TweetFollow Us on Twitter

XCMD Corner
Volume Number:4
Issue Number:7
Column Tag:HyperChat®

XCMD Corner

By Donald Koscheka, Apple Computers, Inc.

--Don Koscheka’s XCMD Corner

Last month I introduced XCMD programming. I explained the parameter block and discussed the interface between HyperTalk and the code that you write in either Pascal, “C” or the language of your choice. If you’re an experienced Macintosh programmer, that’s enough information to get started. The designers of HyperCard didn’t stop with just defining the interface for you. They went beyond what might be reasonably expected and provided some HyperTalk programming capabilities to the XCMD programmer. The XCMD programmer gains access to these capabilities through callbacks. Callbacks are procedures and functions that you call from your XCMD. Callbacks literally jump into Hypercard to perform some function.

Once you get the hang of XCMD programming, you’ll come to rely on some of the callbacks quite frequently. For example, Pascal programmers are accustomed to strings that are preceded by a length byte and that have a maximum of 255 characters (the Str255 type in Pascal) while HyperCard uses strings that have no length byte and are terminated with zero ( referred to as Zero-strings, zero-terminated strings or “C” strings). HyperTalk provides callbacks to convert from zero-terminated strings to Pascal and back again. The XCMD programmer can also use callbacks to retrieve and set the contents of fields and global containers as well as to send messages back to Hypercard.

One of the reasons that this access to HyperCard containers is so important is that XCMDs do not have access to the application globals. When Hypercard starts up, it takes control of its application globals and heap just as any application would. With Hypercard in control of the heap, your XCMD becomes a “guest” of Hypercard. You don’t have access to the globals from your XCMD so you’ll need a safe place to store information that you want to keep around.

A good candidate is a global container. Although Hypercard itself prefers to see text strings in containers, it’s not particular about what you put into a container; you can use the SetGlobal callback to put data into a global container, and GetGlobal to retrieve that data. Make sure that you declare any global containers in Hypercard before accessing them in an XCMD. Your XCMD may need to be backward compatible earlier versions of Hypercard that bombed if you called SetGlobal with an undeclared container name.

An interesting example of the use of callbacks is to send a card message back to HyperCard from a callback. The XCMD in listing 1, “SendMeAMessage”, takes one parameter which is the message to send back to HyperCard. Since messages are sent back as Pascal-format strings, we must convert the input string into a pascal string and then call SendCardMessage to send the message. As a matter of form, we set the return value to NIL indicating that this XCMD doesn’t have a result code (Hypercard will interpret NIL as empty).

The first callback that SendMeAMessage invokes, ZeroToPas, converts input parameter 1 from a zero-terminated string to a pascal-string. Input parameters are passed as handles so the parameter needs to be dereferenced one-time to convert the value to a pointer. ZeroToPas also expects you to pass a reference to the pascal-string into which you’ll store the converted Pascal-string. The second callback, SendCardMessage, sends the message back to Hypercard. To invoke this XCMD from a script use the form:

 SendMeAMessage “go next card”

Because Hypercard already handles message passing, this XCMD may not seem terribly useful. Nonetheless, it is a good illustration of callbacks and the technique is useful if you need to alert the user that some asynchronous event has completed.

{1}
{******************************}
{* File: SendMeAMessage.p *}
{******************************}
(******************************
 BUILD SEQUENCE
      (IGNORE LINK WARNINGS)
pascal SendMeAMessage.p
link -m ENTRYPOINT -rt XCMD=65534 
 -sn Main=SendMeAMessage 
 SendMeAMessage.p.o 
 “{Libraries}”Interface.o 
 “{PLibraries}”Paslib.o 
 -o “{xcmds}”testxcmds
******************************)

{$S SendMeAMessage }

UNIT Donald_Koscheka; 

{--------------INTERFACE----------------}
INTERFACE

USES  MemTypes, QuickDraw, OSIntf, ToolIntf, 
 PackIntf, HyperXCmd;

PROCEDURE EntryPoint( paramPtr: XCmdPtr);

{----------IMPLEMENTATION--------------}
IMPLEMENTATION
{$R-}
 
TYPE
 Str31  = String[31];
 
PROCEDURE SendMeAMessage(paramPtr:XCmdPtr);
 FORWARD;

{-------------- EntryPoint --------------}
PROCEDURE EntryPoint(paramPtr: XCmdPtr);
 BEGIN
 SendMeAMessage(paramPtr);
 END;

{------------ SendMeAMessage ------------}
PROCEDURE SendMeAMessage(paramPtr: XCmdPtr);
VAR
 theMessage : Str255;
 
{$I XCmdGlue.inc }
 
BEGIN {*** Body of XCMD ***}
 ZeroToPas( paramPtr^.params[1]^, theMessage );
 SendCardMessage( theMessage );
 paramPtr^.returnValue := NIL;
END; {*** Body of XCMD ***}
END.

Listing 1. SendACardMessage

XCMDs can also use callbacks to get the contents of a field or a global container. Listing 2, GetHomeInfo, uses two new callbacks (1) GetFieldByNum, to get the contents of background field 1 on the home card and (2) SetGlobal to set the contents of some global container.

GetHomeInfo Takes one parameter, the name of the global container to set. First, convert the parameter to a pascal-string. Next, use a series of callbacks to push the current card and go to the home stack. Once we get to the home stack, we call GetFieldByNum to get field data. The first parameter that GetFieldByNum takes is set to TRUE if you want to retrieve the contents of a card field and set to FALSE to retrieve the contents of a background field. The second parameter is the number of the field to retrieve. Alternatively, you could use GetFieldByID if you knew the id of the field or GetFieldByName if you knew the name.

GetFieldByNum returns a handle to the zero-terminated data that was stored in background field 1 of the home card. We then invoke SetGlobal to set the contents of the global container to whatever is stored in fieldData. Finally, we pop the current card to get back to where we started. A typical invocation of this XCMD is:


{2}
 global myData
 GetHomeInfo “myData”



PROCEDURE GetHomeInfo(paramPtr: XCmdPtr);
VAR
 globalName : Str255;
 fieldData: Handle;
 
{$I XCmdGlue.inc }
 
BEGIN
 WITH paramPtr^ DO
 BEGIN
 ZeroToPas( params[1]^, globalName );
 SendCardMessage( ‘Push Card’ );
 SendCardMessage( ‘Go Home’);
 
 fieldData := GetFieldByNum( FALSE, 1 );
 SetGlobal( globalName, fieldData );
 
 SendCardMessage( ‘Pop Card’);
 returnValue := NIL;
 END;
END;

Listing 2. Get Home Info.

So far I’ve showed you XCMDs that don’t do anything that you can’t already do in HyperTalk. A key feature of XCMD programming is that you can write your own commands to augment or add capabilities to Hypercard. Listing 3, “FCreateXFCN”, lets you create a file of any type from HyperCard. This XFCN demonstrates how XCMDs provide greater access to the toolbox than is available to the HyperTalk script writer.

FCreateXFCN introduces two new callbacks. NumToStr returns a result code to the script. NumToStr converts a signed long integer to a pascal-format string. If you don’t want a signed entity, use LongToStr instead which will convert the long integer without regard to sign.

The second callback introduced in this XFCN is PasToZero which takes a pascal format string and returns handle to a zero-terminated string. PasToZero is a handy way of copying from a pascal-string back to a zero-terminated string to return text to Hypercard.

I wrote the XFCN in “C” to show the difference in formats between Pascal and “C” XCMDS and to provide a template for “C” programmers. An important difference is that the parameter list, params, starts at index 0 for “C” and index 1 for Pascal.

FCreateXFCN first converts parameter 1 (params[0]) into a pascal-string and then moves the first four bytes of parameters 2 and 3 into the variables creator and type respectively. These two variables are of type OSType which is a special Macintosh type containing four consecutive ASCII characters. All four characters in this type are significant.

The result code will be empty if no error occurred and the file was created properly, otherwise it will return the OSErr number that occurred. First, convert the result code back to a pascal-string and then call PasToZero to convert that string into a handle to a zero-terminated string.

The XFCN would be more useful if it returned a brief description of the error in English, but I think I’ll leave that as an exercise for the student. Call FCreateXFCN with the following script:

Put FCreateXFCN( “New File Name”, “WILD”,  “STAK” )

The first parameter is the name of the file you wish to create, the second parameter is the creator and the last parameter is the file type. The foregoing invocation will create an empty stack. What can you do with that?

{3}
/*****************************\
*file: FCreateXFCN.c *
\*****************************/

/*****************************
 BUILD SEQUENCE
 
C -q2 -g FCreateXFCN.c
link  -sn Main=FCreateXFCN 
 -sn STDIO=FCreateXFCN 
  -sn INTENV=FCreateXFCN 
  -rt XFCN=300 
  -m FCREATEXFCN 
  FCreateXFCN.c.o 
  “{CLibraries}”CInterface.o 
  -o testXCMDs
 
*****************************/
#include<Types.h>
#include<OSUtils.h>
#include<Memory.h>
#include<Files.h>
#include<Resources.h>
#include  “HyperXCmd.h”

pascal void FCreateXFCN( paramPtr )
 XCmdBlockPtr  paramPtr;
/****************************
* In:   Paramblock:
*param[0] == filename
*param[1] == TYPE
*param[2] == CREATOR
* Out:  result code in returnValue
****************************/
{
char    *fname;
OSType  type, creator;
Str31 str;
char    vName[33];
short   error, vRefnum;

/** coerce the volume reference  ***
***number from the system **/
GetVol( vName, &vRefnum );
 
/**extract the filename from  ***
***the parameter list     **/
fname   = *(paramPtr->params[0]);
BlockMove(*(paramPtr->params[1]),&creator,4 );
BlockMove(*(paramPtr->params[2]),&type,4 );
 
error = Create( fname, vRefnum, 
 creator, type );
 
FlushVol( 0L, vRefnum );
 
if( !error )
 paramPtr->returnValue = 0L;
else{
 NumToStr( paramPtr, (long)error, &str );
 paramPtr->returnValue = 
 PasToZero( paramPtr, &str );
 }
}

#include <XCmdGlue.inc.c>

Listing 3. FCreateXFCN

Although this article covered some of the more frequently used callbacks, my objective was to present you with the spirit of the callback mechanism. You should have no trouble using any of the callbacks that are currently defined in the HyperCard Developer’s ToolKit (available from APDA). The most important lesson here is that before you go off and write an XCMD, check the callback list to see how you might incorporate them into your XCMDs. Try to get the callbacks to do as much work as possible for you so that you can concentrate on the code that you are trying to write.

Next Month: SortList, an XCMD that sorts a field by line.

end HyperChat
 
AAPL
$570.56
Apple Inc.
+13.59
GOOG
$609.46
Google Inc.
+8.66
MSFT
$29.11
Microsoft Corpora
-0.65
MacNews Search:
Community Search:
view counter

view counter
view counter
view counter
view counter
view counter
view counter
view counter
view counter

Fruit Ninja Gets New Update With Powerup...
Fruit Ninja is about to get its biggest update yet to celebrate its second anniversary on Thursday, May 24th. The key new element in the game appears to be that players will now be able to earn an in-game currency, called starfruit, that can be used to buy new powerups from new characters Gutsu and Truffles, introduced in the new trailer produced... | Read more »
Fotor – CameraBag Review
Fotor – CameraBag Review By Jennifer Allen on May 23rd, 2012 Our Rating: :: PLENTIFULiPhone App - Designed for the iPhone, compatible with the iPad A photography app that wants to be able to do everything that could ever be asked of it.   | Read more »
playGO AP1 is the Next Generation of Aud...
With all of Apple’s relatively recent success in the smartphone and tablet market, we can forget sometimes that what kicked off their modern dominance was a device that simply played music. BICOM, Inc. has been recognizing how important music is to the company with their playGo series of iOS receiver systems. The newest model, the playGo AP1, is... | Read more »
Monkey Pong Review
Monkey Pong Review By Angela LaFollette on May 23rd, 2012 Our Rating: :: BALL BUSTING ACTIONiPhone App - Designed for the iPhone, compatible with the iPad Help the hungry monkey reach all the fruit by bouncing a ball in this family-friendly arcade game.   | Read more »
Heroes & Generals Enters Closed Beta
Creators of Hitman, Roto-Moto, has launched a closed beta of their game, Heroes & Generals. The game is a massively multiplayer first-person shooter involving online fighting between the Axis and Allied forces in Europe. | Read more »
FeedFriendly Review
FeedFriendly Review By Angela LaFollette on May 23rd, 2012 Our Rating: :: EASY TO USEUniversal App - Designed for iPhone and iPad Combine the top three social network newsfeed updates into one location with the help of FeedFriendly.   | Read more »
Favorite 4: Euro 2012 Apps
In a matter of weeks, one of the biggest soccer tournaments out there begins: Euro 2012. Qualification is over and 16 European teams are all lined up to prove which one is the best of the bunch. As a Brit, I’m ever hopeful that England will achieve glory but regardless of what happens, I’ll be enjoying seeing some high quality action. In honor of... | Read more »
Zombie Farm 2 Review
Zombie Farm 2 Review By Rob LeFebvre on May 23rd, 2012 Our Rating: Universal App - Designed for iPhone and iPad Take on the role of a social game farmer who plants both crops AND zombies in this sequel to the original hit, Zombie Farm.   Developer: The Playforge | Read more »
Facebook Pages Manager Does Exactly What...
Sick of hearing about the Facebook IPO? Want to hear about something actually related to the Facebook product? Well, I have good news then. Facebook has launched a new app that will come in handy for users who manage Facebook Pages. | Read more »
Score! Classic Goals Review
Score! Classic Goals Review By Jennifer Allen on May 23rd, 2012 Our Rating: :: GOAL!Universal App - Designed for iPhone and iPad Relive some classic goals by creating them in this addictive soccer game.   | Read more »
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.