TweetFollow Us on Twitter

TML Barrier
Volume Number:3
Issue Number:9
Column Tag:Mac Hack Forum

Taking TML Around the 32K Barrier

By Darryl Lavoto, TML Systems, Inc., Contributing Editor

It has been a while since I have had a chance to write something for my favorate Magazine! MacTutor! A lot of Technical Support Questions I get at TML Systems are about the 32k data limitation that exists on most compilers. I have written a work-around that will allow most people to get around this problem.

Most Compilers for the Macintosh have a 32k limitation on the sum of all global variables. This is because global variables are stored in a area of memory WORD indexed off of A5. This is a significant limitation if your program needs large arrays of data. There is a workaround, however, to allow any size of array to be created. The only size limitation for our array is available memory.

The alternitive way to create large arrays is to call NewHandle to get a handle to a block of memory large enough to hold the array. Accessing the individual elements of the new array is done by calculating offsets into the block. The Array unit below includes routines for Creating and Disposing arrays, and for accessing the array elements.

The unit could be improved by adding support for multi-dimentional arrays, dynamic sizing of the array, or even variable length data sizes. The speed of the routines could be improved substantially by re-coding the unit in 680x0 assembler. Note that these routines assume that the lower bound of the array is always 0. Also, error checking needs to be added to the create array routine in case there is not enough memory to create the block.

{#################################################}
{#  File: Arrays.Pas      #}
{#  Author: Darryl Lovato.#}
{#  Description: #}
{# This module provides a set of routines to       #}
{#  create & use large arrays      #}
{#################################################}

unit Arrays;

interface

uses MacIntf;

function  CreateNewArray(elemSize, upperBound : Longint) : Handle;
procedure DisposeArray(ary : Handle);
procedure SetElement(ary : Handle; elemNum : Longint; elemPtr : Ptr);
function  GetElement(ary : Handle; elemNum : Longint) : Ptr;

implementation

type
   ArrayHdl = ^ArrayPtr;
   ArrayPtr = ^ArrayRec;
   ArrayRec = record
       hiBound : integer;
       cellSize : Longint;
       dataStuff : integer;
   end;

{#################################################}
{#        #}
{#  function CreateNewArray(elemSize, lowerBound,  #} 
{#      upperBound : Longint) : Handle;#}
{# #}
{#################################################}

function CreateNewArray(elemSize, upperBound : Longint) : Handle;
  var
    tempHdl : ArrayHdl;
  begin
    tempHdl := ArrayHdl(NewHandle(Ord4(SizeOf(ArrayRec)) - 2
 + ((upperbound + 1) * elemSize)));
    with tempHdl^^ do
      begin
        hiBound := upperBound;
        cellSize := elemSize;
      end;
    CreateNewArray := Handle(tempHdl);
  end;

{#################################################}
{#        #}
{#  procedure DisposeArray(ary : Handle);          #} 
{#      #}
{# #}
{#################################################}

procedure DisposeArray(ary : Handle);
  begin
    DisposHandle(ary);
  end;

{#################################################}
{#        #}
{#        #}
{# procedure SetElement(ary : Handle; elemNum :    #}
{# Longint; elemPtr : Ptr); #} 
{#      #}
{# #}
{#################################################}

procedure SetElement(ary : Handle; elemNum : Longint; elemPtr : Ptr);
  type
    fakeary = packed array[1..10000] of signedbyte;
    fakeptr = ^fakeary;
  var
    cellAddr : fakePtr;
    i : integer;
  begin
    with ArrayHdl(ary)^^ do
      if (elemNum > 0) and (elemNum < hibound) then
        begin
          cellAddr := fakePtr(Ord4(@dataStuff) + (elemNum * cellSize));
          for i := 0 to cellSize - 1 do
            cellAddr^[i] := fakePtr(elemPtr)^[i];
        end;
  end;

{#################################################}
{#        #}
{#        #}
{# procedure GetElement(ary : Handle; elemNum :    #}
{# Longint) : Ptr);  #} 
{#      #}
{# #}
{#################################################}

function GetElement(ary : Handle; elemNum : Longint) : Ptr;
  begin
    with ArrayHdl(ary)^^ do
      if (elemNum > 0) and (elemNum < hibound) then
        GetElement := Pointer(Ord4(@dataStuff) + (elemNum * cellSize));
  end;
end.

{#################################################}
{#        #}
{# This program tests the Array Package#}
{# #} 
{# #}
{#################################################}

program AryTest(input, output);

uses Macintf, Arrays;
type
  BigPtr = ^BigRec;
  BigRec = record
             r : real;
             r2 : real;
             other : array[1..20] of Longint;
           end;
var
  myArray : handle;
  i : longint;
  Big : BigRec;
  x : integer;
  StackMark : integer;
begin
  SetApplLimit(Pointer(Ord4(@StackMark) - Ord4(16000))); {16k stack}
  MaxApplZone;

  myArray := CreateNewArray(SizeOf(BigRec), 2000);

  writeln(‘Total Size of Record = ‘,SizeOf(BigRec));
  writeln(‘Total Size of the array = ‘,GetHandleSize(myArray));
  writeln;
  writeln(‘press mouse to start’);
  repeat until button;

  for i := 0 to 2000 do
    begin
      Big.r := i / 1.0;
      SetElement(myArray, i, @Big);
      writeln(BigPtr(GetElement(myArray, i))^.r:7:2);
    end;

  DisposeArray(myArray);
end.
 
AAPL
$556.97
Apple Inc.
-4.31
GOOG
$600.80
Google Inc.
-13.31
MSFT
$29.76
Microsoft Corpora
+0.01
MacNews Search:
Community Search:
view counter

view counter
view counter
view counter
view counter
view counter
view counter
view counter
view counter

Gourmet Pixel and Virgin Limited Edition...
Virgin Limted Edition and Gourmet Pixel have just released an iPad app for guests staying at Richard Branson’s private game reserve. The game reserve borders on Kruger National Park in South Africa’s Mpumalanga province and, while the vast majority of us and our readers will probably never use this app or visit this location, we think that this... | Read more »
Emerge, A Kickstarter Project For A Plat...
Kickstarter is a great place to find new, upcoming games for iOS but sometimes it’s hard to sort through all the projects to find one really worth pledging those hard earned dollars. We think Emerge by independent developer, Lucas Best, could be one of those worth funding. | Read more »
Quick Discreet Text Review
Quick Discreet Text Review By Jennifer Allen on May 22nd, 2012 Our Rating: :: TIME SAVINGiPhone App - Designed for the iPhone, compatible with the iPad An app that will save regular SMS users some time.   | Read more »
Tivoli Releases Free Tivoli Radio App
Tivoli Audio has just released an iPhone app, Tivoli Radio, for listening to high quality radio stations chosen by the listeners of their popular audio equipment. | Read more »
Rabbit Journey Review
Rabbit Journey Review By Rob Rich on May 22nd, 2012 Our Rating: :: FIX THE JUMPINGiPhone App - Designed for the iPhone, compatible with the iPad Rabbit Journey has more than a few cool concepts but the controls really drag it down.   | Read more »
The Portable Podcast, Episode 138
The most hirsute iOS podcast in the world! On This Episode: Carter and guest co-host/beard-enthusiast Jared Nelson discuss the recent Sonic 4: Episode 2 release, and just what kept it from being a truly great game. Carter and Jared discuss games with in-app purchases, in particular regarding comments on games like Polymer and Hero Academy and... | Read more »
Rage of Bahamut Review
Rage of Bahamut Review By Rob Rich on May 22nd, 2012 Our Rating: :: BETTER THAN IT LOOKSiPhone App - Designed for the iPhone, compatible with the iPad It’s got one heck of an ugly and not very intuitive interface, but Rage of Bahamut is still an unexpectedly great CCG.   | Read more »
Plenty of Baking Ideas From 50 Easiest E...
Who likes cake and other baked goods? Nearly everyone, right? 50 Easiest ever baking recipes from olive magazine provides exactly what it says: 50 easy to bake recipes. Every skill level is catered for here and, in reality, over 50 recipes from easy cupcakes to cookies and New York-style baked cheesecakes. | Read more »
Chuck Darwin’s Extinction Squad Review
Chuck Darwin’s Extinction Squad Review By Carter Dotson on May 22nd, 2012 Our Rating: :: WORTH RESCUINGUniversal App - Designed for iPhone and iPad Chuck Darwin’s Extinction Squad has players trying to keep rare animals from going “SPLAT!” on the ground by rescuing them with a trampoline.   | Read more »
National Geographic Releases Look &...
National Geographic has just released a new bundle of educational apps for iOS, aimed at young children. The bundle, Look & Learn: Animals Vol. 1, includes Animal Bounce, Animal Match and Animal Words. Each title encourages children to discover more about the natural world through some great animal sounds and age-appropriate games. Throughout... | Read more »
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.