which specializes in performance analytics, has unveiled the findings of its annual SOASTA Back to School Shopping Report Card, which found that nearly all (91%) of parents who plan to shop online for back to school report there are stressors for them when making online purchases for the new school year.

According to SOASTA’s research, back to school online shoppers cited shipping costs (57 percent), out-of-stock inventory (51%) and not being able to see or test the product before buying (50%) among the top stressors when shopping online for back to school. Additional frustrations they’ve experienced include:
 
° Credit card security – 30%;

° Slow load times – 27%;

° Page crashing in the middle of a transaction – 25%;

Hard-to-navigate websites – 23%;

Out-of-date website and buying process – 19%.
 
While most back to school online shoppers report feeling stressed while making their online purchases, SOASTA’s...

| Read more »
Aug 05
Biometrics industry to generate US$13 billion in...

Biometric technologies are developed constantly, strengthening their position in both existing markets like law enforcement and government applications, but also in emerging high-value segments like the consumer and banking markets.

Near-infrared iris recognition technology is a promising up-and-comer for both smartphone applications and enterprise access control, while ultrasound fingerprint and vein recognition companies are looking to establish their dominance in banking and finance applications, according to ABI Research (www.abiresearch.com).

Shortcomings on facial recognition, solid-state, and optical fingerprint technology are being revisited with companies unveiling new commercial deployments to secure their position in the market but some technical issues keep them from delivering to their full potential, according to the research group. Different end-user markets, however, have specific...

| Read more »
Aug 04
Brain-to-machine interface market to top US$200...

With the early success of consumer wearables targeting health and fitness and recent advancements in neuroscience research technology, several manufacturers are preparing to launch Brain-to-Machine Interface (BMI) products in advance of the end-of-year holiday buying season.

According to a new market intelligence study by ABI Research (www.abiresearch.com), revenues from both medical-grade and consumer BMI products will approach US$10 million in 2015. Unlike the scenes in science fiction books and film, BMI is not able to read one’s thoughts nor can it be used to program someone to perform nefarious acts. However, tapping into brain activity as a means of understanding human behavior, or controlling an external activity are now possible.

"Hardcore gamers will be the first consumers to buy brain-to-machine interfaces," says ABI Research Director Jeff Orr. "Combining augmented reality, eye-tracking,...

| Read more »
 
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Spirit Hunter is an Upcoming Collectible...
Boomlagoon, the team behind hybrid CCG/runner Monsu, has announced their newest project: a collectible card game/action RPG named Spirit Hunter. [Read more] | Read more »
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Goat Simulator Wasn't Enough? Then...
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