Chaos Group has released V-Ray 3.0 for Maya (http://www.v-ray.com/maya/), delivering a new set of features and optimizations focused on speeding up lighting, look development, and rendering workflows.
V-Ray 3.0 for Maya introduces a faster ray tracing core that significantly speeds up a number of calculations for global illumination, lighting, shading and more. For additional speed gains, V-Ray 3.0 also includes an option to enable the Intel Embree ray caster for static and motion-blurred geometry, proxy objects and instances.
V-Ray 3.0 for Maya adds a new Progressive Image Sampler with a range of production features and is compatible with all of V-Ray’s GI algorithms such as irradiance map, light cache, and brute force path tracing. An enhanced V-Ray RT engine renders directly in the Maya Viewport and supports animated sequences as well as final frame rendering.
V-Ray 3.0 optimizes...| Read more »