TweetFollow Us on Twitter

HyperCard 2.0
Volume Number:6
Issue Number:11
Column Tag:XCMD Corner

HyperCard 2.0

By Donald Koscheka, MacTutor Contributing Editor

The Revolution

Thomas Jefferson once stated that “Revolution is that event which allows all ordinary events to continue”. Based on this definition, I’m inclined to feel that HyperCard 2.0 is a bit revolutionary. For the past 3 years, stack developers have expended a tremendous amount of energy trying to squeeze the last bit of performance from HyperCard.

This effort almost always leads to the development of some suite of XCMDs to supercharge an existing stack. As I watched this evolution develop, I noticed that XCMDs typically fall along a specific set of tasks. These include file I/O, interfacing to external devices, print management and window management (including dialogs). From the perspective of the XCMD programmer, the HyperCard 2.0 revolution is not at all subtle: HyperCard incorporates many features found previously only in XCMDs.

HyperCard 2.0 brings more to the party than new XCMD capability but in keeping with the spirit of this column, I will focus on what’s new in the XCMD world.

What’s New and What’s Not

Whenever you need to develop for a new version of any software package, you need to evaluate the scope of the update. You can perform this evaluation very quickly by asking yourself two questions: “What changed since the last version” and “What hasn’t changed since the last version?”

Armed with these two questions, the best place to find the answers is in the interface and library files in HyperCard 2.0. My version of HyperCard 2.0 came with just 3 files: HyperXCMD.p, HyperXCMD.h and HyperXlib.o. I was immediately surprised to find that XCMDGlue was missing from the distribution disk. At first I thought this was a mistake but a quick disassembly of HyperXLib.o showed this not to be the case; XCMDGlue is no longer needed, that function is now performed directly in the Callback Library.

So the first change is that we no longer need to compile our code with a glue routine. The interface code varies incrementally beyond this point (that is, they’ve ADDED stuff but all of the old stuff is still intact). For example, XCMDs are still called with the same parameter block record as in earlier versions of HyperCard with the exception that the the fields in the block take on special meaning for external windows. External windows adds a whole new dimension to HyperCard so look for a lot of discussion about them in future installments of this column.

The parameter block is not only used for interfacing between the calling script and the XCMD but also for interfacing between the XCMD and the HyperCard callbacks. The callback engine has been increased to over 75 callbacks (I counted two callbacks that appear in the library but are not documented as of this writing). The new callbacks can be divided into groups according to the class of services they perform: Hypertalk utilities, Memory Utilities, String Utilities, String Conversions, field utilities, miscellaneous utilities, Creating and disposing windows, window utilities, text edit utilities, script editor utilities, debugging tools. The categories are Apple’s, not mine. I will use this list to set the agenda for this column for the next several months. We will look at each of these categories in detail in turn.

One of the most salient additions to XCMDs in HyperCard 2.0 is the addition of “version control” information. From now, whenever the user passes ! as the first parameter to an xcmd, you need to return the version of that XCMD. if the user types passes ? as the first parameter, you should pass usage information to the user. This is straightforward and simple enough to abide by. Funny how those darned “command lines” have a habit of appearing in the most unusual of places. With this in mind, we will start at the beginning again, introducing “Simple XCMD 2.0.c” with this new twist. This is the building block for all 2.0 XCMDs and you can use it as a sort of template. A controversy will no doubt arise over the hard coding of strings in the XCMD code resource, but without a lot of thought, I think that you can convince yourself that there isn’t a better way to do this.

An XCMD For 2.0

While we haven’t answered both questions in great detail on this pass, we have learned enough to jump right into trying our hand at an XCMD for 2.0. We learned that the interface is pretty much unchanged and that old XCMD should work fine under 2.0 although they won’t be able to take advantage of 2.0’s features. Most importantly, we learned that this isn’t a complete restart; we can easily build on existing experience as we migrate our code to 2.0. This is good -- nobody likes to spend 3 years doing anything just to discover on such and such a date that everything they know is wrong!

Listing 1 is a sample HyperCard 2.0 XCMD. It is quite straightforward since it doesn’t actually do anything. I am taking the introduction of HyperCard 2.0 as a rare opportunity to “wipe the slate clean” and start all over again with a fresh look at XCMDs. Since this is the first of many columns in which I will discuss 2.0, I have decided to start off slow and sure and build from here. Listing 1 conforms to the structure of a 2.0 XCMD without relying on the new XCMD glue. If you don’t have 2.0 yet, you can build and test this XCMD under earlier versions of HyperCard until you get version 2.0. I did this to allow those of you who want to follow along with this column to get caught up first. I will start in earnest on 2.0 next month. Until then, Happy Hacking!

/**********************************/
/* File: Sample.c*/
/* */
/* A sample XCMD for Hypercard*/
/* 2.0  */
/* */
/* Well-behaved XCMDs for HC2.0  */
/* will respond to the ! and ?*/
/* requests by returning version */
/* and usage information  */
/* respectively. */
/* */
/* ----------------------------  */
/* ©1990, Donald Koscheka */
/* All Rights Reserved    */
/**********************************/

/*
 Project:

 ANSI-A4-- standard “C” libraries assembled
 off of register A4
 
 MacTraps
 Sample2.0.c (contents of listing 1)

 Set Project Type:
 Type == XCMD | XFCN
 Name == SimpleXCMD
 id == 1000
 
 Usage
 
 SimpleXCMD “?”
 SimpleXCMD “!”
 put the result
 
 OR
 
 Put simpleXCMD( “?” )
 Put simpleXCMD( “!” )
*/

#include<SetUpA4.h>
#include<string.h>
#include<HyperXCMD.h>
 
#ifndef NIL
 #define NIL(void *)0L
#endif

Handle  strToParam( str )
 char *str;
/***************************
* Given a pointer to a string,
* copy that string into a handle
* and return the handle.
*
* The input and output strings
* are both null-terminated
*
***************************/
{
 Handle outH = NIL;
 long len = 0;
 
 len = strlen( str );
 if( len )
 if( outH = NewHandle( len ) )
 BlockMove( str, *outH, len + 1 );
 
 return( outH );
}

pascal void main( paramPtr )
 XCmdPtrparamPtr;
{
 Handle answer = NIL;
 char *str;
 long len;
 
 paramPtr->returnValue = NIL;

 /** The first thing that a well-behaved           **/
 /** HC2.0 XCMD should do is check to see    **/
 /** whether the first (and only) parameter  **/
 /** is the user request for information or  **/
 /** or usage information.  If so, just pass **/
 /** your answer back to the user, otherwise **/
 /** go ahead and perform your xcmd services **/
 
 if (paramPtr->paramCount == 1){
 if ( **(paramPtr->params[0]) == ‘!’ ){
 paramPtr->returnValue = strToParam(“Simple XCMD, version 1.0, ©Donald 
Koscheka, 1990”);
 return;
 }
 
 if ( **(paramPtr->params[0]) == ‘?’ ){
 paramPtr->returnValue = strToParam(“Simple takes no parameters and does 
nothing with them.”);
 return;
 }
 }
}

Listing 1. SimpleXCMD.c

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »

Price Scanner via MacPrices.net

Apple is offering significant discounts on 16...
Apple has a full line of 16″ M3 Pro and M3 Max MacBook Pros available, Certified Refurbished, starting at $2119 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free... Read more
Apple HomePods on sale for $30-$50 off MSRP t...
Best Buy is offering a $30-$50 discount on Apple HomePods this weekend on their online store. The HomePod mini is on sale for $69.99, $30 off MSRP, while Best Buy has the full-size HomePod on sale... Read more
Limited-time sale: 13-inch M3 MacBook Airs fo...
Amazon has the base 13″ M3 MacBook Air (8GB/256GB) in stock and on sale for a limited time for $989 shipped. That’s $110 off MSRP, and it’s the lowest price we’ve seen so far for an M3-powered... Read more
13-inch M2 MacBook Airs in stock today at App...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more
The latest Apple iPhone deals from wireless c...
We’ve updated our iPhone Price Tracker with the latest carrier deals on Apple’s iPhone 15 family of smartphones as well as previous models including the iPhone 14, 13, 12, 11, and SE. Use our price... Read more
Boost Mobile will sell you an iPhone 11 for $...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering an iPhone 11 for $149.99 when purchased with their $40 Unlimited service plan (12GB of premium data). No trade-in is required... Read more
Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more

Jobs Board

DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Operating Room Assistant - *Apple* Hill Sur...
Operating Room Assistant - Apple Hill Surgical Center - Day Location: WellSpan Health, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.