TweetFollow Us on Twitter

Apr 96 Top 10
Volume Number:12
Issue Number:4
Column Tag:Symantec Top 10

Symantec Top 10

By Andy McFarland, Symantec Technical Support

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Q: I have written a constructor for my CPanorama derived class so I can pass some specific initial values, but now all the parts of the object I specified in the Visual Architect are coming up NULL or garbage. What’s going on?

A: When it comes time to instantiate a class created in Visual Architect, a TCL macro new_by_name is used. It calls a (default) constructor if you have written one, or simply an implied (default-default) constructor if you have not. In either case, the information you specified in the VA is read in from the resource file with GetFrom() after all the constructors in the inheritance chain for your class have been called.

VA can call only default constructors. This includes constructors with no parameters and those for which all the parameters have default values. If you write a constructor that requires that at least one value be passed, you will be creating an object separate from the one VA is going to create. You may still initialize non-TCL members which may have been added to your VA-generated class either in the body of a default constructor or as parameters with default values.

Override GetFrom() if you need to use information from the VA resource file in your intitialization. For instance, a Rect frameRect might be used to save you from having to use the LongToQDRect() macro in toolbox calls that require a Rect. It is perfectly valid (and may be simpler) to put all of your construction/initialization code into GetFrom(), and not write a constructor at all.

Q: VA conveniently creates Save and SaveAs file menu items. What do I actually have to do to save my document to a file?

A: CDocument has a data member itsFile, a CFile*, which will point to whatever species of CFile you actually create, such as CDatafile, CResFile or CPictFile, etc.

The Save As menu item is connected to CDocument:: DoSaveFileAs(). PickFileName() is called from there, which puts up a StandardPutFile() dialog to retrieve the vitals of the file-to-be in an SFReply record.

Finally, DoSaveFileAs() passes the SFReply record to DoSaveAs(), which is what you need to overide in your document class, i.e. in CMain. At this point you need to allocate space for itsFile if you haven’t already.

Now just use all the nifty methods inherited from CFile, CDataFile and perhaps CPictFile to do things like creating, opening, closing, reading and writing to the file and changing its name. For simple file I/O, you may never have to call a File Manager routine directly.

Q: I’m trying to use the TCL macro new_by_name() with a VA-generated class, but it’s not working. What’s up?

A: At the beginning of the file you will see TCL_DEFINE_CLASS_M1(Cfoo,x_Cbar). This is the macro that makes the class an RTTI class (type “Run-Time Type Identification” into THINK Reference for a full explanation.) VA defaults to the M1 suffix, which must be changed to D1 if new_by_name() is to be used. Note that most people will rarely, if ever, need to use new_by_name() instead of TCL_NEW().

Q: Is it possible to create and use a routine descriptor for a member function? When I do so, the arguments are assigned in the wrong order.

A: No. There are various problems involved. There are some implied parameters to member functions, like the this pointer (a pointer to the object). Further, the parameters are passed in a different order (Pascal style) but stack cleanup is done C-style.

Q: I’m getting error -1708, “Couldn’t complete the last command because the AppleEvent was not handled”, when trying to build a library.

A: This usually results from the ToolServer not being installed properly. Check to be sure there is an alias for ToolServer in the (Tools) folder. Also, be sure to rename the alias as “ToolServer”. You may also need to copy the Toolserver folder from the CD, Apple Software:Tools: Toolserver1.1.1, to your hard drive.

Q: How do I get the Standard Console to accept single keystrokes without a Carriage Return?

A: Use the csetmode() function.


#include <stdlib.h> // For Constant EXIT_SUCCESS

#include <iostream.h> // For C++ I/O, cin and cout

//#include <stdio.h> // If you use straight C I/O

#include <console.h> // For cgetmode

main()

{

char c;

printf( "Type a character: ");

csetmode(C_CBREAK,stdin); // Allow single key inputs

c = getchar();

printf( "\nYou typed: '%c'", c, "\n" );

return 0;

}


Q: When I bring my SPM project up to date, a Build Errors window shows up but is empty. What’s going on?

A: Your code is probably generating compiler warnings that you aren’t seeing because the Build Errors window is set to hide them. Click on the Show Warnings button.

Q: Can I use exception handling without the TCL?

A: To use exception handling without the Think Class Library, you must include BRLib and Exceptions.cp in your project. Also, you must compile with the directive:


#define NO_TCL


The four macros used to make exception handling work correctly are:


AUTO_DESTRUCT_OBJECT

TCL_NEW

TCL_END_CONSTRUCTOR

TCL_START_DESTRUCTOR


The macro AUTO_DESTRUCT_OBJECT will guarantee that the destructor is called for an automatic object on the stack. A destructor will work only on a completely constructed object. TCL_END_CONSTRUCTOR helps the compiler to determine the complete construction of an object.

See the example below to see how the macros are used.


class funClass TCL_AUTO_DESTRUCT_OBJECT //macro in class header

{

public:

funClass() { // no arg constructor

cout << "In constructor." << endl;

char * myStr = new char[64]; // allocate memory

TCL_END_CONSTRUCTOR // End of the constructor

}

virtual ~funClass() { // virtual destructor

TCL_START_DESTRUCTOR // Beginning of the destructor

cout << "In destructor." < <endl;

delete [] myStr; // deallocate memory

}

};


Q: Okay. I’ve done everything I’m supposed to do to use exception handling without the TCL, but I get a bunch of link errors when I try to use TCL_NEW.

A: Rebuild BR_Lib.o with

 
  #define TCL_UNSAFE_ALLOCATION.

Q: Why does writing a text handle using CSaver cause garbage in the stream when I read it in?

A: When you create an arbitrary length handle and then fill only part of it, the whole handle length is written (and then read) and so you end up with garbage. To get CSaver to work correctly with handles, you need either to create a handle the right size to begin with, or to resize it when assigning the text to it. As an example we will stream out a CEditText object.

Within the myContents.cp file:

    

// Don’t bother allocating space for the handle.


In GetFrom(), stream in the text:


stream >> myMainText;


In PutTo(), stream out the handle and kill it:


stream << myMainText;

DisposHandle(myMainText);


In CMain.cp::WindowToContents, construct the handle, and fill it:


long len = fMain_Pano3->GetLength(); // get the length we want

itsContents->myMainText = NewHandleCanFail( len );

BlockMove( *fMain_Pano3->GetTextHandle(),

itsContents->myMainText, len );


Special thanks to Michael Hopkins, Craig Conner, Glenn Austin, Scott Morison, and Mark Baldwin.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Fallout Shelter pulls in ten times its u...
When the Fallout TV series was announced I, like I assume many others, assumed it was going to be an utter pile of garbage. Well, as we now know that couldn't be further from the truth. It was a smash hit, and this success has of course given the... | Read more »
Recruit two powerful-sounding students t...
I am a fan of anime, and I hear about a lot that comes through, but one that escaped my attention until now is A Certain Scientific Railgun T, and that name is very enticing. If it's new to you too, then players of Blue Archive can get a hands-on... | Read more »
Top Hat Studios unveils a new gameplay t...
There are a lot of big games coming that you might be excited about, but one of those I am most interested in is Athenian Rhapsody because it looks delightfully silly. The developers behind this project, the rather fancy-sounding Top Hat Studios,... | Read more »
Bound through time on the hunt for sneak...
Have you ever sat down and wondered what would happen if Dr Who and Sherlock Holmes went on an adventure? Well, besides probably being the best mash-up of English fiction, you'd get the Hidden Through Time series, and now Rogueside has announced... | Read more »
The secrets of Penacony might soon come...
Version 2.2 of Honkai: Star Rail is on the horizon and brings the culmination of the Penacony adventure after quite the escalation in the latest story quests. To help you through this new expansion is the introduction of two powerful new... | Read more »
The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »

Price Scanner via MacPrices.net

Verizon has Apple AirPods on sale this weeken...
Verizon has Apple AirPods on sale for up to 31% off MSRP on their online store this weekend. Their prices are the lowest price available for AirPods from any Apple retailer. Verizon service is not... Read more
Apple has 15-inch M2 MacBook Airs available s...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs available starting at $1019 and ranging up to $300 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at Apple.... Read more
May 2024 Apple Education discounts on MacBook...
If you’re a student, teacher, or staff member at any educational institution, you can use your .edu email address when ordering at Apple Education to take up to $300 off the purchase of a new MacBook... Read more
Clearance 16-inch M2 Pro MacBook Pros in stoc...
Apple has clearance 16″ M2 Pro MacBook Pros available in their Certified Refurbished store starting at $2049 and ranging up to $450 off original MSRP. Each model features a new outer case, shipping... Read more
Save $300 at Apple on 14-inch M3 MacBook Pros...
Apple has 14″ M3 MacBook Pros with 16GB of RAM, Certified Refurbished, available for $270-$300 off MSRP. Each model features a new outer case, shipping is free, and an Apple 1-year warranty is... Read more
Apple continues to offer 14-inch M3 MacBook P...
Apple has 14″ M3 MacBook Pros, Certified Refurbished, available starting at only $1359 and ranging up to $270 off MSRP. Each model features a new outer case, shipping is free, and an Apple 1-year... Read more
Apple AirPods Pro with USB-C return to all-ti...
Amazon has Apple’s AirPods Pro with USB-C in stock and on sale for $179.99 including free shipping. Their price is $70 (28%) off MSRP, and it’s currently the lowest price available for new AirPods... Read more
Apple Magic Keyboards for iPads are on sale f...
Amazon has Apple Magic Keyboards for iPads on sale today for up to $70 off MSRP, shipping included: – Magic Keyboard for 10th-generation Apple iPad: $199, save $50 – Magic Keyboard for 11″ iPad Pro/... Read more
Apple’s 13-inch M2 MacBook Airs return to rec...
Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices currently... Read more
Best Buy is clearing out iPad Airs for up to...
In advance of next week’s probably release of new and updated iPad Airs, Best Buy has 10.9″ M1 WiFi iPad Airs on record-low sale prices for up to $200 off Apple’s MSRP, starting at $399. Sale prices... Read more

Jobs Board

Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
*Apple* App Developer - Datrose (United Stat...
…year experiencein programming and have computer knowledge with SWIFT. Job Responsibilites: Apple App Developer is expected to support essential tasks for the RxASL Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.