TweetFollow Us on Twitter

Sep 96 Top 10
Volume Number:12
Issue Number:9
Column Tag:Symantec Top Ten

Symantec Top 10

By Craig Conner

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month we start with a few THINK Pascal questions, then run through questions dealing with exception handling (or lack thereof), and then finish off with some miscellaneous topics.

The first question is from a news post:

Q: I have a large THINK Pascal project that I have always compiled for 68K with a floating-point unit. I now want to compile for a 68030-based PowerBook that has no FPU. Unfortunately, I am having some problems linking. If I turn off 68881/68882 under Code Generation in the Compile Options dialog, I get a link error:

undefined: 3SINH2 (Activation.p)

undefined: 3TANH2 (Activation.p)

I need to use these functions but I do not know how to get rid of this error. I did remove the SANELib881.lib library and replace it with SANELib.lib, but I still get the error. Any suggestions?

A: Unfortunately, those functions are defined in SANE.p only if you are compiling with 68881/68882 on. Fortunately, here are sinh, cosh, and tanh defined:

 function SinH(x:real):extended;
 begin
 sinH:=(exp(x) - exp(-x))/2;
 end;

 function CosH(x:real):extended;
 begin
 cosH := (exp(x)+exp(-x))/2;
 end;

 function TanH(x:real):extended;
 begin
 TanH := SinH(x)/CosH(x);
 end;

 TanH can be optimized like this:

 function TanH(x:real):extended;
 var
 eToX, eToNegX:extended;
 begin
 eToX := exp(x);
 eToNegX := exp(-x);
 TanH := ( eToX - eToNegX ) / (eToX + eToNegX);
 end;

It will be a tad slower than using SANE, but it will work. You can look at how exp(x) works on p. 358 of the THINK Pascal Users Manual, and the hyperbolic functions in any trigonometry textbook.

Q: When using THINK Pascal, I want to create my own pattern for use with the PenPat routine. How do I do this?

A: You should use the StuffHex routine (QuickDraw) to build your patterns. StuffHex will interpret its argument as an 8-by-8 bit-pattern with 1’s denoting “on” bits, and 0’s denoting “off” bits. Like so:

var
 myPat :Pattern;

StuffHex(@myPat, 'FFFFFFFFFFFFFFFF'); {All on}

Q: In THINK Pascal, whenever I try TextFace(bold), I get an “incompatible type” error. Why?

A: The “styles” used in Pascal are values in a set and need to be expressed as [bold], [underline], [italic], etc. Normal text is specified as the empty set, []. Try:

TextFace([bold]);


Q: In a TCL project that I am updating to version 8.1, I get an “undefined” error on catch_. What might cause this?

A: If you are using native exceptions (which is standard for 8.1 projects), catch_ has been redefined as catch_reference. Here is an example:

try_
{
   DoIt();
}
catch_reference(CException, e)
{
   errVal = e.GetErr();
}
catch_all_()
{
   errVal = -1;
}
end_try_

Q: I have just completed my latest project using TCL, and want to use MrC++ for the finishing touch. However, I get link errors when trying to build it. Why?

A: MrC and MrC++ do not have native exceptions built in, so you need to change the libraries some to get your project to link correctly. Remove the current CPlusLib TCL.o and BRLib libraries, and replace them with the ones that use the non-native exception handling. These are CPlusLib TCL_BELeh.o and BRLib(non-native eh).o. That should get it working.

Q: I just saw a note in the fp.h header recently about dtox80 and x80tod being contained in a library called MathLib v.2. Why was it not included on the last CD?

A: That note in the header file is premature. Apple has not released a new version yet. Currently you can use ldtox80 and x80told and they will work correctly.

Q: While compiling the OpenDoc project ODFFramewrk.RB.Π I get “not enough memory” errors when trying to load the precompiled header called ODFHeaders.RB. How can I fix this?

A: The obvious answer is to get more RAM. OpenDoc will require at least 32 megs, and the more the merrier. Turning on Virtual Memory should also work, but will slow compiling down. If Virtual Memory is too slow, you can change the size of the precompiled header using a switch set up for the headers. In the ODF.pch file, there is a:

#define FW_AGGRESSIVE_PRECOMPILE 1

Change this to 0 and then do the same for FWEnvDev.h. After re-precompiling, the ODFHeaders.RB file will be smaller.

Q: I am trying to build a 68K version of one of my SPM projects. I get the following error at link time using Link via ToolServer:

### While reading file "long pathname:MPW68KRuntime.o.o"
### Link: Error: PC-relative edit, offset out of range.
(Error 48) %__MAIN (309)
Reference to: main in file: pathname:main.cp.o

A: There are some nuances that you need to take care of when using ToolServer to link a 68K application in the link order file (the .lo file). The MPW68KRuntime library uses Near code, so it needs to be near the top of the list (in one of the first two segments that get created). Also, since that library calls the main routine, the file that contains that routine needs to be near that library. If you get a similar error after rearranging, then you need to turn on Far Code in the linker options, and use Far libraries where possible. Any library that does not have a Far version (like the runtime lib) needs to go near the top of the list.

Q: When using the alloc_gla memory package with the Vector demo, it reports heap corruption. What is wrong with the example?

A: Looking at the example, we see code like this:

    vector(int size)   { v = new T[size]; sz = size; };
    ~vector()          { delete v; };

This code may have been correct at one time, but nowadays it is not. Since the new call allocates an array, the delete operator is no longer the proper operator to use. Instead, the delete[] operator should be used, and alloc_gla will stop complaining:

    vector(int size)   { v = new T[size]; sz = size; };
    ~vector()          { delete[] v; };

Q: If I realign a structure like so:

#pragma options align=mac68k
struct{
...
}myStruct;
#pragma options align=powerpc 

my program crashes when trying to use myStruct. What might be happening?

A: The default setup for PPC projects is to use four-byte boundaries. align=powerpc will align to two-byte boundaries, and could cause incompatibilities. Use #pragma options align=reset instead, and that should fix the problem.

 
AAPL
$565.32
Apple Inc.
+0.00
GOOG
$603.66
Google Inc.
+0.00
MSFT
$29.07
Microsoft Corpora
+0.00
MacNews Search:
Community Search:
view counter

view counter
view counter
view counter
view counter
view counter
view counter
view counter
view counter

13 Year-Old Releases First App, Mad Pigs
Last month, I reported on a 15 year-old developer releasing his first game (Patrick Balestra and Catch the Airplanes). This month, we found a developer a full two years younger releasing his first game! Jack McGraw, 13 year-old developer, has just released his first app, Mad Pigs. | Read more »
Samplodica Review
Samplodica Review By Angela LaFollette on May 25th, 2012 Our Rating: :: MUSICAL MAYHEMiPhone App - Designed for the iPhone, compatible with the iPad Samplodica is an intuitive musical instrument that is played by whipping the iPhone in the air.   | Read more »
Empire of the Eclipse Review
Empire of the Eclipse Review By Carter Dotson on May 24th, 2012 Our Rating: :: OVERSHADOWINGiPhone App - Designed for the iPhone, compatible with the iPad Empire of the Eclipse is an ambitious strategy MMO that is very deep, and aimed at dedicated players.   | Read more »
Bejeweled HD Review
Bejeweled HD Review By Jennifer Allen on May 24th, 2012 Our Rating: :: ADDICTIVEiPad Only App - Designed for the iPad The iPad version of the ever addictive Match Three title.   Developer: PopCap Price: $3.99 Version Reviewed: 1.2 Device Reviewed On: iPad 2 | Read more »
Facebook Releases New Camera App To Stre...
While not a replacement for Instagram, Facebook Camera is a good first step in this month+ old union of the two companies. Released today, Facebook camera looks to streamline the viewing of photos and the uploading of them. The app allows you to apply simple filters to images, tag people, upload multiple images at once, and post a note about the... | Read more »
Missile Monkey Review
Missile Monkey Review By Lisa Caplan on May 24th, 2012 Our Rating: :: FLYING LOWUniversal App - Designed for iPhone and iPad Missile Monkey is a must miss   Developer: Munsey Clan Games Price: $0.99 Version Reviewed: 1.0 Device Reviewed On: iPad 2 | Read more »
Boomlings Review
Boomlings Review By Lisa Caplan on May 24th, 2012 Our Rating: :: FUN FREEBIEUniversal App - Designed for iPhone and iPad Boomlings is a traditional matching puzzle game, with some explosive twists   | Read more »
Dave vs Cave Review
Dave vs Cave Review By Jason Wadsworth on May 24th, 2012 Our Rating: :: WATCH FOR FALLING ROCKSUniversal App - Designed for iPhone and iPad Kid falls down hole, kid gets trapped in cave, kid fights evil rock monsters to escape.   Developer: Origame64 | Read more »
Python Pocket Power: Python Bytes 3 – Mo...
Python fans are certain to welcome the best bits from the penultimate season of the BBC sketch comedy in a new iPhone app: Python Bytes 3 – Monty Python Series 3. If you have a flair for the obvious, you’ll correctly assume this is third in a series of apps that feature the best skits from the cult-classic, Monty Python’s Flying Circus. | Read more »
Slingshot Racing Review
Slingshot Racing Review By Carter Dotson on May 24th, 2012 Our Rating: :: SWING ME AROUNDUniversal App - Designed for iPhone and iPad Slingshot Racing is a racing game where players must race around the courses by grappling and swinging around the slippery courses.   | Read more »
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.