TweetFollow Us on Twitter

Puzzles as Resources
Volume Number:2
Issue Number:3
Column Tag:Developer's Forum

Puzzles as Resources in Aztec C

By David Levner, Sabaki Corp., Product: Polyomino Puzzles

Polyomino Puzzle Resources

Synopsis

Sam Loyd created polyomino puzzles 80 years ago. He didn't have a Macintosh, so he made his puzzles out of cardboard. I am lucky to own a Mac, so I wrote the game MacPoly to draw polyominoes on the screen.

MacPoly stores polyomino puzzles as resources, in a format described in this article. A method for creating these resources is presented, enabling you to add your own puzzles to MacPoly. The method may also be used to create other custom resources.

Introduction

The word 'polyomino' is a generalization of 'domino'. A domino is made of two squares, and a polyomino many squares. Here are some polyominoes:

Figure 1

An easy puzzle is shown below. The object is to cover the white square (the solution shape) with the four gray pieces. Most polyomino puzzles are much more difficult.

6 x 6 Square

Figure 2

Puzzle Source Files

The first step in creating a puzzle is to enter a puzzle source file. For example, this is the source file I used to generate figure 2:

6 x 6 Square Congratulations! Puzzle by David Levner.

..................
.a.a..SSSSSS..b.b.
.aaaa.SSSSSS.bbbb.
.aaa..SSSSSS..bbb.
......SSSSSS......
.c.c..SSSSSS..d.d.
.cccc.SSSSSS.dddd.
.ccc..SSSSSS..ddd.
..................

Figure 3

Use a mono-spaced font, like Monaco to make the columns line up, and save the file as text only. The first line of the file contains the puzzle name, followed by a congratulatory message that is displayed when the puzzle is solved. Then begins the puzzle grid.

The grid contains letters that stand for the squares of polyominoes. Lower case letters represent squares that are outside the solution shape, and upper case letters, except 'S', are squares covering the solution (none are shown in this example). Non-alphabetic characters (the dots) are empty spaces that are not part of the solution , and the letter 'S' denotes the squares of the solution that are not covered by any polyominoes.

Solution Source Files

The solution to a puzzle is represented by a very similar source file. The only difference is that there is no congratulatory message.

6 x 6 Square Solution

........
.AAABBB.
.AABBBB.
.AAABDB.
.CACDDD.
.CCCCDD.
.CCCDDD.
........

Figure 4

Puzzle and Solution Resources

A program could read these source files directly, but that would be less efficient than reading resources on the Mac. At the end of this article, a program is listed to convert puzzle and solution source files into resources.

MacPoly's puzzles are divided into 9 categories. Puzzle resources have type SBPn, where n is a digit from 1 to 9, and solutions have type SBSn.

Resource Type Puzzle Type

SBP1 Easy puzzles

SBP2 Rectangles

SBP3 Almost Rectangles

SBP4 Parallelograms

SBP5 Chess Boards

SBP6 Polyominoes

SBP7 Chess Pieces

SBP8 Objects

SBP9 Impossible Puzzles

Figure 5

The puzzle resource for 6 x 6 Square looks like this.

Congratulations! Puzzle by David Levner.

..................
.a.a..SSSSSS..b.b.
.aaaa.SSSSSS.bbbb.
.aaa..SSSSSS..bbb.
......SSSSSS......
.c.c..SSSSSS..d.d.
.cccc.SSSSSS.dddd.
.ccc..........ddd.
..................
..................
.a.a..SSSSSS..b.b.
.aaaa.SSSSSS.bbbb.
.aaa..SSSSSS..bbb.
......SSSSSS......
.c.c..SSSSSS..d.d.
.cccc.SSSSSS.dddd.
.ccc..........ddd.
..................
000000000
000000000
999999999
999999999
\0

Figure 6

The first line of the puzzle source file becomes the resource name. The second copy of the puzzle grid reserves space to store an arrangement of the pieces saved with MacPoly's save command.

Following the second grid are four nine digit numbers, representing (1) the time spent to arrive at the saved position, in seconds, (2) the number of operations performed to arrive at the saved position (MacPoly allows you to select a piece, drag it, flip it, and spin it), (3) the record time to solve the puzzle, in seconds, and (4) the record (fewest) number of operations to solve a puzzle. Initially, these numbers are set to 0, 0, 999999999, and 999999999. At the end of the resource is a binary zero.

A solution resources differs in several ways: there is no congratulations message or timing information, and only one puzzle grid.

Converting Source Files To Resources

I wrote a C program, called ftor, to convert puzzle source files to resources. Ftor is designed to run under a shell program; it cannot be run from the Macintosh desktop. If you try to recreate ftor, you should run it from the shell supplied with your C compiler.

Most shell programs are modeled on the Bourne shell from the Unix operating system. To use a shell, you type a command, which is interpreted as a program name followed by an argument list. All the C compilers I have seen for the Mac include a shell user interface. On the Amiga, Commodore supplies a shell called the Command Line Interface.

I have listed below some dialogs with the shell. The '$' is a prompt character, signifying that the shell is ready to accept a command. I typed the characters following the '$' to run the program ftor; the line below contains the program's output. In this case, I ran ftor without any arguments to remind me what arguments it expects.

 $ ftor
 usage: ftor TYPE outfile infile1 [infile2 ...]

Ftor's first argument is the four letter type of the resource(s) being created, followed by the output file, and one or more puzzle source files. Each source file is converted to a resource and stored in the output file.

 $ ftor SBP1 Puzzles epz

Assuming that the puzzle source file of figure 3 is named epz, the command above creates a resource called "6 x 6 Square" in the file Puzzles. The Puzzles file must already exist and contain at least one resource.

Ftor Program Source

I used Aztec C to compile and link ftor with the following two commands:

 $ cc ftor.c -o ftor.o
 $ ln -o ftor ftor.o -lc

Conclusion

This article demonstrates a method for creating custom resources from ascii source files. Owners of MacPoly can create and enter their own puzzles. Puzzles and solutions should be entered in pairs; otherwise the Solve feature of MacPoly will not work properly.

Custom resources are both bad and good: few toolbox functions can manipulate them, but they do exactly what you want. You must write your own code to deal with them, but porting the code to other computers will be easier.

/* The program ftor converts a puzzle source file into a  */
/* resource. Developed with Aztec C version 1.03.  */
/* Copyright Sabaki Corp.,1985, for MacTutor.  */
/* Note that this is not a stand alone application, but */
/* requires the Aztec C system to execute for the */
/* default Mac user interface. */

#include "stdio.h"       /* contains definition of NULL (0L) */
#include "ctype.h"       /* contains definition of isdigit */
                             
#include "quickdraw.h"   /* Quickdraw */
#include "memory.h"      /* Memory manager */
#include "resource.h"    /* Resource manager */

/*---------------------------------------------------------------*/

extern int errno;         /* error number variable */

/*---------------------------------------------------------------*/

static long long_type;    /* resource type */

static char flag_puzzle;  /* 1 for puzzles, 0 for solutions */

/*---------------------------------------------------------------*/

main(argc, argv) /* Entry point. */

int argc;         /* number of arguments */
char *argv[];    /* argument vector, an array of strings */
{
 int a;           /* argument counter */
 static char usage_msg[] =
 "usage: ftor TYPE outFile inFile1 [inFile2 ...]\n";
 long c4tol();   /* converts four bytes into a long */
 char *ctop(),   /* converts a C string to a PASCAL string */
      *ptoc();   /* converts a PASCAL string to a C string */

 if  (argc < 4)
    { printf(usage_msg); exit(1); }

 long_type = c4tol(argv[1][0], argv[1][1], argv[1][2], argv[1][3]);
 flag_puzzle = (argv[1][2] == 'P');

 close_application_resource_file();   /* For safety's sake. */

 if  (OpenResFile(ctop(argv[2])) < 0) /* Open the output file. */
    {
     printf("File %s open error %d\n", ptoc(argv[2]), ResError());
     exit(1);
    }   /* then */

 /* For each input file, add a resource to the output file. */
 for (a = 3; a < argc; a = a + 1)
     add_resource(argv[a]);

 exit(0);
}  /* main() */

/*---------------------------------------------------------------*/

static add_resource(filename)
/* Convert one input file to a resource in the output file. */

char *filename;         /* name of the input file */
{
 int data_size,         /* length of the text in the source file */
     header_size,       /* length of text before the puzzle grid */
     resource_size, /* length of the resource being created */
     title_size;        /* length of the resource name */
 char *file_data,     /* text read from the source file */
      title[80];      /* resource name */
 Handle res_handle;   /* handle to resource being created */
 Ptr ptr;               /* pointer to the resource being created */

 /* Read the input file.  Note that if the second parameter  */
 /* passed to read_file() points to NULL, then read_file()  */
 /* allocates a block of storage big enough to hold the  */
 /*  input file. */

 file_data = NULL;
 if  (read_file(filename, &file_data) < 0)
    { printf("File %s error %d.\n", filename, errno); exit(1); }

 for (title_size = 0;     /* Determine the size of the title. */
      file_data[title_size] > '\r';
      title_size = title_size + 1)
     ;

 /* Copy title to a C string. */
 strncpy(title, file_data, title_size);
 title[title_size] = 0;

 /* Let the length of the title include the \r character. */
 title_size = title_size + 1;

 /* If a resource by this name already exists, remove it. */
 res_handle = GetNamedResource(long_type, ctop(title));
 if  (res_handle != NULL)
   RmveResource(res_handle);

 /* Determine the size of the header, the grid, and the */
/*  resource. The header includes the title and the  */
/*  congratulations message. */

 header_size = title_size;
 while  (file_data[header_size] > '\r')
     header_size = header_size + 1;
 header_size = header_size + 1;

 data_size = strlen(file_data);
 resource_size = data_size - title_size + 1;

 /* If it's a puzzle, allow room for a 2nd grid and timing info. */
 if  ( flag_puzzle )
   resource_size = resource_size + data_size - header_size + 40;

 /* Get a new handle for the resource. */
 res_handle = NewHandle((long) resource_size);
 if  (res_handle == NULL)
    { printf("Memory error %d\n", MemError()); exit(1); }

 HLock(res_handle);  /* Make sure  resource doesn't run off. */
 ptr = *res_handle;

 /* Move the header and the puzzle into the resource. */
 strncpy(ptr, &file_data[title_size], data_size - title_size);
 
 /* Puzzles include a second puzzle grid,  blank timing info. */
 ptr = ptr + data_size - title_size;
 if  ( flag_puzzle )
    {
     strncpy(ptr, &file_data[header_size],
             data_size - header_size);
     ptr = ptr + data_size - header_size;
     strcpy(ptr, "000000000\r000000000\r999999999\r999999999\r");
    } /* then */
   else  ptr[0] = 0;

 /* Add the resource to the output file. */
 AddResource(res_handle, long_type, UniqueID(long_type), title);

 HUnlock(res_handle);   /* Unlock the resource. */
 free(file_data);      /* Free memory allocated by read_file(). */
 return;
}  /* static add_resource() */

/*---------------------------------------------------------------*/

long c4tol(c0, c1, c2, c3)
/* Returns a long constructed from the four bytes. */

unsigned char c0, c1, c2, c3;
{
 return((c0 << 24L) + (c1 << 16L) + (c2 << 8L) + c3);
} /* long c4tol() */

/*---------------------------------------------------------------*/

char *ctop(string)
/* Converts a C string to a PASCAL string, which is returned. */

char *string;
{
 int length;
 char *pstring;

 length = strlen(string);
 for (pstring = &string[length];
      pstring != string;
      pstring = pstring - 1)
     *pstring = *(pstring - 1);
 *string = length;
 return(string);
}  /* char *ctop */

/*---------------------------------------------------------------*/
char *ptoc(string)
/* Converts a PASCAL string to a C string, which is returned. */

char *string;
{
 int i,
     length;

 length = *string;
 for (i = 1; i <= length; i = i + 1)
     string[i - 1] = string[i];
 string[length] = 0;
 return(string);
}  /* char *ptoc */

/*---------------------------------------------------------------*/
read_file(file_name, data)
/* Reads the data fork of a file. */

char *file_name,  /* name of the file to be read */
     **data;       /* pointer to where the file data should go */
{
 int fd,           /* file descriptor */
     size;         /* size of the file in bytes */
 extern long lseek();
 extern char *malloc();

 fd = open(file_name, 0);
 if  (fd < 0)
    return(-1);
  /* determine the size of the file */
 size = (int) lseek(fd, 0L, 2);
 lseek(fd, 0L, 0);

 if  (*data == NULL)
   *data = malloc(1 + size);  /* leave room for a trailing null */

 if  (*data == NULL)
    { close(fd); return(-1); }  /* malloc failed */

 if  (read(fd, *data, size) != size)
    { close(fd); return(-1); }  /* read failed */

 close(fd);
 (*data)[size] = 0;             /* add a trailing null */
 return(0);
}  /* read_file() */

/*---------------------------------------------------------------*/

close_application_resource_file()
/* Close the application resource file. */

{
 DetachResource( GetResource('CODE', 1) );
 CloseResFile( CurResFile() );
 return;
}             /* close_application_resource_file() */
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Hat Studios unveils a new gameplay t...
There are a lot of big games coming that you might be excited about, but one of those I am most interested in is Athenian Rhapsody because it looks delightfully silly. The developers behind this project, the rather fancy-sounding Top Hat Studios,... | Read more »
Bound through time on the hunt for sneak...
Have you ever sat down and wondered what would happen if Dr Who and Sherlock Holmes went on an adventure? Well, besides probably being the best mash-up of English fiction, you'd get the Hidden Through Time series, and now Rogueside has announced... | Read more »
The secrets of Penacony might soon come...
Version 2.2 of Honkai: Star Rail is on the horizon and brings the culmination of the Penacony adventure after quite the escalation in the latest story quests. To help you through this new expansion is the introduction of two powerful new... | Read more »
The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »

Price Scanner via MacPrices.net

May 2024 Apple Education discounts on MacBook...
If you’re a student, teacher, or staff member at any educational institution, you can use your .edu email address when ordering at Apple Education to take up to $300 off the purchase of a new MacBook... Read more
Clearance 16-inch M2 Pro MacBook Pros in stoc...
Apple has clearance 16″ M2 Pro MacBook Pros available in their Certified Refurbished store starting at $2049 and ranging up to $450 off original MSRP. Each model features a new outer case, shipping... Read more
Save $300 at Apple on 14-inch M3 MacBook Pros...
Apple has 14″ M3 MacBook Pros with 16GB of RAM, Certified Refurbished, available for $270-$300 off MSRP. Each model features a new outer case, shipping is free, and an Apple 1-year warranty is... Read more
Apple continues to offer 14-inch M3 MacBook P...
Apple has 14″ M3 MacBook Pros, Certified Refurbished, available starting at only $1359 and ranging up to $270 off MSRP. Each model features a new outer case, shipping is free, and an Apple 1-year... Read more
Apple AirPods Pro with USB-C return to all-ti...
Amazon has Apple’s AirPods Pro with USB-C in stock and on sale for $179.99 including free shipping. Their price is $70 (28%) off MSRP, and it’s currently the lowest price available for new AirPods... Read more
Apple Magic Keyboards for iPads are on sale f...
Amazon has Apple Magic Keyboards for iPads on sale today for up to $70 off MSRP, shipping included: – Magic Keyboard for 10th-generation Apple iPad: $199, save $50 – Magic Keyboard for 11″ iPad Pro/... Read more
Apple’s 13-inch M2 MacBook Airs return to rec...
Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices currently... Read more
Best Buy is clearing out iPad Airs for up to...
In advance of next week’s probably release of new and updated iPad Airs, Best Buy has 10.9″ M1 WiFi iPad Airs on record-low sale prices for up to $200 off Apple’s MSRP, starting at $399. Sale prices... Read more
Every version of Apple Pencil is on sale toda...
Best Buy has all Apple Pencils on sale today for $79, ranging up to 39% off MSRP for some models. Sale prices for online orders only, in-store prices may vary. Order online and choose free shipping... Read more
Sunday Sale: Apple Studio Display with Standa...
Amazon has the standard-glass Apple Studio Display on sale for $300 off MSRP for a limited time. Shipping is free: – Studio Display (Standard glass): $1299.97 $300 off MSRP For the latest prices and... Read more

Jobs Board

Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
*Apple* App Developer - Datrose (United Stat...
…year experiencein programming and have computer knowledge with SWIFT. Job Responsibilites: Apple App Developer is expected to support essential tasks for the RxASL Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.