TweetFollow Us on Twitter

Aug 95 Tips
Volume Number:11
Issue Number:8
Column Tag:Tips & Tidbits

Tips & Tidbits

By Steve Sisak, Contributing Editor

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

TIP OF THE MONTH

While developing an init that installs a system wide patch I needed a simple way to enable or disable it (forcing it to call the original patch) from the controlling application.

I found that the Gestalt manager could come in useful. In fact the procedure that installs a new selector, used in this case to check for the existence of the init, requires you to specify a response function which gets executed whenever the new selector is called. Being the function itself is part of the init, it is able to change the value of a status variable and return its state: assuming that the variable is a boolean. With two gestalt calls (max) it is possible to change the patch status. Follow some code fragments:

// global constants
#define kPatchSelector    'Test'   // must be OSType
#define kPatchNotPresent  0
#define kPatchPresent1

// INIT FRAGMENT
// INIT globals
Boolean gUsePatch = 3Dfalse;
SelectorFunctionUPPgGestaltSelectorFunction;

// install new gestalt selector
OSErr InstallGestalt(void) 
{
 OSErr  error;

 long   oldA4;
 oldA4 =3D SetUpA4();

 gGestaltSelectorFunction = 
 3DNewSelectorFunctionProc(PatchGestalt);
 error = 3DNewGestalt(kPatchSelector, 
 gGestaltSelectorFunction);

 RestoreA4(oldA4);
 return error;
}

//gestalt response function
pascal OSErr PatchGestalt(OSType gestaltSelector,long* 
 gestaltResponse)
{
    // use the global data in _this file_
 long oldA4;
 oldA4 = 3D SetUpA4();

 if (gUsePatch) { 
 *gestaltResponse = 3DkPatchNotPresent;
 gUsePatch = 3Dfalse;
 }
 else {
 *gestaltResponse = 3DkPatchPresent;
 gUsePatch=3Dtrue;
 }

 // restore the a4 world
 RestoreA4(oldA4);
 
 return noErr;
}
// APPLICATION FRAGMENT
OSErr TogglePatch(Boolean engage)
{
 OSErr  error=3DnoErr;
 long   gestaltFeature=3D0;

    //this call switches the = patch status
 error = 3DGestalt(kPatchSelector,&gestaltFeature);

 if (engage) {
    // was = already engaged; turn it back on
 if ((error = 3D = 3DnoErr) &&     
 (gestaltFeature = 3D = 3DkPatchNotPresent))
 error = 3DGestalt(kPatchSelector,&gestaltFeature);
 }
 else {
    // was = already disabled; turn it back off
 if ((error=3D=3DnoErr) && 
 (gestaltFeature=3D=3DkPatchPresent))
 error=3DGestalt(kPatchSelector,&gestaltFeature);
 }

 return error;
}

- Luigi Belverato
Milano, Italy

HandleMenuChoice

This tip may be a little obvious, I caught it right away, but some people may not have noticed the problem yet. Some people may have coded around it to begin with, but I didn't.

System 7.5 was the first time I saw the "Apple Menu Options" control panel. It is an extremely useful tool, I love it and use it constantly. But, there may be a slight difference in the way your application needs to handle menu highliting now that this control panel exists.

Here is the assumption I had been making for a long time: When the user selects a menu item, MenuSelect (and MenuKey) leave the menu title hilited. The application performs the indicated action and then unhilites the menu title. When no menu item is selected by the user (MenuSelect or MenuKey return 0L), the menu titles are not left hilited after the call.

The Apple Menu Options control panel is an exception. A menu selection in a submenu of the apple menu will leave the apple menu hilited, but MenuSelect will return 0L.

In the event handling code I have calls like this:

HandleMenuChoice( MenuSelect( event->where ) );
HandleMenuChoice( MenuKey( event->message & charCodeMask ) );

HandleMenuChoice looked like this:

void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0L ) {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu ) {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
    // Other menus go here.
 }
 HiliteMenu( 0 );
 }
}

With this code, if the user selected an item in a submenu of the apple menu, the system will switch to the Finder and open the selected item (thanks to Apple Menu Options). When you switch back to your application, the apple menu will still be hilited (even if you call DrawMenuBar on the switch).

The work around is simple, call HiliteMenu( 0 ) even if MenuSelect returns 0L.

HandleMenuChoice should look like this:

void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0L ) {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu ) {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 // Other menus
 }
 // HiliteMenu( 0 ) was here
 }
 HiliteMenu( 0 );  // moved it to here
}

Your code may not look anything like this, but the idea is to call HiliteMenu( 0 ) even if MenuSelect returns 0L.

- Don Bresee
Los Angeles, CA

The Lost Paper

True story: I was once typing in some text in a word processor, when the computer suddenly crashed on me. I didn’t save a copy on to the hard-disk yet. I had to restart the computer and type it all over again. “But wait, the paper is still in the machine” I thought to myself. You see, when you restart all of the computer’s memory doesn’t get cleared, it just stays to what it was until it gets replaced with other information (usually, much like the behavior of a hard-disk). I had one thing going for me, I had MacsBug installed. Here are the steps I took to recover the paper:

First, I logged all of the work I was doing in MacsBug to a file. I did this using the “log” command. All you need to give the command is the name of the new file to log to. I named it “MyPaper” Good, now all of my MacsBug session will be on the hard-disk, so I can open it up with a normal text editor when I’m done.

Next, I needed to find where in memory my paper was. I did this using the “f” command. The first two parameters for this command is the range in memory in which you want MacsBug to search through. I wanted to search through all of my memory, which is 8 megs, so I typed in: “f 0 (400 * 400 * 8) “any string””. Where 0 is the beginning of memory and 8 megs is the top of it. The last parameter is the search string, balanced between two single quotes. I wanted to pick a distinct string, otherwise I would have hit other parts of memory that had it too, making the process take longer. I knew the word aardvark was mentioned in my paper, so I typed in this for the find command:

f 0 (400 * 400 * 8) “aardvark”

MacsBug then started searching for me. It came up with a small memory dump of something with the word arrdvark in it, but the words after it were not mine. (Which meant that I found another part of memory instead of my paper.) I then hit return to tell MacsBug to keep on searching. It then came up with a dump from my paper:

Searching for “aardvark” from 00000000 to 007FFFFF
  00358200  6161 7264 7661 726B  8000 0000 0000 002C  aardvark answer,

Which was very good news indeed! This told me that the string “aardvark answer” could be found at address 00358200. (I got this address from the leftmost number given.)

Now that I knew where it was, the rest my task would be easy. I used MacsBug’s display memory ASCII command to show me what came after it, by typing in: “dma 00358200”. (You might not have this command, in which case you’ll have to use plain old dm, instead of dma.) I hit return until my paper was done being displayed.

Note: You can subract a number from the address to see what was before it. For instance, subracting #200 from an address will give you the address of the first byte of the 200 byte block before it.

I then typed in “log” again, which closed my log. I finally went out of MacsBug and opened the log file with SimpleText. Remember, the log had my whole session, not just the paper, so I had to delete the addresses and such from it, (which really isn’t that hard to do, if you know how to use your mouse and your delete key efficiently). The paper was saved.

Warning: In your search you might stumble upon MacsBug’s very own memory, with its own copy of your search string. To get out of this recursive loop, start the search over again with the base search address being outside of MacsBug’s memory.

- Macneil Shonle
Yarmouth Maine, MacneilS@aol.com

 
AAPL
$565.32
Apple Inc.
-5.24
GOOG
$603.66
Google Inc.
-5.80
MSFT
$29.07
Microsoft Corpora
-0.04
MacNews Search:
Community Search:
view counter

view counter
view counter
view counter
view counter
view counter
view counter
view counter
view counter

Empire of the Eclipse Review
Empire of the Eclipse Review By Carter Dotson on May 24th, 2012 Our Rating: :: OVERSHADOWINGiPhone App - Designed for the iPhone, compatible with the iPad Empire of the Eclipse is an ambitious strategy MMO that is very deep, and aimed at dedicated players.   | Read more »
Bejeweled HD Review
Bejeweled HD Review By Jennifer Allen on May 24th, 2012 Our Rating: :: ADDICTIVEiPad Only App - Designed for the iPad The iPad version of the ever addictive Match Three title.   Developer: PopCap Price: $3.99 Version Reviewed: 1.2 Device Reviewed On: iPad 2 | Read more »
Facebook Releases New Camera App To Stre...
While not a replacement for Instagram, Facebook Camera is a good first step in this month+ old union of the two companies. Released today, Facebook camera looks to streamline the viewing of photos and the uploading of them. The app allows you to apply simple filters to images, tag people, upload multiple images at once, and post a note about the... | Read more »
Missile Monkey Review
Missile Monkey Review By Lisa Caplan on May 24th, 2012 Our Rating: :: FLYING LOWUniversal App - Designed for iPhone and iPad Missile Monkey is a must miss   Developer: Munsey Clan Games Price: $0.99 Version Reviewed: 1.0 Device Reviewed On: iPad 2 | Read more »
Boomlings Review
Boomlings Review By Lisa Caplan on May 24th, 2012 Our Rating: :: FUN FREEBIEUniversal App - Designed for iPhone and iPad Boomlings is a traditional matching puzzle game, with some explosive twists   | Read more »
Dave vs Cave Review
Dave vs Cave Review By Jason Wadsworth on May 24th, 2012 Our Rating: :: WATCH FOR FALLING ROCKSUniversal App - Designed for iPhone and iPad Kid falls down hole, kid gets trapped in cave, kid fights evil rock monsters to escape.   Developer: Origame64 | Read more »
Python Pocket Power: Python Bytes 3 – Mo...
Python fans are certain to welcome the best bits from the penultimate season of the BBC sketch comedy in a new iPhone app: Python Bytes 3 – Monty Python Series 3. If you have a flair for the obvious, you’ll correctly assume this is third in a series of apps that feature the best skits from the cult-classic, Monty Python’s Flying Circus. | Read more »
Slingshot Racing Review
Slingshot Racing Review By Carter Dotson on May 24th, 2012 Our Rating: :: SWING ME AROUNDUniversal App - Designed for iPhone and iPad Slingshot Racing is a racing game where players must race around the courses by grappling and swinging around the slippery courses.   | Read more »
Go to the Cannes Film Festival with The...
For the movie industry the Cannes Film Festival is one of the most important events in which to preview films and watch the stars. The 65th annual festival is happening in France right now, but if you weren’t able to secure an invite or make the journey, hope is not lost. Film buffs and star gazers can keep tabs on the festival with The Hoolywood... | Read more »
David Haye’s Knockout Review
David Haye’s Knockout Review By Jennifer Allen on May 24th, 2012 Our Rating: :: PUNCHING FUNUniversal App - Designed for iPhone and iPad A simple yet satisfying cartoon-style boxing game.   | Read more »
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.