



| Volume Number: | 3 | |||
| Issue Number: | 10 | |||
| Column Tag: | Programmer's Forum | |||
MacDraw PICT Files from Basic 
By Bob Andris, Lockheed Corp.
Why Draw a PICT File?
This article should really have been titled PICTing in ZBasic , but that didnt sound quite as clear. The PICT file format is rapidly becoming the standard for transferring High Quality graphics between programs, and not just graphics programs. To name just a few, MacDraw, MacDraft, Cricket Draw, and SuperPaint all will both read and write PICT files. However, layout programs like PageMaker will also read PICT files in directly with its Place command. In addition to all of the above a word processor like Word 3.0 will pass PICT information back and forth through the clipboard and retain the individuality of each PICT element. Why all of this compatibility? The answer to that one is simply called the LaserWriter!
The LaserWriter with its PostScript language treats all PICT elements as separate objects, not bit maps, and prints (or better yet, draws) them vectorially. Thats why a diagonal line has nice sharp edges, and not the jaggies that go with the individual pixels of a bit map. This even holds true for text! As the quest for higher and higher quality proliferates, the PICT format will become even more prevalent. The PICT format is also inherently faster than most because it is the format that QuickDraw in the ROM is using to begin with!
All of the graphics programs mentioned previously also have their own proprietary file format, including MacDraw. Getting into those formats is not the purpose of this article. It is PICTing that well be covering in detail. And, as you will see, drawing a PICT file in ZBasic is even easier than painting a PNTG file in ZBasic as I covered in a previous article.
Whats in the PICTure?
First of all, there are several good references on the PICT file format and QuickDrawing a picture, so Ill give them to you now.
MacDraws PICT File Format and Comments, Macintosh Technical Note #27, by Ginger Jernigan, Aug. 20, 1986.
QuickDraws Internal Picture Definition, Macintosh Technical Note #21, by Ginger Jernigan, June 20, 1986.
Optimizing for the LaserWriter--Picture Comments, Macintosh Technical Notes #91, by Ginger Jernigan, Mar. 2, 1987.
Inside Macintosh Volume I, chapter 6, QuickDraw, in particular Pictures and Polygons starting on p 158.
As Inside Mac says on page 158, A picture in QuickDraw is a transcript of calls to routines that draw something--anything--in a bit image.. Whoa ! ! ! What happened to all this elements, objects, and vector stuff this idiot was just talking about? Well, the bit image theyre talking about on page 158 is the screen. The things that get stored in the files and also sent to the LaserWriter are those calls friends, not a bit image!
Since pictures are all of varying size, i.e., length, as we could have guessed a Picture is really just a variable length record. The record always starts with the following two fixed-length fields:
picSize:INTEGER; {size of record in bytes}
picFrame: Rect; {picture frame}
Immediately following the two fixed-length fields are the QuickDraw calls to generate the picture. It is important to point out that the size (picSize) includes the first two fixed-length fields themselves. If we were to write out this picture record to a file wed have what we need, right? Wrong! All of the programs mentioned previously would spit-up something terrible. So, whats missing? Well, its a header of some kind . . . thats what makes a picture record into a PICT file. So lets get into that now.
The MacDraw PICT file format
Referring you to tech note #21, MacDraw gives you the option to use two file formats. They are DRWG and PICT. The DRWG format is the internal one that only MacDraw understands. The PICT format is the one well look at in MacDraw. Rather than just drone on and on, its time for an example. I went into MacDraw, itself, drew a simple five-sided closed polygon, saved it as a PICT file and then went into Fedit+ to take a look at it with tech note #27 in hand. Figure 1 shows the polygon as you normally see it in MacDraw.

Fig. 1 A draw figure created from Basic!
As we can see, theres not much to it. Just an ordinary polygon. The total file size, as stored by MacDraw, is just 570 bytes. Thats good, since the actual PICTure part of it is only 58 bytes long. A quick mental calculation tells us the header is our old friend, 512-bytes, long! Same length as the Paint file headers were. Now lets view what you find in Fedit+ and take a close look at the header.

Fig. 2 Fedit+ View of the MacDrawed Polygon File
Figure 2 is the Fedit+ ed look at both sectors of the MacDraw PICT file called Polygon. The breaks in the sector views are where they become all zero from then on. The numbers in the left halves are the hex representation of the code and to the right is the ASCII representation. Heres what we find in the header (refer to tech note #27):
MacDraw PICT File Header
4452 5747fType DRWG in ASCII for MacDraw 1.7 & 1.9 4D44 hdrID MD in ASCII 0006 version file format version 0003 to prRec 120 byte print record 0000 (ends with position 000079) 0000 0000xOrigindrawing origin 0000 0000yOrigindrawing origin 0048 0000xScale screen res (=72 dots/inch) 0048 0000yScale screen res (=72 dots/inch) 0000 to atrState state of drwg attributes 0000 (ends with position 0000CD) 0001 lCntno. of top-level objects 0001 lTottotal no. of all objects 0000 0066lSiz total size of list 000A 0000top box of all objects (= 10) 0055 0000left box of all objects (= 85) 0046 0000bottom box of all objects (= 70) 00E1 0000right box of all objects (=225) 0007 to filler 282 unused bytes 0000 (ends with position 0001FF)
Creating this header for each different file would be quite time consuming and also subject to error. Fortunately were in luck! Tech note #27 says If MacDraw opens a PICT file and finds that it has a different hdrID than MacDraw expects, or that the first block is zeroed, it ignores the header and uses its own default document settings.. So all we will have to do to create a MacDraw PICT file in ZBasic is to start it out with 512 bytes of zero (0)! The second part of Figure 2 is the data for the actual QuickDraw PICTure of the polygon. Lets get into that now.
Pic comments are Helpful
MacDraw makes extensive use of picture comments [CALL PICCOMMENT( . . . ) in ZBasic] to gain more functions than are available with the standard QuickDraw calls. They are also used to guide the LaserWriter in drawing a complex set of figures and text. A good example is using piccomments to tie arrowheads and lines together in order to make the combination a single entity, the arrowhead-line. There are two types of piccomments available, the so-called shortComment and its companion the longComment. The long one allows you to specify a variable-length data record to be executed, while the shortComment has simply one operation, like picPlyClo, which means were drawing a closed polygon. The only ones well be needing here are the short comments. They are characterized by a one (1) byte opcode, which is A0, followed by a two (2) byte kind which describes the action desired.
The first item in the QuickDraw picture is always 2 bytes of record size, which includes the 2 bytes themselves. Then comes the picture frame, of type Rectangle, which means 8 bytes (4 words or integers) of rectangle description. This is followed with the picture definition. What we do now is look at the first byte, the opcode (operation code), which tells us what is going to be described and then the descriptions will follow. Then we look for the next opcode and the process keeps repeating until the picture is finished. Now we can take a look at that PICTure data in the second half of Figure 2:
Quickdraw Picture Format
003A picSize size of entire picture, in bytes ( 58 decimal, in this case) 0000 picToploc of top of entire picture ( 0 decimal, in this case) 0000 picLeft loc of left of entire picture ( 0 decimal, in this case) 02D0 picBottom loc of bottom of entire picture (720 decimal, in this case) 0240 picRight loc of right of entire picture (576 decimal, in this case) 11opcode for picVersion(1 byte ) 01version number for this picture A0opcode for shortComment(2 bytes) 0082 kind for picDwgBegin (begin a MacDraw pict) A0opcode for shortComment(2 bytes) 00A0 kind for PolyBegin (begin a special polygon) A0opcode for shortComment(2 bytes) 00A5 kind for picPlyClo (the polyn is to be closed) 01opcode for clipRgn(10 bytes, or more) 000A rgnSize size of entire region(10 bytes) 0000 top top of clipping rgn ( 0 dec) 0000 leftleft of clipping rgn ( 0 dec) 02D0 bottombottom of clipping rgn (720 dec) 0240 right right of clipping rgn (576 dec) 22opcode for short line (st.v,st.h,dh,dv) 000A start.v vert start pt for line (10 dec) 0055 start.h horiz start pt for line(85 dec) 00dh horz line length ( 0 dec) 23dv vert line length (35 dec) 23opcode for short line from(dh,dv) 63dh horiz line length(99 dec) 19dv vert line length (25 dec) 23opcode for short line from(dh,dv) 29dh horiz line length(41 dec) C4dv vert line length (196-256=-60 *) 23opcode for short line from(dh,dv) A6dh horiz line length(166-256=-90 *) 19dv vert line length (25 dec) 23opcode for short line from(dh,dv) CEdh horiz line length(206-256=-50 *) E7dv vert line length (231-256=-25 *) A0opcode for shortComment(2 bytes) 00A1 kind for PolyEnd (end a special polygon) A0opcode for shortComment (2 bytes to follow) 0083 kind for picDwgEnd (end a MacDraw pict) FFopcode for EndofPicture (nothing to follow) * dh & dv are both (-128 . . . +127), so if number is greater than +127 decimal, subtract 256 from it to get true neg. nos.
Now lets take a break from all of this and get into some programming.
The MacDraw/ZBasic Polygon Program
The first ZBasic program at the end of this article is called MacDrawPoly.BAS. It is the shortest and simplest of the three, and was written to try a couple of different approaches to creating the same figure. We begin by defining the opcodes for the short piccomments well be needing, and then we define the picture rectangle and CALL SETRECT( . . . ) to initialize it. After this, we open the picture and get a handle to it (PicHand&); and then begin the picture with a piccomment. I should point out here that the picDwgBeg and its converse picDwgEnd are really not necessary, but they do make the QuickDraw description of the picture much more efficient.
The first file created uses piccomments to tell it a polygon is coming, that the polygon is of the closed type, and that the polygon description is completed. The second file use the more standard QuickDraw calls to open, close, frame, and kill the polygon. Now we open a file and give it a type of PICT and creator of MDRW (for MacDraw). As discussed previously, the first thing we do is write-out a 512 byte header of zeroes. Then we get the pointer to the picture data from the handle we got at the beginning of the program.
As you can see from the coding, PicLength%=PEEK WORD(PicPtr&+0), the length of the entire picture record is contained in the first 2 bytes (one word or integer) of the record itself. We need this to know how much data to write-out to the files. The monkeying around you see to get the number of words (integers) from this length-of-record is merely to insure well include the FF (EndofPicture) at the end of the record. Ill point out that with this method, sometimes youll get an extra byte after the FF, before the file is actually closed (50-50 chance). This wont hurt anything, because MacDraw, and all the rest, know that FF means its all done drawing your picture! Figure 3 compares the polygons as done by MacDraw itself, and as done by the ZBasic program.

Fig. 3 Comparison of the Polygons
Compare the Actual Polygon File Data
As we can see, all three polygons in Figure 3 sure look the same. But the proof of the pudding is to use Fedit+ again and take a look at the actual data. Figure 4 does this for MacDraw.poly1, the first of our ZBasic files.
Well, the first thing we notice is the 512 byte header of zeroes. And since MacDraw read it in, we know that part of the approach works. In comparing Figure 2 to Figure 4, we find that our ZBasic polygons PICT data is also 58 bytes long - so far so good. As a matter of fact, the match is perfect except for the bottom and right of the clip rectangle. These numbers are $0117(279 dec) and $01E7(487 dec) which happens to be the vis and also the clip regions of ZBasics default window! We could change the clipping region in our program to get them to match perfectly - but as we will see later, the only thing affected is what is visible on the screen when the picture is being generated. MacDraw and all the rest ignore this when they read in a default-header file and reset the clip region as necessary. As a matter of fact, it changes constantly with how much reduction or expansion you are using at the time. The PICT data for MacDraw.poly2 was 65 bytes long and was constructed slightly differently. Figure 5 shows us those differences.

Fig. 4 ZBasics PICT Polygon File
The first thing we notice is that the PolyBegin, PolyEnd, and picPlyClo piccomments are missing, just as we coded the program. However there is a new opcode at position 00021A; it is $70 which is the opcode for framePoly. Our ZBasic CALL FRAMEPOLY( . . . ) produced this for us. This opcode is followed by polySize, polyBBox, and polyPoints which are the size of the polygon record, the bounding box, or rectangle, and the array of points, respectively. The method used in poly1 is more efficient than that used in poly2, but for just a few points per polygon the payoff is not that great. Now lets get on to something with a little more visual appeal.

Fig. 5 ZBasic Version of a Conventional Polygon
Fill and Pen Patterns
The second program at the end of this article, MacDrawPat.BAS, will look like Figure 6 when you run it interactively in ZBasic. Referring to the listing youll see a CALL SHOWPEN, which allows us to see what is going on while running. As mentioned in Inside Mac and the ZBasic manual, when we open a PICTure QuickDraw makes the pen invisible. Conversely, when we close it, the pen gets turned back on. So if you want to watch, do a showpen after opening the picture. Just be sure to hidepen before you hit the closepicture.
This program gets us into patterns in QuickDraw. A pattern is simply an 8 by 8 array of pixels, or data, which can be used for filling, painting, and for drawing by the pen. If you remember back when we did Painting in ZBasic, we simply did PEN ,,,,32 and got the thirty-secondth pen pattern to use. Well we can do the same thing with our MacDraw PICT files. But, BE CAREFUL! MacDraw does NOT use the same patterns as the Paint programs. It has its own patterns, while the Paint programs use a set that resides in the System File. If you use a pattern that MacDraw does not have it will do one of three things:
(1) default to black
(2) default to white
(3) spit-up all over itself
So, we will have to get the exactly correct patterns to use. There are three ways to do this that I know of. First, there is a [Not in ROM] procedure on p 473 of Inside Mac, Vol. I, called GetIndPattern which would do it. But that procedure is not yet implemented in ZBasic. Second, by using ZBasics FN GETRESOURCE( . . . ) and a little manipulation you could probably get the patterns. The third way is to look at the patterns, convert them to hex-strings, and use CALL STUFFHEX( . . . ) to put them into a real pattern record. The third way is shown pictorially in Figure 7. First fire-up ResEdit, open up MacDraw, and find the resource PAT#. Thats where the 36 fill patterns reside. The first one is None, the second is white, the third is black, etc. Watch that first one (None)! I havent found a pattern for None yet, so I just dont do a fill if the desired pattern is None.

Fig. 6 ZBasic Run of MacDrawPat.BAS
In order to save you the work of converting 36 patterns, they are all listed as DATA statements at the end of the program. There are a couple of other points of interest in MacDrawPat.BAS. First is the sequence of the graphics calls. Referring to the listing you will notice that they appear in the following order:
(1) draw the single-weight line
(2) draw the brick filled rectangle
(3) draw the diamond filled oval
(4) draw the double-weight line
(5) draw the inverted-V filled round-rectangle
Now looking back at Figure 6, you see thats how they are stacked on the screen. This is the same effect that the Bring to Front and Send to Back commands under the Arrange menu in MacDraw will produce. You can use this to your advantage.

Fig. 7 FillPattern Conversion
Fill and Paint are NOT the Same
The second item of interest, is that filling and painting are not the same action in QuickDraw. If you CALL FILLRECT( . . . ) and then follow it with CALL FRAMERECT( . . . ) you get a filled rectangle that has the pattern and the frame GROUPED as MacDraw does with its Fill menu. The top half of the file MacDraw.demo is generated this way. However, if you CALL PAINTRECT( . . . ) and then follow it with CALL FRAMERECT( . . . ) you get a painted rectangle that is NOT GROUPED. In other words, the paint can spill out of the frame. I took the file MacDraw.demo into MacDraw to demonstrate this, as shown in Figure 8.
As you can see, the bottom three figures have their paint selected and then dragged out of the frames. You can get this same effect in MacDraw, itself, by drawing your shape, filling it with your selected pattern, and then changing its frame line to 0-weight (the dashed line under the Lines menu). The only reason to do it this way in our program is that painting avoids the stuffhex call to set up the pattern and get a pointer to it.
The MacDrawFiles.BAS Program
The last program of the three is the largest and incorporates all of the features of MacDraw itself. It wont let you work interactively, like selecting lines and moving them around. Ill let that to MacDraw and the others. But it will give you the tools to create a MacDraw compatible file inside of your ZBasic program and get the full benefit of:
(1) any selected font family
(2) all 8 MacDraw font sizes
(3) all 6 MacDraw font styles & combinations
(4) all 36 MacDraw fill/pen patterns
(5) all 5 MacDraw line weights
(6) all 3 MacDraw arrowhead lines
(7) all 9 MacDraw tools along the left pallete, i.e.,:
a. text
b. orthogonal lines
c. diagonal lines
d. rectangles
e. rounded-corner rectangles
f. ovals
g. arcs
h. freehand
i. polygons

Fig. 8 Effects of Painting
Figure 9 shows two different parts of the MacDraw.text file. The upper half has several different fonts, all in 12 pt Bold. It also contains the 6 basic font styles and a combination of Bold-through-Shadow.
The lower half uses Helvetica, in Bold, to illustrate all 8 MacDraw font sizes. Although you can invoke any font size in your ZBasic program, MacDraw only allows these eight sizes. If you give it a size it doesnt have, say 16 pt, it will default to 12 pt. The moral of the story is . . . if you are going to bring your drawing into MacDraw, itself, use these sizes only - even if you fudged it (Tiny 9 is an example).
The upper left portion of Figure 10 shows most of the 36 fill patterns and the upper right shows a portion of the 36 pen patterns. Scrolling around in MacDraw will give you a better look at all of them. The center portion of the upper half of Figure 10 contains the different line weights and the start of the arrowhead lines. Some more of these arrowhead lines are shown down the center of the lower half of the figure. The geometric shapes are along the left and right sides of the lower half.
Having mentioned scrolling you should also be aware that if you extend your work of art past the boundaries you set up for your picRect the info is still there. Just go down to the bottom of the Layout menu in MacDraw to the Drawing Size item and select a few more pages to look at. Youll then be able to scroll around and see the missing portions.

Fig. 9 text Output of MacDrawFiles.BAS
Items of Special Interest
If you look at the listing of MacDrawFiles.BAS there are several things of special interest you should note. First of all, as mentioned earlier, dont even bother to call fillrect, filloval, etc., if you want None for the fill. Even though it is in the fill data, its just there for completeness of the data set. Second, the 0 pen size does produce invisible lines, but youll never find them. QuickDraw does not bother to save invisible lines. You can verify this by going directly into MacDraw, drawing a line, making it invisible, and saving the drawing in the PICT format. Quit out of it, load the drawing, and Select All under the Edit menu. Nothing. Note, the MacDraw proprietary format, however, will save those invisible lines!

Fig. 10 graphics Output of MacDrawFiles.BAS
The third thing to take a look at is the ovalWidth and ovalHeight for the rounded-corner rectangles. They are both shown as 20 pixels in size. Ive tried several different size and aspect-ratio rounded-corner rectangles in MacDraw, itself, and they always come back 20-by-20 if you leave its default settings alone. You can go under the Edit menu and change the corners to any one of 6 different settings. Our fourth item of interest is the so-called freehand tool. MacDraw uses the polygon to describe freehand drawing . . . but not exactly. It really is a polygon, but I dont know what algorithm MacDraw uses to decide when to add a new point to the polygon. When you draw freehand in your programs, youll probably use a lot more points than MacDraw ever would.
The last item is arrowheads! These were the toughest of all to nail down. Finally, I created a special subroutine called, naturally, ArrowHeads. Just feed it the x & y coordinates of both end points of the line (xahl1%, yahl1%, xahl2%, & yahl2%) and the type of arrowhead desired (ArrwPt%=1 for end-pt 1, 2 for 2, & 3 for both) and it will figure out the angles and adjust the line length for the proper match with the arrowhead(s). Study the subroutine coding (its heavily commented) and it will become clear what it has to do.
ZBasic configuration
Since ZBasic can be configured to just about any range of variables imagined, Ive elected to include the configuration that was used for running the programs in Figure 11. All three will run with version 3.03 or higher.

Fig. 11 ZBasic 3.03 Configuration
The MacDrawPoly Program REM REM (MacDrawPoly.BAS) REM REM CREATES A MACDRAW(PICT) CLOSED-POLYGON REM WINDOW OFF COORDINATE WINDOW REM REM DEFINE SHORT PICCOMMENTS REM NIL&=0 noData%=0 picDwgBeg%=130 picDwgEnd%=131 PolyBegin%=160 PolyEnd%=161 picPlyClo%=165 REM REM DEFINE PICTURE RECTANGLE (A FULL-SIZE DRAW PAGE) REM picRect=0. picTop%=0 picLeft%=0 picBottom%=720 picRight%=576 REM REM INITIALIZE PICTURE REM CALL SETRECT(picRect,picLeft%,picTop%,picRight%,picBottom%) REM REM CREATE THE MACDRAW POLYGONS REM FOR File%=1 TO 2 PicHand&=FN OPENPICTURE(picRect) REM REM BEGIN A MACDRAW PICTURE REM CALL PICCOMMENT(picDwgBeg%,noData%,NIL&) IF File%=2 THEN poly2 REM REM * CREATE MACDRAW-TYPE CLOSED-POLYGON * REM poly1 CALL PICCOMMENT(PolyBegin%,noData%,NIL&) CALL PICCOMMENT(picPlyClo%,noData%,NIL&) CALL MOVETO(85,10) CALL LINETO(85,45) CALL LINETO(184,70) CALL LINETO(225,10) CALL LINETO(135,35) CALL LINETO(85,10) CALL PICCOMMENT(PolyEnd%,noData%,NIL&) GOTO EndPicture REM REM * * * CREATE CONVENTIONAL CLOSED-POLYGON * * * REM poly2 PolyHandle&=FN OPENPOLY CALL MOVETO(85,10) CALL LINETO(85,45) CALL LINETO(184,70) CALL LINETO(225,10) CALL LINETO(135,35) CALL LINETO(85,10) CALL CLOSEPOLY CALL FRAMEPOLY(PolyHandle&) CALL KILLPOLY(PolyHandle&) REM REM END A MACDRAW PICTURE REM EndPicture CALL PICCOMMENT(picDwgEnd%,noData%,NIL&) REM REM CREATE THE MACDRAW PICT FILE REM DEF OPEN PICTMDRW IF File%=1 THEN OPEN O,#1,MacDraw.poly1" IF File%=2 THEN OPEN O,#1,MacDraw.poly2" REM REM WRITE-OUT A 512 BYTE (256 WORDS OR INTEGERS) HEADER OF ZEROES REM A%=0 FOR I%=1 TO 256 WRITE #1,A% NEXT I% REM REM CLOSE THE PICTURE & WRITE-OUT THE PICT DATA REM CALL CLOSEPICTURE PicPtr&=PEEK LONG(PicHand&) PicLength%=PEEK WORD(PicPtr&+0) NumWords%=PicLength%/2 doubleNumWords%=2*NumWords% IF doubleNumWords%<PicLength% THEN NumWords%=NumWords%+1 FOR I%=1 TO NumWords% J%=2*(I%-1) A%=PEEK WORD(PicPtr&+J%) WRITE #1,A% NEXT I% CALL KILLPICTURE(PicHand&) CLOSE #1 NEXT File% END The MacDrawPat Program REM REM (MacDrawPat.BAS) REM REM CREATES A MACDRAW(PICT) GRAPHICS-DEMO FILE REM WINDOW OFF COORDINATE WINDOW REM REM DEFINE SHORT PICCOMMENTS REM NIL&=0 noData%=0 picDwgBeg%=130 picDwgEnd%=131 REM REM READ-IN ALL 36 MACDRAW FILL/PEN PATTERNS AS HEX STRINGS REM DIM MacDrawPat$(36) FOR I%=1 TO 36 READ patID%,MacDrawPat$(I%) NEXT I% REM REM DEFINE PICTURE RECTANGLE (A FULL-SIZE MACDRAW PAGE) REM picRect=0. picTop%=0 picLeft%=0 picBottom%=720 picRight%=576 REM REM INITIALIZE QUICKDRAW RECTANGLE REM DIM qdRect,qdTop%,qdLeft%,qdBottom%,qdRight% REM REM INITIALIZE QUICKDRAW FILL PATTERN REM DIM fillPat,row12%,row34%,row56%,row78% fillPatPtr&=VARPTR(fillPat) REM REM INITIALIZE PICTURE REM CALL SETRECT(picRect,picLeft%,picTop%,picRight%,picBottom%) REM REM * * * CREATE A GRAPHICS-DEMO FILE * * * REM PicHand&=FN OPENPICTURE(picRect) REM REM BEGIN A MACDRAW PICTURE REM CALL PICCOMMENT(picDwgBeg%,noData%,NIL&) REM REM TURN ON THE PEN SO WE CAN SEE WHATS HAPPENING REM CALL SHOWPEN REM REM DRAW A SINGLE-WEIGHT LINE REM CALL MOVETO(25,25) CALL LINETO(325,125) REM REM CREATE A FILLRECT - NOTE: FILL & FRAME ARE GROUPED REM qdTop%=25 qdLeft%=50 qdBottom%=125 qdRight%=100 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL STUFFHEX(fillPatPtr&,MacDrawPat$(11)) CALL FILLRECT(qdRect,fillPat) CALL FRAMERECT(qdRect) REM REM CREATE A FILLOVAL - NOTE: FILL & FRAME ARE GROUPED REM qdTop%=25 qdLeft%=250 qdBottom%=125 qdRight%=300 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL STUFFHEX(fillPatPtr&,MacDrawPat$(34)) CALL FILLOVAL(qdRect,fillPat) CALL FRAMEOVAL(qdRect) REM REM DRAW A DOUBLE-WEIGHT LINE REM PEN 2,2,,, CALL MOVETO(25,125) CALL LINETO(325,25) CALL PENNORMAL REM REM CREATE A FILLROUNDRECT - NOTE: FILL & FRAME ARE GROUPED REM qdTop%=25 qdLeft%=150 qdBottom%=125 qdRight%=200 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) ovalWidth%=10 ovalHeight%=10 CALL STUFFHEX(fillPatPtr&,MacDrawPat$(30)) CALL FILLROUNDRECT(qdRect,ovalWidth%,ovalHeight%,fillPat) CALL FRAMEROUNDRECT(qdRect,ovalWidth%,ovalHeight%) REM REM DRAW A SINGLE-WEIGHT LINE REM CALL MOVETO(25,150) CALL LINETO(325,250) REM REM CREATE A PAINTRECT - NOTE: PAINT & FRAME ARE NOT! GROUPED REM qdTop%=150 qdLeft%=50 qdBottom%=250 qdRight%=100 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) PEN ,,,,11 CALL PAINTRECT(qdRect) CALL PENNORMAL CALL FRAMERECT(qdRect) REM REM CREATE A PAINTOVAL - NOTE: PAINT & FRAME ARE NOT! GROUPED REM qdTop%=150 qdLeft%=250 qdBottom%=250 qdRight%=300 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) PEN 2,2,,,37 CALL PAINTOVAL(qdRect) CALL PENNORMAL CALL FRAMEOVAL(qdRect) REM REM DRAW A DOUBLE-WEIGHT LINE REM PEN 2,2,,, CALL MOVETO(25,250) CALL LINETO(325,150) CALL PENNORMAL REM REM CREATE A PAINTROUNDRECT - NOTE: PAINT & FRAME ARE NOT! GROUPED REM qdTop%=150 qdLeft%=150 qdBottom%=250 qdRight%=200 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) ovalWidth%=10 ovalHeight%=10 PEN ,,,,32 CALL PAINTROUNDRECT(qdRect,ovalWidth%,ovalHeight%) CALL PENNORMAL CALL FRAMEROUNDRECT(qdRect,ovalWidth%,ovalHeight%) REM REM RESET THE PEN, DUE TO THE SHOWPEN CALL REM CALL HIDEPEN REM REM END A MACDRAW PICTURE REM EndPicture CALL PICCOMMENT(picDwgEnd%,noData%,NIL&) REM REM CREATE THE MACDRAW PICT FILE REM DEF OPEN PICTMDRW OPEN O,#1,MacDraw.demo REM REM WRITE-OUT A 512 BYTE (256 WORDS OR INTEGERS) HEADER OF ZEROES REM A%=0 FOR I%=1 TO 256 WRITE #1,A% NEXT I% REM REM CLOSE THE PICTURE & WRITE-OUT THE PICT DATA REM CALL CLOSEPICTURE PicPtr&=PEEK LONG(PicHand&) PicLength%=PEEK WORD(PicPtr&+0) NumWords%=PicLength%/2 doubleNumWords%=2*NumWords% IF doubleNumWords%<PicLength% THEN NumWords%=NumWords%+1 FOR I%=1 TO NumWords% J%=2*(I%-1) A%=PEEK WORD(PicPtr&+J%) WRITE #1,A% NEXT I% CALL KILLPICTURE(PicHand&) REM REM * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * REM REM DATA FOR ALL 36 MACDRAW FILL/PEN PATTERNS AS HEX STRINGS REM DATA 1,0000000000000000" DATA 2,0000000000000000" DATA 3,FFFFFFFFFFFFFFFF DATA 4,77DD77DD77DD77DD DATA 5,AA55AA55AA55AA55" DATA 6,8822882288228822" DATA 7,8800220088002200" DATA 8,8000080080000800" DATA 9,8000000008000000" DATA 10,8080413E080814E3" DATA 11,FF808080FF080808" DATA 12,8142241881422418" DATA 13,8040201008040201" DATA 14,E070381C0E0783C1" DATA 15,77BBDDEE77BBDDEE DATA 16,8844221188442211" DATA 17,99CC663399CC6633" DATA 18,2040800008040200" DATA 19,FF00FF00FF00FF00" DATA 20,FF000000FF000000" DATA 21,CC00000033000000" DATA 22,F0F0F0F00F0F0F0F DATA 23,FF888888FF888888" DATA 24,AA44AA11AA44AA11" DATA 25,0102040810204080" DATA 26,83070E1C3870E0C1" DATA 27,EEDDBB77EEDDBB77" DATA 28,1122448811224488" DATA 29,3366CC993366CC99" DATA 30,40A00000040A0000" DATA 31,AAAAAAAAAAAAAAAA DATA 32,8888888888888888" DATA 33,0101101001011010" DATA 34,0008142A552A1408" DATA 35,FF80808080808080" DATA 36,8244281028448201" END The MacDrawFiles Program REM REM (MacDrawFiles.BAS) REM REM CREATES A MACDRAW(PICT) TEXT-FILE & GRAPHICS-FILE REM REM REFER TO Macintosh Technical Note #27: MacDraws PICT File REM Format and Comments, August 20, 1986 BY Ginger Jernigan; REM #21: QuickDraws Internal Picture Definition, June 20, 1986 REM BY Ginger Jernigan; AND #91: Optimizing for the LaserWriter REM --Picture Comments, March 2, 1987 BY Ginger Jernigan REM REM DISABLE ZBASICS DEFAULT WINDOW REM WINDOW OFF REM REM SET THE COORDINATE SYSTEM TO WINDOW PIXEL COORDINATES REM COORDINATE WINDOW REM REM ESTABLISH A STATUS WINDOW REM WINDOW #1,MacDrawFiles.BAS,(4,41)-(506,337),261 CALL MOVETO(144,50) PRINT Now creating the MacDraw files . . . REM REM DEFINE SHORT PICCOMMENTS REM NIL&=0 noData%=0 picDwgBeg%=130 picDwgEnd%=131 PolyBegin%=160 PolyEnd%=161 picPlyClo%=165 REM REM READ-IN SELECTED FONT FAMILIES REM DIM fontNo%(13),fontName$(13) FOR I%=1 TO 13 READ fontNo%(I%),fontName$(I%) NEXT I% REM REM READ-IN ALL 8 MACDRAW FONT SIZES REM DIM fontSize%(8) FOR I%=1 TO 8 READ fontSize%(I%) NEXT I% REM REM READ-IN ALL 6 MACDRAW FONT STYLES REM DIM fontStyle%(6),fontStyle$(6) FOR I%=1 TO 6 READ fontStyle%(I%),fontStyle$(I%) NEXT I% REM REM READ-IN ALL 36 MACDRAW FILL/PEN PATTERNS AS HEX STRINGS REM DIM MacDrawPat$(36) FOR I%=1 TO 36 READ patID%,MacDrawPat$(I%) NEXT I% REM REM READ-IN ALL 5 MACDRAW LINE WEIGHTS REM DIM penWidth%(5),penHeight%(5) FOR I%=1 TO 5 READ penWidth%(I%),penHeight%(I%) NEXT I% REM REM DEFINE PICTURE RECTANGLE (A FULL-SIZE MACDRAW PAGE) REM picRect=0. picTop%=0 picLeft%=0 picBottom%=720 picRight%=576 REM REM INITIALIZE QUICKDRAW RECTANGLE REM DIM qdRect,qdTop%,qdLeft%,qdBottom%,qdRight% REM REM INITIALIZE QUICKDRAW FILL PATTERN REM DIM fillPat,row12%,row34%,row56%,row78% fillPatPtr&=VARPTR(fillPat) REM REM INITIALIZE PICTURE REM CALL SETRECT(picRect,picLeft%,picTop%,picRight%,picBottom%) REM REM CREATE A MACDRAW TEXT-DEMO FILE & A GRAPHICS-DEMO FILE REM FOR File%=1 TO 2 PicHand&=FN OPENPICTURE(picRect) REM REM BEGIN A MACDRAW PICTURE REM CALL PICCOMMENT(picDwgBeg%,noData%,NIL&) REM REM CHECK FOR TEXT(File%=1) OR GRAPHICS(File%=2) REM IF File%=2 THEN graphics REM REM . . . CREATE TEXT FILE . . . REM text REM REM * * SAMPLE FONT FAMILIES (USE 12 PT BOLD) * * REM x%=10 FOR I%=1 TO 13 y%=25*(I%+1) CALL MOVETO(x%,y%) TEXT fontNo%(I%),fontSize%(3),fontStyle%(2),1 CALL DRAWSTRING(fontName$(I%)) CALL DRAWSTRING( 12 pt Bold) NEXT I% REM REM * * SAMPLE FONT STYLES (USE HELVETICA 12 PT) * * REM x%=180 FOR I%=1 TO 6 y%=25*(I%+1) CALL MOVETO(x%,y%) TEXT fontNo%(4),fontSize%(3),fontStyle%(I%),1 CALL DRAWSTRING(fontName$(4)) CALL DRAWSTRING( 12 pt ) CALL DRAWSTRING(fontStyle$(I%)) NEXT I% y%=y%+25 CALL MOVETO(x%,y%) Style%=0 Style$= FOR I%=2 TO 6 Style%=Style%+fontStyle%(I%) Style$=Style$+fontStyle$(I%)+ NEXT I% TEXT fontNo%(4),fontSize%(3),Style%,1 CALL DRAWSTRING(fontName$(4)) CALL DRAWSTRING( 12 pt ) CALL DRAWSTRING(Style$) REM REM * * SAMPLE FONT SIZES (USE HELVETICA BOLD) * * REM x%=10 yold%=391 FOR I%=1 TO 8 y%=yold%+fontSize%(I%) yold%=y% CALL MOVETO(x%,y%) TEXT fontNo%(4),fontSize%(I%),fontStyle%(2),1 CALL DRAWSTRING(fontName$(4)) CALL DRAWSTRING() Size$=STR$(fontSize%(I%)) CALL DRAWSTRING(Size$) CALL DRAWSTRING( pt Bold) NEXT I% GOTO EndPicture REM REM . . . CREATE GRAPHICS FILE . . . REM graphics REM REM * * SAMPLE ALL 36 MACDRAW FILL PATTERNS * * REM NOTE: FILL & FRAME ARE GROUPED AUTOMATICALLY REM FOR I%=1 TO 3 qdBottom%=20 FOR J%=1 TO 12 K%=(I%-1)*12+J% qdTop%=qdBottom%+5 qdLeft%=10+(I%-1)*30 qdBottom%=qdTop%+25 qdRight%=qdLeft%+25 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL STUFFHEX(fillPatPtr&,MacDrawPat$(K%)) IF K%>1 CALL FILLRECT(qdRect,fillPat) CALL FRAMERECT(qdRect) NEXT J% NEXT I% REM REM * * SAMPLE ALL 5 MACDRAW LINE WEIGHTS * * REM TEXT fontNo%(4),fontSize%(1),fontStyle%(2),1 x%=150 FOR I%=1 TO 5 y%=10+30*I% CALL MOVETO(x%,y%) Width$=STR$(penWidth%(I%)) Height$=STR$(penHeight%(I%)) Note$= Line Width,Height = +Width$+,+Height$ CALL DRAWSTRING(Note$) CALL MOVE(10,-penHeight%(I%)) CALL PENSIZE(penWidth%(I%),penHeight%(I%)) CALL LINE(41-penWidth%(I%),0) CALL PENNORMAL NEXT I% REM REM * * SAMPLE ALL 3 MACDRAW ARROWHEADS * * REM REM USE HORIZ LINES REM dx%=50 dy%=0 x%=90 REM REM USE RIGHT(I%=1), LEFT(I%=2), & BOTH(I%=3) ARROWHEADS REM FOR I%=1 TO 3 x%=x%+65 REM REM USE ALL 5 LINE WEIGHTS REM FOR J%=1 TO 5 y%=150+30*J% CALL PENSIZE(penWidth%(J%),penHeight%(J%)) xahl1%=x% yahl1%=y% xahl2%=x%+dx% yahl2%=y%+dy% REM REM ADJUST LENGTHS FOR PENSIZE REM IF I%=1 THEN xahl2%=xahl2%+1-penWidth%(J%) IF I%=2 THEN xahl1%=xahl1%+1 ArrwPt%=I% GOSUB ArrowHeads NEXT J% NEXT I% REM REM USE VERT LINES REM dx%=0 dy%=50 y%=270 REM REM USE RIGHT(I%=1), LEFT(I%=2), & BOTH(I%=3) ARROWHEADS REM FOR I%=1 TO 3 y%=y%+65 REM REM USE ALL 5 LINE WEIGHTS REM FOR J%=1 TO 5 x%=140+30*J% CALL PENSIZE(penWidth%(J%),penHeight%(J%)) xahl1%=x% yahl1%=y% xahl2%=x%+dx% yahl2%=y%+dy% REM REM ADJUST LENGTHS FOR PENSIZE REM IF I%<>2 THEN yahl1%=yahl1%-1 IF I%=1 THEN yahl2%=yahl2%-penHeight%(J%) ArrwPt%=I% GOSUB ArrowHeads NEXT J% NEXT I% REM REM USE 45 DEG. LINES REM dx%=INT(50./SQR(2.)) dy%=INT(50./SQR(2.)) y%=490 REM REM USE RIGHT(I%=1), LEFT(I%=2), & BOTH(I%=3) ARROWHEADS REM FOR I%=1 TO 3 y%=y%+50 REM REM USE ALL 5 LINE WEIGHTS REM FOR J%=1 TO 5 x%=125+30*J% CALL PENSIZE(penWidth%(J%),penHeight%(J%)) xahl1%=x% yahl1%=y% xahl2%=x%+dx% yahl2%=y%+dy% REM REM ADJUST LENGTHS FOR PENSIZE REM IF I%=1 THEN df1 IF I%=2 THEN df2 GOTO df3 df1 xahl2%=xahl2%-1-INT(penWidth%(J%)/SQR(2.)) yahl2%=yahl2%-1-INT(penHeight%(J%)/SQR(2.)) IF J%<5 THEN df3 xahl2%=xahl2%+1 yahl2%=yahl2%+1 GOTO df3 df2 xahl1%=xahl1%+1+INT(penWidth%(J%)/SQR(2.)) yahl1%=yahl1%+1+INT(penHeight%(J%)/SQR(2.)) IF J%<3 THEN df3 xahl1%=xahl1%-1 yahl1%=yahl1%-1 IF J%<5 THEN df3 xahl1%=xahl1%-1 yahl1%=yahl1%-1 df3 ArrwPt%=I% GOSUB ArrowHeads NEXT J% NEXT I% CALL PENNORMAL REM REM * * SAMPLE ALL 36 MACDRAW PEN PATTERNS * * REM CALL PENSIZE(penWidth%(5),penHeight%(5)) FOR I%=1 TO 3 y%=5 FOR J%=1 TO 12 K%=(I%-1)*12+J% x%=385+(I%-1)*50 y%=y%+30 CALL MOVETO(x%,y%) CALL STUFFHEX(fillPatPtr&,MacDrawPat$(K%)) CALL PENPAT(fillPat) CALL LINE(40,0) NEXT J% NEXT I% CALL PENNORMAL REM REM * * SAMPLE ALL 8 GRAPHICS TOOLS * * REM CALL PENSIZE(penWidth%(3),penHeight%(3)) REM REM USE ORTHOGONAL LINES REM CALL MOVETO(10,420) CALL LINETO(50,420) CALL MOVETO(80,400) CALL LINETO(80,440) CALL MOVETO(110,400) CALL LINETO(150,440) REM REM USE UNCONSTRAINED LINES REM CALL MOVETO(10,450) CALL LINETO(75,490) CALL MOVETO(85,490) CALL LINETO(150,450) REM REM USE RECTANGLES REM qdTop%=510 qdLeft%=10 qdBottom%=qdTop%+40 qdRight%=qdLeft%+40 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMERECT(qdRect) qdTop%=520 qdLeft%=60 qdBottom%=qdTop%+20 qdRight%=qdLeft%+60 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMERECT(qdRect) qdTop%=500 qdLeft%=130 qdBottom%=qdTop%+60 qdRight%=qdLeft%+20 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMERECT(qdRect) REM REM USE ROUNDED-CORNER RECTANGLES REM ovalWidth%=20 ovalHeight%=20 qdTop%=580 qdLeft%=10 qdBottom%=qdTop%+40 qdRight%=qdLeft%+40 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMEROUNDRECT(qdRect,ovalWidth%,ovalHeight%) qdTop%=590 qdLeft%=60 qdBottom%=qdTop%+20 qdRight%=qdLeft%+60 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMEROUNDRECT(qdRect,ovalWidth%,ovalHeight%) qdTop%=570 qdLeft%=130 qdBottom%=qdTop%+60 qdRight%=qdLeft%+20 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMEROUNDRECT(qdRect,ovalWidth%,ovalHeight%) REM REM USE OVALS REM qdTop%=650 qdLeft%=10 qdBottom%=qdTop%+40 qdRight%=qdLeft%+40 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMEOVAL(qdRect) qdTop%=660 qdLeft%=60 qdBottom%=qdTop%+20 qdRight%=qdLeft%+60 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMEOVAL(qdRect) qdTop%=640 qdLeft%=130 qdBottom%=qdTop%+60 qdRight%=qdLeft%+20 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMEOVAL(qdRect) REM REM USE ARCS REM startAngle%=225 arcAngle%=150 qdTop%=410 qdLeft%=385 qdBottom%=qdTop%+40 qdRight%=qdLeft%+40 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMEARC(qdRect,startAngle%,arcAngle%) qdTop%=420 qdLeft%=435 qdBottom%=qdTop%+20 qdRight%=qdLeft%+60 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMEARC(qdRect,startAngle%,arcAngle%) qdTop%=400 qdLeft%=505 qdBottom%=qdTop%+60 qdRight%=qdLeft%+20 CALL SETRECT(qdRect,qdLeft%,qdTop%,qdRight%,qdBottom%) CALL FRAMEARC(qdRect,startAngle%,arcAngle%) REM REM USE THE FREEHAND TOOL (MACDRAW USES A POLYGON) REM PolyHandle&=FN OPENPOLY PI=4.*ATN(1.) PIO20=PI/20. THETA=0. R=50.*COS(2.*THETA) X%=455+INT(R*COS(THETA)) Y%=510+INT(R*SIN(THETA)) CALL MOVETO(X%,Y%) FOR I%=1 TO 20 THETA=I%*PIO20 R=50.*COS(2.*THETA) X%=455+INT(R*COS(THETA)) Y%=510+INT(R*SIN(THETA)) CALL LINETO(X%,Y%) NEXT I% CALL CLOSEPOLY CALL FRAMEPOLY(PolyHandle&) CALL KILLPOLY(PolyHandle&) REM REM USE A POLYGON REM PolyHandle&=FN OPENPOLY CALL MOVETO(385,540) CALL LINETO(385,575) CALL LINETO(485,600) CALL LINETO(525,540) CALL LINETO(435,565) CALL CLOSEPOLY CALL FRAMEPOLY(PolyHandle&) CALL KILLPOLY(PolyHandle&) REM REM USE A FORCED-CLOSE POLYGON REM NOTE: THE PICCOMMENTS WILL FORCE CLOSURE REM CALL PICCOMMENT(PolyBegin%,noData%,NIL&) CALL PICCOMMENT(picPlyClo%,noData%,NIL&) CALL MOVETO(385,610) CALL LINETO(385,645) CALL LINETO(485,670) CALL LINETO(525,610) CALL LINETO(435,635) CALL LINETO(385,610) CALL PICCOMMENT(PolyEnd%,noData%,NIL&) CALL PENNORMAL REM REM END A MACDRAW PICTURE REM EndPicture CALL PICCOMMENT(picDwgEnd%,noData%,NIL&) REM REM CREATE THE MACDRAW PICT FILE REM CURSOR=4 DEF OPEN PICTMDRW IF File%=1 THEN OPEN O,#1,MacDraw.text IF File%=2 THEN OPEN O,#1,MacDraw.graphics REM REM WRITE-OUT A 512 BYTE (256 WORDS OR INTEGERS) HEADER OF ZEROES REM A%=0 FOR I%=1 TO 256 WRITE #1,A% NEXT I% REM REM CLOSE THE PICTURE & WRITE-OUT THE PICT DATA REM CALL CLOSEPICTURE PicPtr&=PEEK LONG(PicHand&) PicLength%=PEEK WORD(PicPtr&+0) NumWords%=PicLength%/2 doubleNumWords%=2*NumWords% IF doubleNumWords%<PicLength% THEN NumWords%=NumWords%+1 FOR I%=1 TO NumWords% J%=2*(I%-1) A%=PEEK WORD(PicPtr&+J%) WRITE #1,A% NEXT I% CALL KILLPICTURE(PicHand&) CLOSE #1 CURSOR=0 NEXT File% GOTO Exit REM REM * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ArrowHeads REM REM SUBROUTINE TO CONSTRUCT A MACDRAW ARROWHEAD(S) LINE REM REM DEFINE ARROWHEAD PARAMETERS REM DIM ArrwRect,ArrwRT%,ArrwRL%,ArrwRB%,ArrwRR% NIL&=0 noData%=0 picArrwR%=170 picArrwL%=171 picArrwB%=172 picArrwEnd%=173 arcAngle%=48 REM REM GET PEN SIZE & ARROWHEAD RECTANGLE SIZE REM DIM pnLocV%,pnLocH%,pnSizeV%,pnSizeH%,pnMode% DIM pnPat12%,pnPat34%,pnPat56%,pnPat78% CALL GETPENSTATE(pnLocV%) IF pnSizeV%=0 THEN RETURN IF pnSizeV%=1 THEN ArrwWH%=20 IF pnSizeV%=2 THEN ArrwWH%=30 IF pnSizeV%=4 THEN ArrwWH%=40 IF pnSizeV%=6 THEN ArrwWH%=50 REM REM DETERMINE LINE PROPERTIES REM dxahl=xahl2%-xahl1% dyahl=yahl2%-yahl1% lineLength=SQR(dxahl*dxahl+dyahl*dyahl) xcorr%=INT((dyahl/lineLength)*pnSizeV%/2) ycorr%=INT(ABS(dxahl/lineLength)*pnSizeV%/2) IF xahl1%=xahl2% THEN ah1 tanAnglw=dyahl/dxahl Angle=57.2957795*ATN(tanAngle) IF xahl1%>xahl2% THEN Angle=Angle+180. lineAngle%=INT(Angle)+90 GOTO ah3 ah1 IF yahl1%>yahl2% THEN ah2 lineAngle%=90+90 GOTO ah3 ah2 lineAngle%=-90+90 REM REM DETERMINE WHICH ARROWHEAD(S) TO DRAW REM (ArrwPt%=1 FOR PT 1, 2 FOR 2, 3 FOR BOTH) REM ah3 short=(ArrwWH%/2)/lineLength IF ArrwPt%=2 THEN ah4 REM REM ARROWHEAD AT PT 1 REM bothFlag%=1 xahlc%=xahl1% yahlc%=yahl1% xahl1%=xahlc%+INT(short*dxahl) yahl1%=yahlc%+INT(short*dyahl) startAngle%=lineAngle%-arcAngle%/2 IF xahl1%>xahl2% THEN ah6 IF xahl1%<xahl2% THEN ah5 IF yahl1%>yahl2% THEN ah6 GOTO ah5 REM REM ARROWHEAD AT PT 2 REM ah4 bothFlag%=2 xahlc%=xahl2% yahlc%=yahl2% xahl2%=xahlc%-INT(short*dxahl) yahl2%=yahlc%-INT(short*dyahl) startAngle%=lineAngle%+180-arcAngle%/2 IF startAngle%>360 THEN startAngle%=startAngle%-360 IF xahl1%<xahl2% THEN ah6 IF xahl1%>xahl2% THEN ah5 IF yahl1%<yahl2% THEN ah6 ah5 picArrw%=picArrwL% IF ArrwPt%=3 THEN picArrw%=picArrwB% GOTO ah7 ah6 picArrw%=picArrwR% IF ArrwPt%=3 THEN picArrw%=picArrwB% REM REM QUICKDRAW THE ARROWHEAD(S) WITH PAINTARC & REM USE PICCOMMENTS TO TIE IT(THEM) TO THE LINE REM ah7 ArrwRT%=yahlc%-ArrwWH%/2 ArrwRB%=ArrwRT%+ArrwWH% ArrwRL%=xahlc%-ArrwWH%/2 ArrwRR%=ArrwRL%+ArrwWH% CALL SETRECT(ArrwRect,ArrwRL%,ArrwRT%,ArrwRR%,ArrwRB%) IF ArrwPt%<3 THEN ah8 IF bothFlag%<2 THEN ah8 GOTO ah9 ah8 CALL PICCOMMENT(picArrw%,noData%,NIL&) ah9 CALL PAINTARC(ArrwRect,startAngle%,arcAngle%) IF ArrwPt%<3 THEN ah10 IF bothFlag%<2 THEN ah4 ah10 xahl1%=xahl1%-xcorr% yahl1%=yahl1%-ycorr% xahl2%=xahl2%-xcorr% yahl2%=yahl2%-ycorr% CALL MOVETO(xahl1%,yahl1%) CALL LINETO(xahl2%,yahl2%) CALL PICCOMMENT(picArrwEnd%,noData%,NIL&) RETURN REM REM * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * REM REM DATA FOR SELECTED FONT FAMILIES REM DATA 0,Chicago DATA 22,Courier DATA 3,Geneva DATA 21,Helvetica DATA 6,London DATA 4,Monaco DATA 15,N Helvetica Narrow DATA 2,New York DATA 16,Palatino DATA 23,Symbol DATA 20,Times DATA 5,Venice DATA 18,Zapf Chancery REM REM DATA FOR ALL 8 MACDRAW FONT SIZES REM DATA 9 DATA 10 DATA 12 DATA 14 DATA 18 DATA 24 DATA 36 DATA 48 REM REM DATA FOR ALL 6 MACDRAW FONT STYLES REM DATA 0,Plain Text DATA 1,Bold DATA 2,Italic DATA 4,Underline DATA 8,Outline DATA 16,Shadow REM REM DATA FOR ALL 36 MACDRAW FILL/PEN PATTERNS AS HEX STRINGS REM DATA 1,0000000000000000" DATA 2,0000000000000000" DATA 3,FFFFFFFFFFFFFFFF DATA 4,77DD77DD77DD77DD DATA 5,AA55AA55AA55AA55" DATA 6,8822882288228822" DATA 7,8800220088002200" DATA 8,8000080080000800" DATA 9,8000000008000000" DATA 10,8080413E080814E3" DATA 11,FF808080FF080808" DATA 12,8142241881422418" DATA 13,8040201008040201" DATA 14,E070381C0E0783C1" DATA 15,77BBDDEE77BBDDEE DATA 16,8844221188442211" DATA 17,99CC663399CC6633" DATA 18,2040800008040200" DATA 19,FF00FF00FF00FF00" DATA 20,FF000000FF000000" DATA 21,CC00000033000000" DATA 22,F0F0F0F00F0F0F0F DATA 23,FF888888FF888888" DATA 24,AA44AA11AA44AA11" DATA 25,0102040810204080" DATA 26,83070E1C3870E0C1" DATA 27,EEDDBB77EEDDBB77" DATA 28,1122448811224488" DATA 29,3366CC993366CC99" DATA 30,40A00000040A0000" DATA 31,AAAAAAAAAAAAAAAA DATA 32,8888888888888888" DATA 33,0101101001011010" DATA 34,0008142A552A1408" DATA 35,FF80808080808080" DATA 36,8244281028448201" REM REM DATA FOR ALL 5 MACDRAW LINE WEIGHTS REM DATA 0,0 DATA 1,1 DATA 2,2 DATA 4,4 DATA 6,6 Exit WINDOW CLOSE #1 WINDOW #1,MacDrawFiles.BAS,(4,41)-(506,337),261 TEXT 4,9,0,1 CALL MOVETO(162,50) PRINT Both MacDraw files created ! ! CALL MOVETO(174,65) PRINT Hit [Return] to exit . . . BEEP INPUT ANS$ WINDOW CLOSE #1 END



