TweetFollow Us on Twitter

December 93 - GRAPHICAL TRUFFLES

GRAPHICAL TRUFFLES

REMEDIES FOR COMMON QUICKDRAW PROBLEMS

JOHN WANG

[IMAGE 095-096_Graphical_Truffl1.GIF]



During the past two years alone, the Developer Support Center has answered more than 1000 QuickDraw-related questions. The answers to most of these questions are now available in Apple's plentiful "one-to-many" sources of support for developers, includingInside Macintosh , Technical Notes, Q&As, sample code, and of coursedevelop. But you might find it helpful to look here first if you're having a QuickDraw problem. The symptoms of some common problems are listed in this column along with Dr. John's suggested remedies.

These are the symptoms that we'll suggest remedies for:

  • CopyBits is too slow.
  • You have a palette created with a tolerance of 0, but the colors in your graphics port don't match the palette.
  • You're using palettes stored in 'pltt' resources and they don't seem to have any effect.
  • Strange colors get drawn when you do a CopyBits between different graphics ports.
  • The pen pattern isn't being used when PaintRect is called with hilite penmode.
  • NewGWorld doesn't return an error and the GWorldPtr it returns is unchanged.
  • QuickDraw routines aren't working on your GWorld.
  • Your complement procedure isn't being called for InvertRect.

THE REMEDIES

CopyBits is too slow.
Remedy:
There's little doubt that CopyBits is a complex piece of code, so there aremany factors that can affect its execution speed. In fact, there's a long Technical Note dedicated to this topic, called "Of Time and Space and _CopyBits" (QuickDraw 21). But here are a couple of quick hints for possible ways to speed up CopyBits:

  • If your source and destination graphics ports have matching color tables, set the ctSeed field in the color tables of the source and destination to be the same. This removes the overhead of comparing the entries in the color tables to determine whether color mapping is necessary.
  • Use GWorlds when copying the entire off-screen buffer to the screen. GWorlds will properly align your pixel data so that CopyBits calls don't require byte and bit shifting. (You must create the GWorld with a depth of 0 and pass the rectangle in global coordinates.)

You have a palette created with a tolerance of 0, but the colors in your graphics port don't match the palette.
Remedy:
The colors in the graphics port may appear to be different, but remember that only the high eight bits of an RGB color component are important. The lower eight bits aren't significant because they're ignored by the hardware. Consequently, for optimization and implementation reasons, NewPalette creates a palette of colors by copying the high byte of each color in the input color table to both the high byte and the low byte of the palette. For example, if the color table has the color ($ff00, $75fe, $0080), the equivalent palette entry would be ($ffff, $7575, $0000).

You're using palettes stored in 'pltt' resources and they don't seem to have any effect.
Remedy:
You're having this problem because GetNewPalette doesn't work as documented inInside MacintoshVolume VI. The description of this routine in Volume VI states that a palette will be loaded and attached to the current window, and if the palette requested isn't available, the default application palette is used instead. The actual implementation of GetNewPalette is much simpler: it only loads the specified 'pltt' resource with GetResource and detaches it with DetachResource to make it a handle; if the specified 'pltt' resource isn't found, GetNewPalette doesn't load the default application palette.

Strange colors get drawn when you do a CopyBits between different graphics ports. Remedy:More than likely, your graphics port and device are incorrectly set. The current port and device must always be set to the destination port and device. So if you're copying from a window to an off-screen GWorld, you must call SetGWorld to set the GWorld as the current port and device. When you do a CopyBits from a GWorld to a window, you must set the port to the window and the graphics device to the MainGDevice. This rule actually applies to all QuickDraw drawing.

The pen pattern isn't being used when PaintRect is called with hilite penmode.
Remedy:
A bug in QuickDraw causes the pen pattern to be ignored when used with hilite penmode in the following calls:

  • FrameRect, PaintRect, and FillRect
  • LineTo (vertical and horizontal lines only)
  • FrameRgn, PaintRgn, and FillRgn (rectangular regions only)
  • FramePoly, PaintPoly, and FillPoly (rectangular polygons only)
A simple workaround for PaintRect is to call PaintRoundRect instead; that is, call

PaintRoundRect(&myRect, 0, 0);

rather than

PaintRect(&myRect);

NewGWorld doesn't return an error and the GWorldPtr it returns is unchanged.
Remedy:
The cause of this problem is typically memory movement. Many object-oriented languages, such as MacApp, store data in handles. If the GWorldPtr pointer variable you pass to NewGWorld is stored in a relocatable block of memory, and if that block moves during execution of NewGWorld, NewGWorld will store the GWorldPtr in the old dereferenced storage location. Instead, pass a local GWorldPtr to NewGWorld and copy the local GWorldPtr to the relocatable memory block afterward.

QuickDraw routines aren't working on your GWorld.
Remedy:
Although some routines in QuickDraw will work when LockPixels isn't called, most routines will have unexpected results. Always call LockPixels if you want to access or draw into your GWorld. To prevent memory fragmentation, the GWorld image should be unlocked when you're not accessing the pixel data so that it can move in memory.

Your complement procedure isn't being called for InvertRect.
Remedy:
Complement procedures are called from InvertColor only. All other Invert calls simply invert bits, as in QuickDraw's original design.

NEED A REAL DOCTOR?
The next time a QuickDraw problem is giving you a headache, look here first for help. Dr. John's list of remedies may provide just what you need to solve your problem. If you don't find a solution here, check as usual in Inside Macintosh and the many other available sources of help.

JOHN WANG (AppleLink WANG.JY) of Apple's Developer Support Center has a new addition to his family, named Pepper. The four-month-old baby girl weighs in at a healthy nine pounds. She has big brown eyes, baby teeth, and a generous amount of hair. She sleeps all day and makes almost no noise at night. And she's nearly toilet trained already! Pepper even gets along well with her older brother Skate; they like to nibble playfully on each other's ears. But when it comes to food, they're fearless; they fight, kick, and howl -- all for just a bone. *

Thanks to Don Moccia and Brigham Stevens for reviewing this column.*

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Recruit two powerful-sounding students t...
I am a fan of anime, and I hear about a lot that comes through, but one that escaped my attention until now is A Certain Scientific Railgun T, and that name is very enticing. If it's new to you too, then players of Blue Archive can get a hands-on... | Read more »
Top Hat Studios unveils a new gameplay t...
There are a lot of big games coming that you might be excited about, but one of those I am most interested in is Athenian Rhapsody because it looks delightfully silly. The developers behind this project, the rather fancy-sounding Top Hat Studios,... | Read more »
Bound through time on the hunt for sneak...
Have you ever sat down and wondered what would happen if Dr Who and Sherlock Holmes went on an adventure? Well, besides probably being the best mash-up of English fiction, you'd get the Hidden Through Time series, and now Rogueside has announced... | Read more »
The secrets of Penacony might soon come...
Version 2.2 of Honkai: Star Rail is on the horizon and brings the culmination of the Penacony adventure after quite the escalation in the latest story quests. To help you through this new expansion is the introduction of two powerful new... | Read more »
The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »

Price Scanner via MacPrices.net

May 2024 Apple Education discounts on MacBook...
If you’re a student, teacher, or staff member at any educational institution, you can use your .edu email address when ordering at Apple Education to take up to $300 off the purchase of a new MacBook... Read more
Clearance 16-inch M2 Pro MacBook Pros in stoc...
Apple has clearance 16″ M2 Pro MacBook Pros available in their Certified Refurbished store starting at $2049 and ranging up to $450 off original MSRP. Each model features a new outer case, shipping... Read more
Save $300 at Apple on 14-inch M3 MacBook Pros...
Apple has 14″ M3 MacBook Pros with 16GB of RAM, Certified Refurbished, available for $270-$300 off MSRP. Each model features a new outer case, shipping is free, and an Apple 1-year warranty is... Read more
Apple continues to offer 14-inch M3 MacBook P...
Apple has 14″ M3 MacBook Pros, Certified Refurbished, available starting at only $1359 and ranging up to $270 off MSRP. Each model features a new outer case, shipping is free, and an Apple 1-year... Read more
Apple AirPods Pro with USB-C return to all-ti...
Amazon has Apple’s AirPods Pro with USB-C in stock and on sale for $179.99 including free shipping. Their price is $70 (28%) off MSRP, and it’s currently the lowest price available for new AirPods... Read more
Apple Magic Keyboards for iPads are on sale f...
Amazon has Apple Magic Keyboards for iPads on sale today for up to $70 off MSRP, shipping included: – Magic Keyboard for 10th-generation Apple iPad: $199, save $50 – Magic Keyboard for 11″ iPad Pro/... Read more
Apple’s 13-inch M2 MacBook Airs return to rec...
Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices currently... Read more
Best Buy is clearing out iPad Airs for up to...
In advance of next week’s probably release of new and updated iPad Airs, Best Buy has 10.9″ M1 WiFi iPad Airs on record-low sale prices for up to $200 off Apple’s MSRP, starting at $399. Sale prices... Read more
Every version of Apple Pencil is on sale toda...
Best Buy has all Apple Pencils on sale today for $79, ranging up to 39% off MSRP for some models. Sale prices for online orders only, in-store prices may vary. Order online and choose free shipping... Read more
Sunday Sale: Apple Studio Display with Standa...
Amazon has the standard-glass Apple Studio Display on sale for $300 off MSRP for a limited time. Shipping is free: – Studio Display (Standard glass): $1299.97 $300 off MSRP For the latest prices and... Read more

Jobs Board

Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
*Apple* App Developer - Datrose (United Stat...
…year experiencein programming and have computer knowledge with SWIFT. Job Responsibilites: Apple App Developer is expected to support essential tasks for the RxASL Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.