TweetFollow Us on Twitter

January 92 - In Transit to MacApp 3

In Transit to MacApp 3

Howard Katz

I've been away from FrameWorks for a few months, but I haven't been away from the Mac and MacApp. I've made a move from Pascal to C in my own programming work-initially, with a lot of trepidation-and I've also done some playing around with beta versions of MacApp 3, pursuant to jumping into C++ with both feet. First, the news…

MacApp 3 final-getting close

According to Tom Chavez, MacApp's product manager at Apple, there are about 125 MacApp 3 beta sites out there, all merrily compiling away on beta number 3, digging up bugs galore. It saddens my heart to tell you this, but yes-there are bugs, though the number is diminishing with each successive beta release.

As I write, beta number 4 will soon go out to the seed list, a few short weeks before Christmas. If schedules hold, the final release of MacApp 3 should be finished and ready to go by the end of January-theoretically, about the time you're reading this. Tom says that even if that happens, though, it's unlikely that the documentation will keep pace with the software development, so you probably won't see a version that APDA can ship on the street before MADA's Orlando conference in February.

Ditto to Jesse

Jesse Feiler wrote a nice little piece for the last FrameWorks on his experiences in moving from MacApp 2 and Object Pascal to MacApp 3 and C++. I suspect the information that Jesse provided will be helpful for other developers who are going to be making the same move. It was for me.

In getting ready to move into C++, I've just made a similar though smaller transition of my own-from Pascal to C. I can strongly echo at least one of Jesse's sentiments-if you're going to make the language jump, dive right in. Stop reading about the language, just do it.

I had a lot of trepidation before making the move, and about one anxious week of trying to figure out what things weren't working and why. But that was it; it was relatively painless.

I spent four months on a C language programming project about four years ago, so this wasn't my first exposure to the language. But it didn't "take" very well the first time around. This time, for whatever reason, it did. I'm enjoying it.

Mostly bigger, hopefully better

I finally got a copy of MacApp 3 running on my system, though I haven't done anything serious with it yet. I'm still in the MacBrowse exploring stage. As it is, MacApp 3 grunts and wheezes and barely runs on my machine. I've an old, stock standard Mac II. I had to dig into the bank account to upgrade my RAM from 5 to 8 megs to get MacApp 3 to compile at all, and it complains bitterly at that. MacApp 3 development really requires 9 megs, or 8 megs and virtual memory, and that I don't have at the moment.

This seems pretty incredible to me. I can remember-though I'm not sure I want to-compiling MacApp applications on a Plus. Such a thing is no longer within the realm of possibility, even as a thought experiment. The main villain, I'm told, is CFront, which requires-this is no typo-5 megs to run. Great Caesar's ghost!

It seems that just about everything about MacApp 3 is bigger, and that doesn't necessarily mean better. Disk space requirements provide another example. I've got an external 40 meg drive hung off my machine that I use only for occasional programming projects, and amazingly enough, it's too small. I used to do everything on a 40-meg hard drive; now it's not even large enough for MacApp, let alone anything else.

It's easy to see why when you look at the numbers. My MPW folder, little changed from the way it arrived in the mail, is well over 12 meg, and my MacApp folder is over 21. The latter number, on your system, will depend on the number of different versions you need to compile MacApp in. There used to be just two: "Debug" and "NoDebug." There are now a minimum of four, when you factor in whether or not you're supporting System 7. Just my ".NoDebug Files" folder, created by MacApp, is well over 3 megs.

New idioms galore

RAM and disk requirements are a downer, and I haven't even talked about compile times yet. But everything else is peachy-keen. There are new idioms galore. How's the following for a good example of some of the potentially baffling and interesting new things in MacApp 3? This little gem is right out of TObject:
pascal void TObject::UpdateDependents(
                ChangeID theChange,
                TObject* changedObject,
                TObject* changedBy)
{
CDependentIterator iter(this);
for (   TObject* dependent = iter.FirstDependent(); iter.More();
        dependent = iter.NextDependent())
    {
        dependent->HandleUpdate( theChange, changedObject,
            changedBy);
    }
}

Coming into MacApp 3 from an MacApp 2 and Object Pascal background, I count at least five idioms here that are new to me. If you're new to C and object programming in particular, probably everything looks at least slightly bizarre. Even if you're an old and experienced C hand from way back, there are strange things happening here. The three clauses that determine the boundary-condition behavior of the "for" loop, for example, probably look somewhat, well, wrong. And yet, they do make sense-eventually.

How about the declaration "CDependentIterator iter(this)" in the above sample? That's worth at least a few minutes of silent contemplation the first time it's encountered in code. I know what a "T…" class is; what's a "C…" class? Can we all say "stack-based object" in unison? In other words, an object declaration where we really have the object itself, and not an indirect reference to one through either a pointer or a handle.

And what about the parameter the function takes-"this" in the above example? We've all been hearing about constructors; here's one in the flesh.

What else? What's a "CDependentIterator" anyway? Iterators are one thing; dependencies are something else again. The combination of the two is only slightly more potent than the nuclear-powered salsa that took my mouth out of action for two hours yesterday at lunch.

TObject, by the way, is quite a bit more beefed up than what I'm used to from earlier incarnations of MacApp. It's hard to believe this class once had a grand total of four-that's 4-methods, and that they were all we needed. By my count, TObject now has at least 36 methods. MacApp 3's new dependency-notification mechanism accounts for a good number of them.

References to the rescue

I had a few books open next to my machine as I MacBrowsed my way through the MacApp 3 source code. Occasionally I'd venture over to Harbison and Steele, the "official" C language reference manual. I'm told there's a C++ version out as well, but I haven't seen it yet.

Kernighan and Ritchie's "The C Programming Language" is also highly recommended. It's from Prentice Hall. Make sure you pick up the second edition when you go shopping.

I'll put in a plug for one other C++ language reference that I find myself dipping into and out of when I have a few moments to spare, and that's Dan Weston's Elements of C++ Macintosh Programming. Dan's discussion of C++ language features is based around a class library that he develops in the book. In many respects it looks like MacApp-two of the main classes are called "TApp" and "TDoc," respectively. Dan's a MacApp programmer from way back and makes the odd appearance at MacApp conferences. I've been enjoying the book and finding it useful.

I'll be picking up some of the other "great" C++ references over the next few weeks and will try and do some quick reviews in columns to come. In the meantime, I hope you had a good Christmas season and are looking forward to a sunny vacation in Orlando. Florida, watch out!

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

The secrets of Penacony might soon come...
Version 2.2 of Honkai: Star Rail is on the horizon and brings the culmination of the Penacony adventure after quite the escalation in the latest story quests. To help you through this new expansion is the introduction of two powerful new... | Read more »
The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »

Price Scanner via MacPrices.net

Apple Magic Keyboards for iPads are on sale f...
Amazon has Apple Magic Keyboards for iPads on sale today for up to $70 off MSRP, shipping included: – Magic Keyboard for 10th-generation Apple iPad: $199, save $50 – Magic Keyboard for 11″ iPad Pro/... Read more
Apple’s 13-inch M2 MacBook Airs return to rec...
Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices currently... Read more
Best Buy is clearing out iPad Airs for up to...
In advance of next week’s probably release of new and updated iPad Airs, Best Buy has 10.9″ M1 WiFi iPad Airs on record-low sale prices for up to $200 off Apple’s MSRP, starting at $399. Sale prices... Read more
Every version of Apple Pencil is on sale toda...
Best Buy has all Apple Pencils on sale today for $79, ranging up to 39% off MSRP for some models. Sale prices for online orders only, in-store prices may vary. Order online and choose free shipping... Read more
Sunday Sale: Apple Studio Display with Standa...
Amazon has the standard-glass Apple Studio Display on sale for $300 off MSRP for a limited time. Shipping is free: – Studio Display (Standard glass): $1299.97 $300 off MSRP For the latest prices and... Read more
Apple is offering significant discounts on 16...
Apple has a full line of 16″ M3 Pro and M3 Max MacBook Pros available, Certified Refurbished, starting at $2119 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free... Read more
Apple HomePods on sale for $30-$50 off MSRP t...
Best Buy is offering a $30-$50 discount on Apple HomePods this weekend on their online store. The HomePod mini is on sale for $69.99, $30 off MSRP, while Best Buy has the full-size HomePod on sale... Read more
Limited-time sale: 13-inch M3 MacBook Airs fo...
Amazon has the base 13″ M3 MacBook Air (8GB/256GB) in stock and on sale for a limited time for $989 shipped. That’s $110 off MSRP, and it’s the lowest price we’ve seen so far for an M3-powered... Read more
13-inch M2 MacBook Airs in stock today at App...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more

Jobs Board

Licensed Practical Nurse - Womens Imaging *A...
Licensed Practical Nurse - Womens Imaging Apple Hill - PRN Location: York Hospital, York, PA Schedule: PRN/Per Diem Sign-On Bonus Eligible Remote/Hybrid Regular Read more
DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Operating Room Assistant - *Apple* Hill Sur...
Operating Room Assistant - Apple Hill Surgical Center - Day Location: WellSpan Health, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.